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CursorTrail always present, just to be safe

This commit is contained in:
Dean Herbert 2018-03-05 20:11:27 +09:00
parent f4965ee7d6
commit 3ddaf1879d

View File

@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private float time;
public override bool IsPresent => true;
private readonly TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
private const int max_sprites = 2048;