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Use high precision updating on CursorTrail

Avoids bloackage
This commit is contained in:
Dean Herbert 2018-03-05 20:06:25 +09:00
parent 69c0e95d9d
commit f4965ee7d6

View File

@ -19,7 +19,7 @@ using OpenTK.Graphics.ES30;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
internal class CursorTrail : Drawable
internal class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
{
private int currentIndex;