mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Generalise + add polling-style for usage in tests
This commit is contained in:
parent
efa8256911
commit
527b1d9db1
@ -17,7 +17,7 @@ namespace osu.Game.Online
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Connection.Closed += InvokeClosed;
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}
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public override Task StartAsync(CancellationToken cancellationToken) => Connection.StartAsync(cancellationToken);
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public override Task ConnectAsync(CancellationToken cancellationToken) => Connection.StartAsync(cancellationToken);
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public override async ValueTask DisposeAsync()
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{
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@ -2,112 +2,95 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Net.WebSockets;
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using System.Text;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.Notifications
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{
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public partial class NotificationsClient : SocketClient
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/// <summary>
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/// An abstract client which receives notification-related events (chat/notifications).
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/// </summary>
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public abstract class NotificationsClient : SocketClient
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{
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private readonly ClientWebSocket socket;
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private readonly string endpoint;
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public Action<Channel>? ChannelJoined;
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public Action<List<Message>>? NewMessages;
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public Action? PresenceReceived;
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private readonly IAPIProvider api;
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public NotificationsClient(ClientWebSocket socket, string endpoint, IAPIProvider api)
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private bool enableChat;
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private long lastMessageId;
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protected NotificationsClient(IAPIProvider api)
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{
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this.socket = socket;
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this.endpoint = endpoint;
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this.api = api;
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}
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public override async Task StartAsync(CancellationToken cancellationToken)
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public bool EnableChat
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{
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await socket.ConnectAsync(new Uri(endpoint), cancellationToken).ConfigureAwait(false);
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await onConnectedAsync();
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runReadLoop(cancellationToken);
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}
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private void runReadLoop(CancellationToken cancellationToken) => Task.Run((Func<Task>)(async () =>
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{
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byte[] buffer = new byte[1024];
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StringBuilder messageResult = new StringBuilder();
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while (!cancellationToken.IsCancellationRequested)
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get => enableChat;
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set
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{
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try
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{
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WebSocketReceiveResult result = await socket.ReceiveAsync(buffer, cancellationToken);
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switch (result.MessageType)
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{
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case WebSocketMessageType.Text:
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messageResult.Append(Encoding.UTF8.GetString(buffer[..result.Count]));
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if (result.EndOfMessage)
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{
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SocketMessage? message = JsonConvert.DeserializeObject<SocketMessage>(messageResult.ToString());
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messageResult.Clear();
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Debug.Assert(message != null);
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if (message.Error != null)
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{
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Logger.Log($"{GetType().ReadableName()} error: {message.Error}", LoggingTarget.Network);
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break;
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}
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await onMessageReceivedAsync(message);
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}
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break;
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case WebSocketMessageType.Binary:
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throw new NotImplementedException();
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case WebSocketMessageType.Close:
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throw new Exception("Connection closed by remote host.");
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}
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}
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catch (Exception ex)
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{
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await InvokeClosed(ex);
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if (enableChat == value)
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return;
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enableChat = value;
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if (EnableChat)
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Task.Run(StartChatAsync);
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}
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}
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public override async Task ConnectAsync(CancellationToken cancellationToken)
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{
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if (EnableChat)
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await StartChatAsync();
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}
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protected virtual Task StartChatAsync()
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{
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api.Queue(CreateFetchMessagesRequest(0));
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return Task.CompletedTask;
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}
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protected APIRequest CreateFetchMessagesRequest(long? lastMessageId = null)
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{
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var fetchReq = new GetUpdatesRequest(lastMessageId ?? this.lastMessageId);
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fetchReq.Success += updates =>
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{
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if (updates?.Presence != null)
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{
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foreach (var channel in updates.Presence)
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HandleJoinedChannel(channel);
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//todo: handle left channels
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HandleMessages(updates.Messages);
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}
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}
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}), cancellationToken);
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private async Task closeAsync()
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{
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try
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{
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await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, @"Disconnecting", CancellationToken.None).ConfigureAwait(false);
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}
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catch
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{
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// Closure can fail if the connection is aborted. Don't really care since it's disposed anyway.
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}
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PresenceReceived?.Invoke();
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};
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return fetchReq;
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}
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private async Task sendMessage(SocketMessage message, CancellationToken cancellationToken)
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protected void HandleJoinedChannel(Channel channel)
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{
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if (socket.State != WebSocketState.Open)
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return;
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await socket.SendAsync(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), WebSocketMessageType.Text, true, cancellationToken);
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// we received this from the server so should mark the channel already joined.
