Dean Herbert
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3ddaf1879d
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CursorTrail always present, just to be safe
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2018-03-05 20:20:06 +09:00 |
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Dean Herbert
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f4965ee7d6
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Use high precision updating on CursorTrail
Avoids bloackage
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2018-03-05 20:20:06 +09:00 |
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Dean Herbert
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69c0e95d9d
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Use a better fade effect for the gameplay cursor
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2018-03-05 20:20:06 +09:00 |
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Dean Herbert
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60f851df3e
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Add support for DrawInfo alpha when drawing CursorTrail
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2018-03-05 20:15:07 +09:00 |
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smoogipoo
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5952f1e7f1
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Adjust transforms for cursor transitions
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2018-01-12 19:34:14 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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TocoToucan
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219bdbc4e1
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Populate HandleInput automatically
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2017-12-09 22:21:17 +03:00 |
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Dean Herbert
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5d5ea5fb2e
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Fix all remaining db structure issues
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2017-10-19 14:05:11 +09:00 |
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TocoToucan
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887aa7496b
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Rework EF Core usage in model classes
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2017-10-06 00:23:26 +03:00 |
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TocoToucan
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6a4198d0d6
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Initial EF Core commit
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2017-10-04 22:52:12 +03:00 |
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Dean Herbert
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99458aab48
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Propagate framework updates
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2017-08-12 19:54:07 +09:00 |
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Dean Herbert
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48d4ed55e9
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Move a lot of code to framework
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2017-08-11 16:11:46 +09:00 |
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Dean Herbert
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798fff00b2
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Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
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2017-08-10 19:28:24 +09:00 |
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Dean Herbert
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1fe273cbc0
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Move GameplayCursor to osu! ruleset and make work with OsuActions
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2017-08-10 18:37:41 +09:00 |
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