1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 23:27:24 +08:00
Commit Graph

452 Commits

Author SHA1 Message Date
Gagah Pangeran Rosfatiputra
b97d3f2af1
add heading test scene 2021-05-03 09:35:26 +07:00
Gagah Pangeran Rosfatiputra
88aaa9b332
add inline code colour
Reference : 31579d45aa/resources/assets/less/bem/osu-md.less (L12-L17)
2021-05-02 22:35:30 +07:00
Gagah Pangeran Rosfatiputra
3681db491c
add long mixed list test
Copied from https://github.com/ppy/osu-wiki/blob/master/wiki/Tournaments/OWC/2020/en.md#tournament-rules
2021-04-30 11:21:20 +07:00
Gagah Pangeran Rosfatiputra
1582b0da88
add ordered list test 2021-04-30 10:43:19 +07:00
Gagah Pangeran Rosfatiputra
171e954e89
add unordered list test 2021-04-29 13:48:00 +07:00
Gagah Pangeran Rosfatiputra
4e691ce4b0
add test link with inline text markdown 2021-04-28 11:01:54 +07:00
Gagah Pangeran Rosfatiputra
c09067c3d5
add OsuMarkdownTable 2021-04-28 10:53:12 +07:00
Gagah Pangeran Rosfatiputra
736eace00a
add OsuMarkdownQuoteBlock
Reference:
d56352aeef/resources/assets/less/base.less (L7-L10)
2021-04-28 10:11:29 +07:00
Gagah Pangeran Rosfatiputra
6a921af085
add OsuMarkdownSeparator
Reference
d56352aeef/resources/assets/less/bem/osu-md.less (L19-L21)
2021-04-28 09:23:05 +07:00
Gagah Pangeran Rosfatiputra
6959f2a8cc
add OsuMarkdownFencedCodeBlock
Reference :
d56352aeef/resources/assets/less/bem/osu-md.less (L41-L45)
2021-04-27 16:01:32 +07:00
Gagah Pangeran Rosfatiputra
65aa01866e
add test scene for OsuMarkdownContainer 2021-04-27 14:38:21 +07:00
Bartłomiej Dach
881043bc5d Fix failing test after mod settings layout changes
The slight hack which was used in the test to ensure that the mod
settings overlay covered the entire width of the mod overlay broke after
adjustments to the layout in the previous commit.

Locally adjust the hack to use the parent of the `ModSettingsContainer`
rather than the container itself.
2021-04-20 19:38:25 +02:00
Bartłomiej Dach
577755ee19 Add placeholder when no colours are visible
Will be removed once combo colours are mutable.
2021-04-18 20:46:42 +02:00
Bartłomiej Dach
0cd1aa8c1c Add support for custom colour prefixes 2021-04-18 20:44:55 +02:00
Bartłomiej Dach
67c19df000 Add test coverage for adding/removing colours 2021-04-18 19:35:42 +02:00
Bartłomiej Dach
1b2c43b92c Add basic structure of colour palette 2021-04-18 19:29:04 +02:00
Dean Herbert
346e36d32a Make Mod.Description abstract and add missing descriptions 2021-04-15 14:36:26 +09:00
Max Hübner
558f8fa51e Adjust testscene 2021-03-25 23:20:26 +01:00
smoogipoo
7fa5fd5647 Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Dean Herbert
3802cb29a4 Fix failing tests doing reference comparisons between string and LocalisedString 2021-02-25 17:49:54 +09:00
Dean Herbert
90e8308716 Merge branch 'master' into localisation-refactor-framework 2021-02-25 17:28:55 +09:00
Dean Herbert
1fd76ea3fb Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
Dean Herbert
cdbf8de29d Update other tests which can benefit from using a shorter beatmap 2021-02-22 14:53:32 +09:00
Jamie Taylor
2ee634d173 Create subclass for "Error" notifications to allow them to have a unique pop-in sound 2021-02-11 13:55:43 +09:00
Dean Herbert
98a83722ff Move the point at which selected mods are reset in tests to allow mutliple creation test flow 2021-02-10 15:29:55 +09:00
Dean Herbert
de8a60435f Add failing test covering reported breaking case 2021-02-10 14:44:37 +09:00
Dean Herbert
e9ef4aaf88 Add test covering expectations of external mod changes 2021-02-10 14:34:45 +09:00
Dean Herbert
0efad9ded1 Add test coverage of setting reset on deselection 2021-02-09 13:54:13 +09:00
Dean Herbert
3e750feaa4 Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection 2021-02-05 16:42:35 +09:00
Dean Herbert
cef16a9f61 Add test coverage of animation / selection flushing 2021-02-04 19:55:15 +09:00
Dean Herbert
15062cc63f Fix intermittent test failures 2021-02-04 19:29:48 +09:00
Dean Herbert
b06f4ee124
Merge branch 'master' into solo-mod-select-overlay 2021-02-03 23:44:08 +09:00
Dean Herbert
2a52851e68
Merge branch 'master' into modselect-dynamic-isvalid 2021-02-03 22:11:33 +09:00
Dean Herbert
77735ac9dc
Merge pull request #11663 from smoogipoo/modselect-disable-stacking
Allow mod buttons to not be stacked
2021-02-03 22:11:02 +09:00
smoogipoo
921f008217 Fix ModIcon not updating background colour correctly 2021-02-02 21:35:08 +09:00
smoogipoo
e58ece9e10 Make ModSelectOverlay abstract 2021-02-02 21:06:04 +09:00
smoogipoo
50e92bd0ed Fix selection not being preserved when IsValidMod changes 2021-02-02 20:50:54 +09:00
smoogipoo
10ceddf3ff Make IsValidMod adjustable 2021-02-02 20:47:50 +09:00
smoogipoo
6d620264f4 Allow mod buttons to not be stacked 2021-02-02 20:27:41 +09:00
Bartłomiej Dach
360f26c13d Merge branch 'master' into scroll-to-20 2021-01-22 19:58:36 +01:00
smoogipoo
54dbb43f79 Fix more potential failures 2021-01-21 14:03:35 +09:00
Dean Herbert
7c4a072568 Merge branch 'master' into scroll-to-20 2021-01-21 13:48:26 +09:00
smoogipoo
163a937e41 Fix mod test failing intermittently 2021-01-21 13:30:53 +09:00
Dean Herbert
5fd644fc57 Unify variable names 2021-01-17 22:42:48 +09:00
Salman Ahmed
268f9d661f Dispose of local config on disposal 2021-01-13 13:00:14 +03:00
Salman Ahmed
80fa2cf693 Add test coverage 2021-01-12 11:14:05 +03:00
Salman Ahmed
375ecf92ed Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings 2021-01-09 00:26:18 +03:00
Dean Herbert
0639429a23 Fix test (and remove no longer valid test) 2021-01-05 18:10:39 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Salman Ahmed
ee664ad571 Add test coverage 2021-01-01 03:47:18 +03:00