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channel.Joined.Value = true;
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ChannelJoined?.Invoke(channel);
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}
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public override async ValueTask DisposeAsync()
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protected void HandleMessages(List<Message> messages)
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{
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await base.DisposeAsync();
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await closeAsync();
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socket.Dispose();
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NewMessages?.Invoke(messages);
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lastMessageId = Math.Max(lastMessageId, messages.LastOrDefault()?.Id ?? 0);
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}
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}
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}
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@ -3,29 +3,27 @@
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.WebSockets;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.Notifications
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{
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public class NotificationsClientConnector : SocketClientConnector
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/// <summary>
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/// An abstract connector or <see cref="NotificationsClient"/>s.
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/// </summary>
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public abstract class NotificationsClientConnector : SocketClientConnector
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{
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public event Action<Channel>? ChannelJoined;
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public event Action<List<Message>>? NewMessages;
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public event Action? PresenceReceived;
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private readonly IAPIProvider api;
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private bool chatStarted;
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public NotificationsClientConnector(IAPIProvider api)
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protected NotificationsClientConnector(IAPIProvider api)
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: base(api)
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{
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this.api = api;
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}
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public void StartChat()
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@ -36,30 +34,18 @@ namespace osu.Game.Online.Notifications
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client.EnableChat = true;
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}
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protected override async Task<SocketClient> BuildConnectionAsync(CancellationToken cancellationToken)
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protected sealed override async Task<SocketClient> BuildConnectionAsync(CancellationToken cancellationToken)
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{
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var tcs = new TaskCompletionSource<string>();
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var client = await BuildNotificationClientAsync(cancellationToken);
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var req = new GetNotificationsRequest();
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req.Success += bundle => tcs.SetResult(bundle.Endpoint);
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req.Failure += ex => tcs.SetException(ex);
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api.Queue(req);
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client.ChannelJoined = c => ChannelJoined?.Invoke(c);
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client.NewMessages = m => NewMessages?.Invoke(m);
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client.PresenceReceived = () => PresenceReceived?.Invoke();
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client.EnableChat = chatStarted;
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string endpoint = await tcs.Task;
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ClientWebSocket socket = new ClientWebSocket();
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socket.Options.SetRequestHeader(@"Authorization", @$"Bearer {api.AccessToken}");
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socket.Options.Proxy = WebRequest.DefaultWebProxy;
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if (socket.Options.Proxy != null)
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socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials;
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return new NotificationsClient(socket, endpoint, api)
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{
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ChannelJoined = c => ChannelJoined?.Invoke(c),
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NewMessages = m => NewMessages?.Invoke(m),
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PresenceReceived = () => PresenceReceived?.Invoke(),
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EnableChat = chatStarted
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};
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return client;
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}
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protected abstract Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken);
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}
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}
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@ -1,105 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.Notifications
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{
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public partial class NotificationsClient
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{
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public Action<Channel>? ChannelJoined;
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public Action<List<Message>>? NewMessages;
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public Action? PresenceReceived;
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private bool enableChat;
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private long lastMessageId;
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public bool EnableChat
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{
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get => enableChat;
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set
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{
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if (enableChat == value)
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return;
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enableChat = value;
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Task.Run(startChatIfEnabledAsync);
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}
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}
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private async Task onConnectedAsync()
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{
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await startChatIfEnabledAsync();
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}
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private async Task startChatIfEnabledAsync()
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{
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if (!EnableChat)
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return;
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await sendMessage(new StartChatRequest(), CancellationToken.None);
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var fetchReq = new GetUpdatesRequest(lastMessageId);
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fetchReq.Success += updates =>
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{
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if (updates?.Presence != null)
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{
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foreach (var channel in updates.Presence)
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handleJoinedChannel(channel);
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//todo: handle left channels
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handleMessages(updates.Messages);
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}
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PresenceReceived?.Invoke();
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};
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api.Queue(fetchReq);
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}
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private Task onMessageReceivedAsync(SocketMessage message)
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{
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switch (message.Event)
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{
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case @"chat.message.new":
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Debug.Assert(message.Data != null);
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NewChatMessageData? messageData = JsonConvert.DeserializeObject<NewChatMessageData>(message.Data.ToString());
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Debug.Assert(messageData != null);
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List<Message> messages = messageData.Messages.Where(m => m.Sender.OnlineID != api.LocalUser.Value.OnlineID).ToList();
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foreach (var msg in messages)
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handleJoinedChannel(new Channel(msg.Sender) { Id = msg.ChannelId });
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handleMessages(messages);
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break;
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}
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return Task.CompletedTask;
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}
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private void handleJoinedChannel(Channel channel)
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{
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// we received this from the server so should mark the channel already joined.
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channel.Joined.Value = true;
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ChannelJoined?.Invoke(channel);
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}
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private void handleMessages(List<Message> messages)
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{
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NewMessages?.Invoke(messages);
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lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
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}
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}
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}
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@ -0,0 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Game.Online.API;
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namespace osu.Game.Online.Notifications.Polling
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{
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/// <summary>
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/// A notifications client which polls for new messages every second.
