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Commit Graph

101 Commits

Author SHA1 Message Date
Dean Herbert
e75e209053 Cache and consume IRulesetStore where feasible 2021-12-03 18:16:01 +09:00
Dean Herbert
0c819b9cfb Combine all test data BeatmapSetInfo creation into a single method 2021-11-24 18:07:32 +09:00
Dean Herbert
8c60f37508 Fix cases of dynamically assigning Beatmaps to BeatmapSetInfo using list assignment 2021-11-24 13:27:37 +09:00
Dean Herbert
7c2e79f911 Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
Dean Herbert
b88d4f1913 Fix weird edge case in TestSceneIntroWelcome 2021-10-07 19:58:34 +09:00
Dean Herbert
189358240d Fix intro tests and move steps out of constructor 2021-10-07 18:39:48 +09:00
smoogipoo
4871db2f86 Merge branch 'master' into importer-returns-live 2021-10-04 19:42:36 +09:00
Dean Herbert
266b4c7124 Expose login errors from IAPIProvider and show on the login form 2021-10-04 15:40:24 +09:00
Dean Herbert
a2e61883e3 Initial push to use ILive in import process 2021-09-30 22:55:25 +09:00
Dean Herbert
e49d8d0878 Add test coverage of login dialog 2021-09-17 18:36:09 +09:00
Salman Ahmed
318f830cd2 Expand test coverage for different scaling modes
Intentionally not using `[Values]` as the scale modes can be applied to
the running game instance directly, rather than recreating it all over
again.

The same could be said for the notification overlay but not sure, seems
like something that should be considered at an `OsuGameTestScene` level
instead (whether the same game instance can be reused for further
testing).
2021-08-21 04:19:55 +03:00
Dean Herbert
2758a83d55 Fix TestSettingsMigration's usage of RecycleLocalStorage 2021-08-18 16:39:10 +09:00
Dean Herbert
c1d67976e6 Rename const, add xmldoc and make protected 2021-08-13 16:29:36 +09:00
Salman Ahmed
d099bb8ab6 Calculate offsets from overlay ScreenSpaceDrawQuads instead 2021-08-07 21:08:26 +03:00
Salman Ahmed
ae733e202f Fix tests executing before overlays load 2021-08-07 00:36:52 +03:00
Salman Ahmed
8dc0650ca7 Add test coverage 2021-08-06 22:56:43 +03:00
Dean Herbert
206bf3713e Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Dean Herbert
eb38bc4b4c Add the ability to import into ArchiveModelManagers from a stream 2020-12-07 18:09:18 +09:00
Joehu
ef3c918a3c Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
smoogipoo
6f623d8cca Rename IsUserPaused -> UserPauseRequested 2020-11-02 16:08:59 +09:00
Dean Herbert
e1053c4b6f Revert exposure changes to GlobalActionContainer 2020-09-08 18:36:11 +09:00
Bartłomiej Dach
8b1151284c Simplify overly verbose step names 2020-09-06 18:25:47 +02:00
Bartłomiej Dach
e37a3a84fd Use legible tuple member name 2020-09-06 18:25:47 +02:00
Salman Ahmed
314031d56d Add test cases ensuring music actions are handled from a game instance 2020-09-04 10:24:54 +03:00
Dan Balasescu
84b3604192
Merge branch 'master' into game-overlay-activation-mode 2020-09-03 13:34:22 +09:00
Lucas A
dd093f44d8 Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00
Lucas A
ad223bc460 Make game bindable immutable. 2020-08-29 19:34:53 +02:00
Dean Herbert
0ae460fb8f Avoid beatmap load call in IntroScreen 2020-08-21 15:50:14 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
3e4eae7fe4 Remove unnecessary until step 2020-08-19 19:10:45 +09:00
Dean Herbert
06503597e0 Remove unnecessarily exposed visibility state 2020-08-19 19:09:35 +09:00
Lucas A
6aa31dffdb Fix toolbar not respecting current overlay activation mode. 2020-08-18 15:34:56 +02:00
smoogipoo
322d08af1b Remove more local music controller caches 2020-08-11 13:11:59 +09:00
smoogipoo
5002d69f69 Update inspections 2020-08-07 20:51:56 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Dean Herbert
4e839e4f1f Fix "welcome" intro test failure due to no wait logic 2020-07-01 19:02:05 +09:00
Shivam
0c4b06b485 Add visualtest to check if Track loops in Welcome 2020-06-29 02:16:19 +02:00
Shivam
4ebc1d3721 Add original sprite and visualiser
Notes: This is using a modified version of welcome.osz to facilitate the visualiser and the animation of the sprite is not accurate.
2020-06-02 21:06:41 +02:00
Shivam
888b90b426 Rename IntroFallback classes to IntroLegacy
This commit also renames files accordingly with https://github.com/ppy/osu-resources/pull/103
2020-06-02 13:14:50 +02:00
Shivam
578c955658 Add fallback intro screen 2020-06-02 03:48:23 +02:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
Salman Ahmed
f0ebbb1807
Rewrite toolbar test scene and add test cases 2020-04-25 09:54:37 +03:00
Dean Herbert
8cb0eb9b12 Fix dynamic recompilation in intro test scenes 2020-04-03 15:08:06 +09:00
Bartłomiej Dach
15fb1a099e Modify assert to avoid false failures
In headless tests it was possible for TestInstantLoad() to erroneously
fail. There were two scenarios in which LoadingSpinner could be null:

1. If the test runner was quick enough, the assert could end up running
   even before Loader.OnEntering() had even had a chance to, meaning
   that the spinner was never even actually assigned to or instantiated
   at that point in time.

2. Even if Loader.OnEntering() had managed to run, there was also
   a possibility that the spinner itself wasn't loaded at the point
   of checking the assertion. As the spinner is accessed through
   ChildrenOfType(), which only checks InternalChildren and ignores
   all currently-loading drawables, it would therefore return null.

As null != 0, both of these cases would actually fail the test (this is
best seen running headless, preferably with a [Repeat] attribute
attached).

To resolve, allow the spinner to be null at the point of asserting and
duplicate the assertion step at the end. This weakens the test, as case
(1) should probably be waited for and case (2) could be solved with
exposition as protected in the base, but when attempting to wait for
the loader itself to be loaded there were also cases where the
appropriate until step would take so much time that the spinner would
actually become visible in line with the delayed display logic, so this
is a best-effort attempt to address both points without radical
changes.
2020-03-28 00:43:57 +01:00
Dean Herbert
880d138a47 Fix intro tests not asserting pass or working at all 2020-03-25 15:12:19 +09:00
Dan Balasescu
514e72bffb
Merge branch 'master' into update-loader-animation 2020-03-18 11:36:29 +09:00
Dean Herbert
6546fd3f81 Fix potential null due to async load 2020-03-11 16:07:44 +09:00
Dean Herbert
ec88f7a712 Update tests and delay push animation until loader is done disappearing 2020-03-11 13:20:31 +09:00