Dean Herbert
efd73ea9da
Rename method to suit better
2022-11-21 15:22:57 +09:00
Dean Herbert
5c640d15a0
Stop requesting messages as part of initial chat presence
2022-11-21 15:17:54 +09:00
Dean Herbert
6a3665a6fd
Remove excess logging on WebSocketNotificaitonsClient
2022-11-12 22:09:27 +09:00
Dan Balasescu
fdca3c2d1c
Rename method for consistency
2022-11-07 14:35:42 +09:00
Dan Balasescu
67e99b5344
Lookup channels before calling HandleJoinedChannel()
2022-11-07 14:34:55 +09:00
Dan Balasescu
cd8402df72
Print event type to logs
2022-11-07 12:11:50 +09:00
Dan Balasescu
cf03001c83
Better handling for joining channels with only ID
2022-11-07 11:52:07 +09:00
Dan Balasescu
e3adf5a985
Handle channel parts
2022-11-07 11:36:55 +09:00
Dan Balasescu
d426977f03
Handle channel joins
2022-11-04 20:11:42 +09:00
Dan Balasescu
66bbe34116
Move polling clients to osu.Game.Tests namespace
2022-11-04 18:52:57 +09:00
Dan Balasescu
72745656e7
Remove StartChat()/chat enablement
2022-11-04 18:48:34 +09:00
Dan Balasescu
58396d49dc
Fix handling of local echo deduplication
2022-11-04 18:44:22 +09:00
Dan Balasescu
3816152c9d
Merge branch 'socket-client' into websocket-chat-2
2022-11-02 11:49:57 +09:00
Dan Balasescu
8ac2075c61
Fix possible threading issues
...
Not really sure of the best way to handle this in general. It could be
argued that this should be a `Component` type and the bindable bound in
`LoadComplete()`...
2022-11-02 10:04:25 +09:00
Dan Balasescu
d3173ab1bd
Remove weird cast
2022-10-28 18:54:34 +09:00
Dan Balasescu
527b1d9db1
Generalise + add polling-style for usage in tests
2022-10-28 17:53:28 +09:00
Dan Balasescu
efa8256911
Use more verbatim strings
2022-10-28 16:32:17 +09:00
Dan Balasescu
33bb1212d1
Add notifications websocket + chat implementation
2022-10-28 16:28:58 +09:00