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/// </summary>
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public class PollingNotificationsClient : NotificationsClient
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{
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private readonly IAPIProvider api;
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public PollingNotificationsClient(IAPIProvider api)
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: base(api)
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{
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this.api = api;
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}
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public override Task ConnectAsync(CancellationToken cancellationToken)
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{
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Task.Run(async () =>
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{
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while (!cancellationToken.IsCancellationRequested)
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{
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await api.PerformAsync(CreateFetchMessagesRequest());
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await Task.Delay(1000, cancellationToken);
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}
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}, cancellationToken);
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return Task.CompletedTask;
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}
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}
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}
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@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Game.Online.API;
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namespace osu.Game.Online.Notifications.Polling
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{
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/// <summary>
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/// A connector for <see cref="PollingNotificationsClient"/>s that poll for new messages.
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/// </summary>
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public class PollingNotificationsClientConnector : NotificationsClientConnector
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{
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private readonly IAPIProvider api;
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public PollingNotificationsClientConnector(IAPIProvider api)
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: base(api)
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{
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this.api = api;
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}
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protected override Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken)
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=> Task.FromResult((NotificationsClient)new PollingNotificationsClient(api));
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}
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}
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@ -3,8 +3,11 @@
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using Newtonsoft.Json;
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namespace osu.Game.Online.Notifications
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namespace osu.Game.Online.Notifications.WebSocket
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{
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/// <summary>
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/// A websocket message notifying the server that the client no longer wants to receive chat messages.
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/// </summary>
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[JsonObject(MemberSerialization.OptIn)]
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public class EndChatRequest : SocketMessage
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{
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@ -8,8 +8,11 @@ using Newtonsoft.Json;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.Notifications
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namespace osu.Game.Online.Notifications.WebSocket
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{
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/// <summary>
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/// A websocket message sent from the server when new messages arrive.
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/// </summary>
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[JsonObject(MemberSerialization.OptIn)]
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public class NewChatMessageData
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{
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@ -4,8 +4,11 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace osu.Game.Online.Notifications
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namespace osu.Game.Online.Notifications.WebSocket
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{
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/// <summary>
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/// A websocket message, sent either from the client or server.
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/// </summary>
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[JsonObject(MemberSerialization.OptIn)]
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public class SocketMessage
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{
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@ -3,8 +3,11 @@
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using Newtonsoft.Json;
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namespace osu.Game.Online.Notifications
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namespace osu.Game.Online.Notifications.WebSocket
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{
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/// <summary>
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/// A websocket message notifying the server that the client wants to receive chat messages.
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/// </summary>
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[JsonObject(MemberSerialization.OptIn)]
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public class StartChatRequest : SocketMessage
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{
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@ -0,0 +1,148 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Net.WebSockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.Notifications.WebSocket
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{
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/// <summary>
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/// A notifications client which receives events via a websocket.
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/// </summary>
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public class WebSocketNotificationsClient : NotificationsClient
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{
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private readonly ClientWebSocket socket;
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private readonly string endpoint;
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private readonly IAPIProvider api;
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public WebSocketNotificationsClient(ClientWebSocket socket, string endpoint, IAPIProvider api)
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: base(api)
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{
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this.socket = socket;
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this.endpoint = endpoint;
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this.api = api;
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}
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public override async Task ConnectAsync(CancellationToken cancellationToken)
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{
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await socket.ConnectAsync(new Uri(endpoint), cancellationToken).ConfigureAwait(false);
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runReadLoop(cancellationToken);
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await base.ConnectAsync(cancellationToken);
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}
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protected override async Task StartChatAsync()
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{
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await sendMessage(new StartChatRequest(), CancellationToken.None);
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await base.StartChatAsync();
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}
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|
||||
private void runReadLoop(CancellationToken cancellationToken) => Task.Run((Func<Task>)(async () =>
|
||||
{
|
||||
byte[] buffer = new byte[1024];
|
||||
StringBuilder messageResult = new StringBuilder();
|
||||
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
WebSocketReceiveResult result = await socket.ReceiveAsync(buffer, cancellationToken);
|
||||
|
||||
switch (result.MessageType)
|
||||
{
|
||||
case WebSocketMessageType.Text:
|
||||
messageResult.Append(Encoding.UTF8.GetString(buffer[..result.Count]));
|
||||
|
||||
if (result.EndOfMessage)
|
||||
{
|
||||
SocketMessage? message = JsonConvert.DeserializeObject<SocketMessage>(messageResult.ToString());
|
||||
messageResult.Clear();
|
||||
|
||||
Debug.Assert(message != null);
|
||||
|
||||
if (message.Error != null)
|
||||
{
|
||||
Logger.Log($"{GetType().ReadableName()} error: {message.Error}", LoggingTarget.Network);
|
||||
break;
|
||||
}
|
||||
|
||||
await onMessageReceivedAsync(message);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case WebSocketMessageType.Binary:
|
||||
throw new NotImplementedException();
|
||||
|
||||
case WebSocketMessageType.Close:
|
||||
throw new Exception("Connection closed by remote host.");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await InvokeClosed(ex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}), cancellationToken);
|
||||
|
||||
private async Task closeAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, @"Disconnecting", CancellationToken.None).ConfigureAwait(false);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Closure can fail if the connection is aborted. Don't really care since it's disposed anyway.
