Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
319867f73c
Mark GuestUser
as system user via Id
for now
...
Should resolve https://github.com/ppy/osu/issues/18105 .
Checking through usages, it doesn't immediately look like this will
regress any other scenarios.
2022-05-06 17:37:46 +09:00
Dean Herbert
7f4cc221d2
Add API versioning
2022-02-21 19:02:03 +09:00
Dean Herbert
a69c7a9de6
Split exceptions back out to give better messaging
2022-02-03 14:09:27 +09:00
Dean Herbert
62fa915193
Standardise exception messages for local-user-logged-out flows
2022-02-03 13:58:55 +09:00
Dan Balasescu
d9a43b4c4c
Fix API requests not completing when offline
2022-02-03 13:16:54 +09:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dean Herbert
266b4c7124
Expose login errors from IAPIProvider
and show on the login form
2021-10-04 15:40:24 +09:00
Dean Herbert
da8eba9996
Return early to avoid updating state and failure count in fail cases
2021-08-20 12:11:41 +09:00
Dean Herbert
a6b7ca1a4c
Ensure all request failures are correctly handled during login
2021-08-19 19:55:14 +09:00
Dean Herbert
617ff40de7
Add the ability to not use MessagePack when creating a HubConnector
2021-08-02 18:50:22 +09:00
Dean Herbert
185ea776f5
Fix incorrect authorisation loss exception handling with recent changes
2021-07-30 18:11:40 +09:00
Dean Herbert
17168b8137
Fix authentication loss not handled correctly
...
This handles the case where on initial API connection, the server
responds with an `Unauthorized` response. It doesn't perform this same
checking/handling on every API request, which is probably what we want
eventually.
Opting to not address the full issue because I know this is going to be
a long one (see
05c50c0f6c/osu.Game/Online/API/APIAccess.cs (L233)
).
2021-07-23 19:03:19 +09:00
Bartłomiej Dach
5b2b701915
Ignore possible null in GetResponseString()
...
A null there indicates a deserialisation error and therefore due to the
catch block immediately succeeding the changed line everything will
continue to work as intended.
2021-05-15 00:09:34 +02:00
smoogipoo
7fa5fd5647
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
Dean Herbert
765cc5cf37
Remove iOS multiplayer blocking code
2021-03-08 14:35:22 +09:00
Dean Herbert
9ed8d902f7
Fix requests being indefinitely queued when user is offline
2021-02-24 19:57:42 +09:00
Dean Herbert
664d243003
Disable multiplayer/spectator on iOS until it can be supported again
2021-02-23 15:22:46 +09:00
Dean Herbert
55d5d8d5be
Send version hash on hub connection
2021-02-15 16:51:40 +09:00
Dean Herbert
9ad38ab20e
Move HubClientConnector retrieval to IAPIProvider
2021-02-15 16:43:56 +09:00
Dean Herbert
03b78d1c4b
Handle SocketExceptions and HttpRequestExceptions more silently
...
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.
I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
Dean Herbert
323da82477
Add website root URL and update most links to use it
...
For what it's worth, I intentionally didn't include news / changelog /
supporter, because these should never change.
2020-12-24 18:11:42 +09:00
Dean Herbert
eb795a2127
Move all endpoint information to a configuration class
2020-12-24 17:58:38 +09:00
Dean Herbert
e89583d732
Prefer connecting to dev server when running in DEBUG
2020-12-24 01:33:19 +09:00
Dean Herbert
57c5d45c02
Standardise and extract common connection failure handling logic
2020-12-18 15:19:38 +09:00
Dean Herbert
d36169f697
Move friend request to a more understandable place in connection flow
2020-12-18 15:16:48 +09:00
Dean Herbert
206bf3713e
Make IAPIProvider read-only bindables into IBindables
2020-12-18 15:16:36 +09:00
Salman Ahmed
8a01e567a1
Fix API potentially getting stuck in connecting state
2020-12-18 03:06:28 +03:00
Salman Ahmed
5d180753fa
Complete connection once friends list is succesfully fetched
2020-12-17 13:44:30 +03:00
Salman Ahmed
78ce6f1cd2
Add friends list to API providers
2020-12-17 13:30:55 +03:00
Dean Herbert
9753dab93b
Remove IOnlineComponent and change existing components to use bindable flow
2020-10-22 14:19:12 +09:00
smoogipoo
ab10732a78
Remove usages of null-forgiving operator
2020-06-09 22:13:48 +09:00
smoogipoo
8aa8d2c880
Resolve NREs
2020-06-03 16:59:37 +09:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
recapitalverb
7866c26f95
Make OsuConfigManager instances readonly
2020-02-14 22:18:56 +07:00
recapitalverb
2bd2cd1d3f
Use OsuConfigManager from ctor instead
2020-02-14 21:59:33 +07:00
recapitalverb
a7c2fd078f
Fix remaining cases
2020-02-14 20:27:21 +07:00
Dean Herbert
756d847ad8
Fix user not getting an initial status
2019-12-18 14:07:03 +09:00
Huo Yaoyuan
61a6106e52
CA2200: don't explictly throw caught exception.
2019-12-17 13:00:23 +08:00
Dean Herbert
c49aeb08c4
Add API methods to perform requests out-of-queue
2019-11-29 20:03:14 +09:00
Dean Herbert
19dfbb0a45
Update obsolete usages
2019-11-21 10:55:31 +09:00
smoogipoo
d693b2a329
Fix multiplayer score submission failing silently
2019-06-16 00:31:14 +09:00
Dean Herbert
f358fce9ab
Move activity (writable) bindable to APIAccess so it correctly transfers between users
2019-06-12 18:04:57 +09:00
Arphox
07e17518e9
Fix all "Maintainability" CodeFactor issues
2019-06-11 10:28:16 +02:00
smoogipoo
35624a5d1c
Invert scheduling order
2019-05-09 13:42:04 +09:00
smoogipoo
3fed165b74
Cleanup some schedules
2019-05-09 13:33:18 +09:00
smoogipoo
c69d813745
Fix bindable potentially being set from background thread
2019-05-09 13:32:18 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00