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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00

Add notifications websocket + chat implementation

This commit is contained in:
Dan Balasescu 2022-10-28 16:19:15 +09:00
parent 6cca3a3dc8
commit 33bb1212d1
8 changed files with 369 additions and 0 deletions

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@ -30,6 +30,13 @@ namespace osu.Game.Online.Chat
[JsonProperty(@"sender")]
public APIUser Sender;
[JsonProperty(@"sender_id")]
public int SenderId
{
get => Sender?.Id ?? 0;
set => Sender = new APIUser { Id = value };
}
[JsonConstructor]
public Message()
{

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
namespace osu.Game.Online.Notifications
{
[JsonObject(MemberSerialization.OptIn)]
public class EndChatRequest : SocketMessage
{
public EndChatRequest()
{
Event = "chat.end";
}
}
}

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
namespace osu.Game.Online.Notifications
{
[JsonObject(MemberSerialization.OptIn)]
public class NewChatMessageData
{
[JsonProperty("messages")]
public List<Message> Messages { get; set; } = null!;
[JsonProperty("users")]
private List<APIUser> users { get; set; } = null!;
[OnDeserialized]
private void onDeserialised(StreamingContext context)
{
foreach (var m in Messages)
m.Sender = users.Single(u => u.OnlineID == m.SenderId);
}
}
}

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@ -0,0 +1,113 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Logging;
using osu.Game.Online.API;
namespace osu.Game.Online.Notifications
{
public partial class NotificationsClient : SocketClient
{
private readonly ClientWebSocket socket;
private readonly string endpoint;
private readonly IAPIProvider api;
public NotificationsClient(ClientWebSocket socket, string endpoint, IAPIProvider api)
{
this.socket = socket;
this.endpoint = endpoint;
this.api = api;
}
public override async Task StartAsync(CancellationToken cancellationToken)
{
await socket.ConnectAsync(new Uri(endpoint), cancellationToken).ConfigureAwait(false);
await onConnectedAsync();
runReadLoop(cancellationToken);
}
private void runReadLoop(CancellationToken cancellationToken) => Task.Run((Func<Task>)(async () =>
{
byte[] buffer = new byte[1024];
StringBuilder messageResult = new StringBuilder();
while (!cancellationToken.IsCancellationRequested)
{
try
{
WebSocketReceiveResult result = await socket.ReceiveAsync(buffer, cancellationToken);
switch (result.MessageType)
{
case WebSocketMessageType.Text:
messageResult.Append(Encoding.UTF8.GetString(buffer[..result.Count]));
if (result.EndOfMessage)
{
SocketMessage? message = JsonConvert.DeserializeObject<SocketMessage>(messageResult.ToString());
messageResult.Clear();
Debug.Assert(message != null);
if (message.Error != null)
{
Logger.Log($"{GetType().ReadableName()} error: {message.Error}", LoggingTarget.Network);
break;
}
await onMessageReceivedAsync(message);
}
break;
case WebSocketMessageType.Binary:
throw new NotImplementedException();
case WebSocketMessageType.Close:
throw new Exception("Connection closed by remote host.");
}
}
catch (Exception ex)
{
await InvokeClosed(ex);
return;
}
}
}), cancellationToken);
private async Task closeAsync()
{
try
{
await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, "Disconnecting", CancellationToken.None).ConfigureAwait(false);
}
catch
{
// Closure can fail if the connection is aborted. Don't really care since it's disposed anyway.
}
}
private async Task sendMessage(SocketMessage message, CancellationToken cancellationToken)
{
if (socket.State != WebSocketState.Open)
return;
await socket.SendAsync(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), WebSocketMessageType.Text, true, cancellationToken);
}
public override async ValueTask DisposeAsync()
{
await base.DisposeAsync();
await closeAsync();
socket.Dispose();
}
}
}