|
||||
}
|
||||
}
|
||||
|
||||
private async Task sendMessage(SocketMessage message, CancellationToken cancellationToken)
|
||||
{
|
||||
if (socket.State != WebSocketState.Open)
|
||||
return;
|
||||
|
||||
await socket.SendAsync(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), WebSocketMessageType.Text, true, cancellationToken);
|
||||
}
|
||||
|
||||
private Task onMessageReceivedAsync(SocketMessage message)
|
||||
{
|
||||
switch (message.Event)
|
||||
{
|
||||
case @"chat.message.new":
|
||||
Debug.Assert(message.Data != null);
|
||||
|
||||
NewChatMessageData? messageData = JsonConvert.DeserializeObject<NewChatMessageData>(message.Data.ToString());
|
||||
Debug.Assert(messageData != null);
|
||||
|
||||
List<Message> messages = messageData.Messages.Where(m => m.Sender.OnlineID != api.LocalUser.Value.OnlineID).ToList();
|
||||
|
||||
foreach (var msg in messages)
|
||||
HandleJoinedChannel(new Channel(msg.Sender) { Id = msg.ChannelId });
|
||||
|
||||
HandleMessages(messages);
|
||||
break;
|
||||
}
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override async ValueTask DisposeAsync()
|
||||
{
|
||||
await base.DisposeAsync();
|
||||
await closeAsync();
|
||||
socket.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Net;
|
||||
using System.Net.WebSockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
|
||||
namespace osu.Game.Online.Notifications.WebSocket
|
||||
{
|
||||
/// <summary>
|
||||
/// A connector for <see cref="WebSocketNotificationsClient"/>s that receive events via a websocket.
|
||||
/// </summary>
|
||||
public class WebSocketNotificationsClientConnector : NotificationsClientConnector
|
||||
{
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
public WebSocketNotificationsClientConnector(IAPIProvider api)
|
||||
: base(api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
|
||||
protected override async Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
var tcs = new TaskCompletionSource<string>();
|
||||
|
||||
var req = new GetNotificationsRequest();
|
||||
req.Success += bundle => tcs.SetResult(bundle.Endpoint);
|
||||
req.Failure += ex => tcs.SetException(ex);
|
||||
api.Queue(req);
|
||||
|
||||
string endpoint = await tcs.Task;
|
||||
|
||||
ClientWebSocket socket = new ClientWebSocket();
|
||||
socket.Options.SetRequestHeader(@"Authorization", @$"Bearer {api.AccessToken}");
|
||||
socket.Options.Proxy = WebRequest.DefaultWebProxy;
|
||||
if (socket.Options.Proxy != null)
|
||||
socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials;
|
||||
|
||||
return new WebSocketNotificationsClient(socket, endpoint, api);
|
||||
}
|
||||
}
|
||||
}
|
@ -13,7 +13,7 @@ namespace osu.Game.Online
|
||||
|
||||
protected Task InvokeClosed(Exception? exception) => Closed?.Invoke(exception) ?? Task.CompletedTask;
|
||||
|
||||
public abstract Task StartAsync(CancellationToken cancellationToken);
|
||||
public abstract Task ConnectAsync(CancellationToken cancellationToken);
|
||||
|
||||
public virtual ValueTask DisposeAsync()
|
||||
{
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Online
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await CurrentConnection.StartAsync(cancellationToken).ConfigureAwait(false);
|
||||
await CurrentConnection.ConnectAsync(cancellationToken).ConfigureAwait(false);
|
||||
|
||||
Logger.Log($"{ClientName} connected!", LoggingTarget.Network);
|
||||
isConnected.Value = true;
|
||||
|
@ -45,6 +45,7 @@ using osu.Game.Online;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Online.Notifications;
|
||||
using osu.Game.Online.Notifications.Polling;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Music;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
@ -882,7 +883,7 @@ namespace osu.Game
|
||||
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(news = new NewsOverlay(), overlayContent.Add, true);
|
||||
var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(notificationsClient = new NotificationsClientConnector(API), AddInternal, true);
|
||||
loadComponentSingleFile(notificationsClient = new PollingNotificationsClientConnector(API), AddInternal, true);
|
||||
loadComponentSingleFile(channelManager = new ChannelManager(API), AddInternal, true);
|
||||
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(new MessageNotifier(), AddInternal, true);
|
||||
|
Loading…
Reference in New Issue
Block a user