Dan Balasescu
42bc8bc50d
Merge pull request #8199 from peppy/add-banana-scale-rotate
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Add random rotation and scale factors to osu!catch bananas
2020-03-11 16:31:18 +09:00
Dean Herbert
966e5bbc8a
User helper function to reduce copy paste
2020-03-11 15:54:21 +09:00
Dan Balasescu
cd5f0d6e96
Merge pull request #8201 from peppy/fix-hyperdash-test
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Fix hyperdash test having a zero-length juice stream
2020-03-11 13:46:59 +09:00
Dan Balasescu
ba98155832
Merge branch 'master' into fix-hyperdash-test
2020-03-11 12:56:40 +09:00
Dan Balasescu
df52b58543
Merge branch 'master' into remove-tiny-droplet-samples
2020-03-11 12:46:16 +09:00
Dean Herbert
8ec2c35c4f
Change origin of nested objects inside JuiceStream to fix visibility issues
2020-03-10 19:35:10 +09:00
Dean Herbert
9ad519e5a5
Remove fade and custom InitialLifetimeOffset
2020-03-10 19:35:10 +09:00
Dean Herbert
4daba48a1d
Stop rotating DrawableCatchHitObjects at the top level
2020-03-10 19:30:31 +09:00
Dean Herbert
14192c069f
Don't play samples on catching a tiny droplet
2020-03-10 18:05:44 +09:00
Dean Herbert
5329b222f6
Fix hyperdash test having a zero-length juice stream
2020-03-10 17:49:51 +09:00
Dean Herbert
2b33594400
Add random rotation and scale factors to osu!catch bananas
2020-03-10 15:59:13 +09:00
Dean Herbert
015a39abc7
Fix hyperdash fruit not visible on default skin
2020-02-26 19:22:31 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
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We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dan Balasescu
8d48008dd5
Merge branch 'master' into split-out-pulp-formations
2020-02-21 11:45:06 +09:00
Dean Herbert
9344f62cf0
Merge branch 'master' into catch-droplet-rotation
2020-02-21 11:09:02 +09:00
Dean Herbert
a7e3e8ace9
Merge branch 'master' into catch-drawable-namespace
2020-02-21 10:31:31 +09:00
Dean Herbert
8a6a424893
Merge branch 'master' into catch-droplet-rotation
2020-02-21 10:31:02 +09:00
smoogipoo
6468bfa543
Apply adjustments
2020-02-21 10:01:38 +09:00
Dean Herbert
5551343cf3
Throw instead of null return
2020-02-20 15:45:25 +09:00
Dean Herbert
2869128e11
Update in line with combo colour API changes
2020-02-20 15:41:57 +09:00
Dean Herbert
13873ff1b6
Split out pulp formations into own piece classes
2020-02-19 23:32:56 +09:00
Dean Herbert
ea0bbd2926
Rename drawable namespace to avoid clashes with framework class
2020-02-19 18:01:59 +09:00
Dean Herbert
7b27f6b378
Add droplet rotation animation
2020-02-19 17:55:40 +09:00
Dean Herbert
e1140d7c91
Fix caught fruit radius being incorrect due to moved scale
2020-02-19 17:28:40 +09:00
Dean Herbert
4c4140ae54
Adjust droplets to match stable
2020-02-19 15:55:22 +09:00
Dean Herbert
5261579531
Fix indices in beatmap not being transferred to children (and being off by one)
2020-02-19 15:37:12 +09:00
Dean Herbert
3f99d25e37
Use new UpdateComboColour method to simplify colouring
2020-02-19 15:28:29 +09:00
Dean Herbert
26fe15b038
Fix fruit representation not cycling as often as it should
2020-02-19 14:41:25 +09:00
Dean Herbert
aeb45c8442
Fix ordering of fruits to match stable
2020-02-19 14:31:43 +09:00
Dean Herbert
24e33abcbf
Fix banana colouring for skins
2020-02-19 14:31:32 +09:00
Dean Herbert
3eeb60f60f
Centralise and fix scaling
2020-02-19 14:31:14 +09:00
Dean Herbert
ce1a57550f
Add droplet skinning support
2020-02-19 13:29:05 +09:00
Dean Herbert
0f85e81240
Fix handling of bindable changes in accent colour
2020-02-19 12:10:09 +09:00
Dean Herbert
f245fe5934
Fix catch combo colouring
2020-02-19 10:28:20 +09:00
Dean Herbert
ab863cdfd9
Fix incorrect scaling factor being applied
2020-02-19 09:52:29 +09:00
Dean Herbert
73e5018696
Move radius adjust local to fruit piece
2020-02-19 09:39:56 +09:00
Dean Herbert
89bff32274
Fix metrics not matching between skins and lazer
2020-02-17 19:16:40 +09:00
Dean Herbert
7ce00bebf0
Add basic structure for skinning fruits
2020-02-17 18:47:22 +09:00
Dean Herbert
bb541f5ae4
Update inspectcode version and fix new issues
2020-02-15 11:54:29 +09:00
Dean Herbert
daf5fa9da4
Throw NotSupportedException instead
2020-02-06 13:16:32 +09:00
Dean Herbert
cd6902a312
Make EndTime and RepeatCount settable
2020-02-05 17:52:51 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
smoogipoo
a554ca728b
Don't reuse the same control point references
2019-12-16 15:27:54 +09:00
smoogipoo
fa1468325e
Refactor hitobjects to remove default control point
2019-12-09 17:48:27 +09:00
smoogipoo
b9d12e5fe4
Fix nested hitobjects not updating
2019-12-06 20:53:40 +09:00
Huo Yaoyuan
c0fe91a84c
Merge branch 'master' into sharpen
2019-11-26 18:21:50 +08:00
Dean Herbert
709ec1404f
Centralise End/StartTime retrieval to extension method
2019-11-25 19:09:14 +09:00
Berkan Diler
fccdbffa93
Use MathF instead of Math- functions when possible
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MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00