1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-26 05:12:57 +08:00
Commit Graph

35 Commits

Author SHA1 Message Date
smoogipoo
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
smoogipoo
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
Aergwyn
db50ad794e CI adjustments
- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
Aergwyn
806c0e3b26 restructured OsuLegacyDecoder into LegacyDecoder
Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00
Dean Herbert
2610cadd3c CI fixes 2017-11-21 12:11:29 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
smoogipooo
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
MillhioreF
e42c279229 More generic catching for broken hitobject strings 2017-08-10 01:50:20 -05:00
MillhioreF
c16dbc05aa Add new error for malformed (too many variables) hit objects during import 2017-08-09 23:41:22 -05:00
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
smoogipooo
c137ee822c Give velocity a sane default value. 2017-05-29 12:19:51 +09:00
smoogipooo
231b1ae610 We don't need a curve. 2017-05-29 12:19:38 +09:00
smoogipooo
6101fe98e1 Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state. 2017-05-29 12:10:29 +09:00
smoogipooo
9565bb9572 Fix hold notes - remove glow for now.
# Conflicts:
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
2017-05-17 13:09:49 +09:00
smoogipooo
17466a662c Add hold note conversion. 2017-05-17 13:09:07 +09:00
smoogipooo
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
Dean Herbert
a475f1f237 Remove redundant qualifier. 2017-04-24 14:16:51 +09:00
smoogipooo
2af9bf1423 Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects. 2017-04-22 21:33:11 +09:00
smoogipooo
ec04ceaece Fix off-by-one on repeatCount. 2017-04-22 20:53:55 +09:00
smoogipooo
1bb0b96ddc Make IHasCurve not depend on a SliderCurve object. 2017-04-22 20:43:20 +09:00
smoogipooo
5cdbb226f8 Remove CurvedHitObject to make RepeatSamples not tied to curve. 2017-04-21 20:40:11 +09:00
smoogipooo
b8f9a2be6e Whoops fix xmldoc. 2017-04-21 20:40:05 +09:00
smoogipooo
748f13501a Remove HeadSamples and TailSamples, combine into RepeatSamples. 2017-04-21 20:04:40 +09:00
smoogipooo
382e656e9f CI fixes. 2017-04-21 19:51:23 +09:00
Dan Balasescu
6c8bd4dfe4 More trimming. 2017-04-21 19:41:46 +09:00
smoogipooo
47f9b2d55b Trim whitespace. 2017-04-21 19:38:04 +09:00
smoogipooo
b8c10aa595 Improve xmldoc. 2017-04-21 19:37:16 +09:00
smoogipooo
cae4c7c6e5 Combine construction and assignment. 2017-04-21 19:12:16 +09:00
smoogipooo
a999c42d8a Split slider samples into head + tail + repeats + body (the original HitObject.Samples). 2017-04-21 18:49:49 +09:00
smoogipooo
a7afde02bf Oops, apparently normal hit sound should always be added. 2017-04-21 16:27:35 +09:00
smoogipooo
b4a4597366 Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds. 2017-04-21 16:18:11 +09:00
smoogipooo
83f1f9d7e5 Add ability to parse per-repeat sounds. 2017-04-21 14:38:46 +09:00
smoogipooo
bd7341c5a1 Restructure reading normal/add/volume members into class to make code a bit more readable/usable. 2017-04-21 14:36:28 +09:00
smoogipooo
ac9f0ccb48 Fix hit normals always being played, regardless of sound type. 2017-04-21 13:59:55 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00