1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 14:37:25 +08:00
Commit Graph

48 Commits

Author SHA1 Message Date
smoogipooo
7c1a3067e6 Oops o_o. 2017-03-10 13:03:13 +09:00
smoogipooo
31f6cbd8cf Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets. 2017-03-10 12:14:13 +09:00
smoogipooo
fa9110ce6e Remove custom combo counters. 2017-03-10 11:04:46 +09:00
Dean Herbert
0c4c1689b6 Merge branch 'master' into modselect 2017-03-09 12:51:40 +09:00
Dean Herbert
5a42035f88
Update license headers. 2017-03-08 15:50:52 +09:00
Huo Yaoyuan
b3b813c0ae Follow current mod layout. 2017-03-07 20:05:50 +08:00
Dean Herbert
02cab41d34
Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
2017-03-07 19:30:48 +09:00
Dean Herbert
bff1179624
Merge branch 'master' into replay
# Conflicts:
#	osu.Game/Modes/Mod.cs
2017-03-07 14:32:14 +09:00
Dean Herbert
5cbcf7a20a
Fix error-level inspections. 2017-03-07 14:31:54 +09:00
Dean Herbert
ecdbcb20cf
Fix error-level inspections. 2017-03-07 13:52:47 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
#	osu.Desktop/OsuGameDesktop.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
#	osu.Game/Database/BeatmapDatabase.cs
#	osu.Game/Graphics/Cursor/OsuCursorContainer.cs
#	osu.Game/IPC/BeatmapImporter.cs
#	osu.Game/Modes/Mod.cs
#	osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
#	osu.Game/Modes/UI/Playfield.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
3e4cd0dc7c
Merge remote-tracking branch 'upstream/master' into less-mods-enum
# Conflicts:
#	osu.Game.Modes.Mania/ManiaMod.cs
#	osu.Game.Modes.Osu/OsuMod.cs
#	osu.Game/Modes/Mod.cs
2017-03-07 13:42:50 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Dean Herbert
12a3b1414f
Add sane defaults for abstract Mod class and remove remaining use of enum. 2017-03-06 18:29:19 +09:00
Dean Herbert
45f500920c
Don't use Mods enum for handling incompatible mods. 2017-03-06 18:29:17 +09:00
Dean Herbert
610de4a34c
Only show replay cursor when replay input is present. 2017-03-06 15:24:00 +09:00
Dean Herbert
faf07ab51a
Use generics everywhere. 2017-03-06 13:59:11 +09:00
Dean Herbert
9e1383fa48
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Game.Modes.Catch/CatchRuleset.cs
#	osu.Game.Modes.Mania/ManiaRuleset.cs
#	osu.Game.Modes.Taiko/TaikoRuleset.cs
#	osu.Game/Screens/Play/Player.cs
2017-03-04 13:17:01 +09:00
Dean Herbert
8bb4bea1a4
Fix incorrect ordering. 2017-03-02 20:27:13 +09:00
DrabWeb
482be9f451 Remove AvailableMods 2017-03-02 02:04:26 -04:00
DrabWeb
1eee587c18 CreateModSections -> GetModsFor(PlayMode), fixed deselect not working in ModSelectOverlay, added MultiMod for multiple mods in one mod, fixed issues with SelectedColour in ModSection 2017-03-02 01:07:28 -04:00
DrabWeb
6c680825ed ModSections in Ruleset, fixed toolbar play mode changed not firing 2017-03-01 22:05:52 -04:00
DrabWeb
bb12463ae4 Working on better way to handle mods 2017-03-01 20:57:33 -04:00
Dean Herbert
58ae9e888d
Basic partial replay support. 2017-03-01 22:04:20 +09:00
Dean Herbert
a22216d0b0
Update nuget packages. 2017-02-27 20:38:30 +09:00
Thomas Müller
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
Thomas Müller
f7d985fe18 Fix and refactor star difficulty calculation boilerplate
Moves star difficulty calculation entry-point to Beatmap, and sets
star difficulty at the correct place for song select to display.
2017-02-24 19:36:17 +01:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Thomas Müller
417f146386 Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
Dean Herbert
580584a015
Don't use osu! mode parser for other game modes for now (convert still works). 2017-02-15 12:36:47 +09:00
Dean Herbert
f207da6041
Add/update license headers. 2017-02-14 18:17:35 +09:00
John Leuenhagen
7ad9cd6b6e
add explicit false values to prevent warnings as errors 2017-02-12 02:32:11 -05:00
Damnae
38b25a7df3 Add hit object stacking. 2017-02-09 07:28:40 +01:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
2ed5cf7c91 Hook up icons better. 2017-01-30 13:35:40 +09:00
TocoToucan
badc8def9a hitObjectsNumber -> hitObjectCount 2017-01-18 18:51:38 +03:00
TocoToucan
259c0964fd Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations 2017-01-16 23:14:35 +03:00
Dean Herbert
40ea6e0d72 Fix incorrect folder name. 2016-12-08 21:36:34 +09:00
Dean Herbert
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
Dean Herbert
d71b284642 Make ScoreProcessor abstract and avoid making AddJudgement virtual. 2016-11-29 22:02:37 +09:00
Dean Herbert
9d2a69f1e2 Add concept of ScoreProcessor. 2016-11-29 20:30:16 +09:00
Dean Herbert
9871960112 Basic score flow. 2016-11-29 17:34:16 +09:00
Dean Herbert
3ac89216bd Standardise some naming and make hitcircles feel better. 2016-11-19 19:07:57 +09:00
Dean Herbert
e01057df3d Add thread safety somewhere it will never be required. 2016-11-14 23:13:47 +09:00
Dean Herbert
d3f810f72f Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
Dean Herbert
5dd4e31011 Move DrawableHitObject. 2016-11-14 19:49:29 +09:00
Dean Herbert
6c7fab0e31 Fix some remaining naming discrepancies. 2016-11-14 19:20:21 +09:00
Dean Herbert
4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00