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mirror of https://github.com/ppy/osu.git synced 2024-11-12 02:27:25 +08:00
Commit Graph

366 Commits

Author SHA1 Message Date
Dan Balasescu
3de3b94978 Merge branch 'master' into song-progress-graph 2017-04-15 01:29:02 +09:00
Dean Herbert
52ddc414d5
Fix errors. 2017-04-14 20:17:17 +09:00
Dean Herbert
ac3b435f00
Merge remote-tracking branch 'upstream/master' into hud-improvements
# Conflicts:
#	osu.Game.Modes.Osu/Scoring/OsuScoreProcessor.cs
2017-04-14 19:29:59 +09:00
Dean Herbert
acd7a5b254
Hook up beatmap object density to progress display. 2017-04-14 17:58:37 +09:00
Dean Herbert
09195a03a2
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
#	osu.Game/Overlays/DragBar.cs
2017-04-14 11:25:00 +09:00
smoogipooo
3054697f98 Expose AccentColour/GlowColour from hud elements, and set from HudOverlay. 2017-04-13 10:04:12 +09:00
Dan Balasescu
6ab274abc0 Trim whitespace 2017-04-12 15:06:46 +09:00
smoogipooo
f8076ec792 Better comment. 2017-04-12 15:04:11 +09:00
smoogipooo
0c90ef79fa Make TestCaseTaikoPlayfield work again. 2017-04-12 12:37:02 +09:00
smoogipooo
a922e67754 Because Ruleset only exposes HitRenderer, we need to have AspectAdjust in the base class. 2017-04-12 12:06:56 +09:00
Dean Herbert
c615762da6
wip 2017-04-11 18:56:25 +09:00
Dean Herbert
001836f535
Rename variables and make public for now. 2017-04-11 16:48:11 +09:00
Dean Herbert
ecfe68d6fb
Hide deprecated API storage variables and populate Score.User automatically. 2017-04-11 16:36:47 +09:00
Dean Herbert
b9ce98efd6
Add AspectAdjust to HitRenderer to allow playfield to consume ful HitRenderer size when needed. 2017-04-10 19:22:27 +09:00
Dean Herbert
960ea27684
Make all Playfields completely relative. 2017-04-10 19:22:27 +09:00
Dean Herbert
1fe6b84dfc Update with new input changes from framework. 2017-04-10 01:24:50 +09:00
Dean Herbert
06a655af5d
Move initial position of KeyCounter upwards. 2017-04-07 20:51:37 +09:00
Dean Herbert
12d2102a88
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
#	osu.Game/Modes/UI/HudOverlay.cs
#	osu.Game/Screens/Play/PauseOverlay.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/osu.Game.csproj
2017-04-07 09:22:18 +09:00
Huo Yaoyuan
411988f038 Remove all trailing whitespaces in this repo. 2017-04-06 16:21:18 +08:00
Dan Balasescu
6fc1384927 Merge branch 'master' into taiko-fixes 2017-04-06 16:23:22 +09:00
Dean Herbert
4783d17d94 Merge branch 'master' into better-hitsounds 2017-04-06 16:00:56 +09:00
smoogipooo
37129bf03d Make combo be changed by the base ScoreProcessor. 2017-04-06 14:37:21 +09:00
Dean Herbert
2bb99eac72 fix typo 2017-04-06 14:27:23 +09:00
Dean Herbert
efe82ef88c Merge branch 'master' into hud_visibility 2017-04-06 13:40:10 +09:00
Dan Balasescu
326baae615 Merge branch 'master' into taiko-wtf 2017-04-06 12:30:44 +09:00
smoogipooo
982dbb5bba Cleanup + bow down to resharper. 2017-04-06 12:27:35 +09:00
smoogipooo
73e2ddaf26 Revert DrawableHitObject changes, make them less conflicting. 2017-04-06 12:24:17 +09:00
smoogipooo
4cc309e5a7 Make hit sounds into consts. 2017-04-06 12:14:06 +09:00
smoogipooo
acfcd30cc6 Simplify lambda. 2017-04-06 11:51:04 +09:00
smoogipooo
5beab4c43d Absolute default bank should be normal. 2017-04-06 11:48:48 +09:00
smoogipooo
c73d6a52ec Add a few comments. 2017-04-06 11:47:54 +09:00
smoogipooo
eb82a4c090 Back to using SampleInfo + fix taiko beatmap conversion. 2017-04-06 11:41:16 +09:00
Dean Herbert
8354fb5eb5
Fix judgements being constructed too late. 2017-04-06 09:57:12 +09:00
smoogipooo
e903241c7b Implement sample + addition sample reading from hit objects. 2017-04-06 09:43:47 +09:00
smoogipooo
1ef465716d Proper legacy timing point parsing. 2017-04-05 21:59:40 +09:00
smoogipooo
d607207b69 Ability to contain multiple sample banks. Get default bank name from control point. 2017-04-05 21:59:07 +09:00
smoogipooo
8d720e39c6 Going forward, explicit ToLower should not be needed. 2017-04-05 21:39:09 +09:00
smoogipooo
2d8239a3f7 Re-implement the SampleBank/Sample structure. No parsing support yet. 2017-04-05 21:34:28 +09:00
Dean Herbert
4aafc172ca
Allow playfield to specify whether it has a cursor or not. 2017-04-05 17:38:57 +09:00
Andrey Zavadskiy
bec4bf36ac hud->content and style fixes 2017-04-04 17:47:41 +03:00
Andrey Zavadskiy
009909dd4b Merge remote-tracking branch 'refs/remotes/ppy/master' into hud_visibility 2017-04-04 17:39:53 +03:00
Dean Herbert
c6216dbde1
Remove outdated todo. 2017-04-04 11:34:45 +09:00
Dean Herbert
7c74951454
Update bindables.
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseResults.cs
#	osu.Game/Screens/Ranking/ResultModeButton.cs
#	osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
Andrey Zavadskiy
5baa887f55 Fixes 2017-04-03 14:58:38 +03:00
Andrey Zavadskiy
c1b48c6cbf FadeIn/Out 2017-04-03 12:17:53 +03:00
Andrey Zavadskiy
e1d3befaed Added bool to ensure the notification is only displayed once per game execution 2017-04-03 12:03:21 +03:00
Andrey Zavadskiy
63a1eef6e4 Removed unnecessary line 2017-04-03 11:54:50 +03:00
Andrey Zavadskiy
e51fdd3c86 Added container whose visibility will be changable 2017-04-03 11:41:17 +03:00
Andrey Zavadskiy
ed476a79f8 Move posting notification in HudOverlay 2017-04-02 16:18:01 +03:00
Andrey Zavadskiy
9d027a61cd Move input to HudOverlay 2017-04-01 14:46:45 +03:00