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@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.WebSockets;
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
namespace osu.Game.Online.Notifications
{
public class NotificationsClientConnector : SocketClientConnector
{
public event Action<Channel>? ChannelJoined;
public event Action<List<Message>>? NewMessages;
public event Action? PresenceReceived;
private readonly IAPIProvider api;
private bool chatStarted;
public NotificationsClientConnector(IAPIProvider api)
: base(api)
{
this.api = api;
}
public void StartChat()
{
chatStarted = true;
if (CurrentConnection is NotificationsClient client)
client.EnableChat = true;
}
protected override async Task<SocketClient> BuildConnectionAsync(CancellationToken cancellationToken)
{
var tcs = new TaskCompletionSource<string>();
var req = new GetNotificationsRequest();
req.Success += bundle => tcs.SetResult(bundle.Endpoint);
req.Failure += ex => tcs.SetException(ex);
api.Queue(req);
string endpoint = await tcs.Task;
ClientWebSocket socket = new ClientWebSocket();
socket.Options.SetRequestHeader("Authorization", $"Bearer {api.AccessToken}");
socket.Options.Proxy = WebRequest.DefaultWebProxy;
if (socket.Options.Proxy != null)
socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials;
return new NotificationsClient(socket, endpoint, api)
{
ChannelJoined = c => ChannelJoined?.Invoke(c),
NewMessages = m => NewMessages?.Invoke(m),
PresenceReceived = () => PresenceReceived?.Invoke(),
EnableChat = chatStarted
};
}
}
}

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@ -0,0 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
namespace osu.Game.Online.Notifications
{
public partial class NotificationsClient
{
public Action<Channel>? ChannelJoined;
public Action<List<Message>>? NewMessages;
public Action? PresenceReceived;
private bool enableChat;
private long lastMessageId;
public bool EnableChat
{
get => enableChat;
set
{
enableChat = value;
Task.Run(startChatIfEnabledAsync);
}
}
private async Task onConnectedAsync()
{
await startChatIfEnabledAsync();
}
private async Task startChatIfEnabledAsync()
{
if (!EnableChat)
return;
await sendMessage(new StartChatRequest(), CancellationToken.None);
var fetchReq = new GetUpdatesRequest(lastMessageId);
fetchReq.Success += updates =>
{
if (updates?.Presence != null)
{
foreach (var channel in updates.Presence)
handleJoinedChannel(channel);
//todo: handle left channels
handleMessages(updates.Messages);
}
PresenceReceived?.Invoke();
};
api.Queue(fetchReq);
}
private Task onMessageReceivedAsync(SocketMessage message)
{
switch (message.Event)
{
case "chat.message.new":
Debug.Assert(message.Data != null);
NewChatMessageData? messageData = JsonConvert.DeserializeObject<NewChatMessageData>(message.Data.ToString());
Debug.Assert(messageData != null);
List<Message> messages = messageData.Messages.Where(m => m.Sender.OnlineID != api.LocalUser.Value.OnlineID).ToList();
foreach (var msg in messages)
handleJoinedChannel(new Channel(msg.Sender) { Id = msg.ChannelId });
handleMessages(messages);
break;
}
return Task.CompletedTask;
}
private void handleJoinedChannel(Channel channel)
{
// we received this from the server so should mark the channel already joined.
channel.Joined.Value = true;
ChannelJoined?.Invoke(channel);
}
private void handleMessages(List<Message> messages)
{
NewMessages?.Invoke(messages);
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
}
}
}

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace osu.Game.Online.Notifications
{
[JsonObject(MemberSerialization.OptIn)]
public class SocketMessage
{
[JsonProperty("event")]
public string Event { get; set; } = null!;
[JsonProperty("data")]
public JObject? Data { get; set; }
[JsonProperty("error")]
public string? Error { get; set; }
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
namespace osu.Game.Online.Notifications
{
[JsonObject(MemberSerialization.OptIn)]
public class StartChatRequest : SocketMessage
{
public StartChatRequest()
{
Event = "chat.start";
}
}
}