Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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ekrctb
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207f7f1e56
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Rename FramedAutoGenerator<T> -> AutoGenerator<T>
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2021-05-07 00:31:12 +09:00 |
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ekrctb
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cf39178099
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Use FramedAutoGenerator in Taiko, Catch, Mania
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
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2021-05-06 22:57:07 +09:00 |
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ekrctb
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a965e8a75d
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Remove AutoGenerator workaround of now-fixed issue
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2021-04-16 14:13:41 +09:00 |
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Bartłomiej Dach
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f74567e8eb
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Introduce base class for hitobjects that can be strong
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2020-12-13 12:36:39 +01:00 |
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Dean Herbert
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6095446f10
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Fix autoplay generators failing on empty hitobjects lists
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2020-09-28 15:38:54 +09:00 |
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smoogipoo
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5106d275ca
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Remove CentreHit/RimHit hitobject abstraction
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2020-03-23 12:08:15 +09:00 |
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smoogipoo
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9c49da8942
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Remove unnecessary extra "wait" frame
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2020-01-03 16:24:39 +09:00 |
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smoogipoo
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97b4c65554
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Fix taiko replay frames being mis-ordered
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2020-01-03 16:24:29 +09:00 |
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Huo Yaoyuan
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ddb2cfc46d
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Use GetEndTime in Taiko and Mania
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2019-12-14 18:16:13 +08:00 |
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Huo Yaoyuan
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e5e8e70704
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Use pattern matching.
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2019-11-12 19:55:19 +08:00 |
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smoogipoo
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d4a296f911
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Slight refactoring
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2019-08-26 17:45:12 +09:00 |
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Desconocidosmh
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77e9e89fec
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Refactoring
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2019-08-19 20:45:23 +02:00 |
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Desconocidosmh
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9bd844bf4d
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Make comment more informative
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2019-08-19 19:54:22 +02:00 |
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Desconocidosmh
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9732f5d622
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Add Swell to GetNextObject() check
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2019-08-19 17:28:32 +02:00 |
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Desconocidosmh
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eb83e36e0f
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Make TaikoAutoGenerator unpress sooner
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2019-08-19 17:15:08 +02:00 |
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Desconocidosmh
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b3556403aa
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Make GetNextObject() a virtual method
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2019-08-19 16:18:25 +02:00 |
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Desconocidosmh
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aa3651f65e
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Change the logic so the last button gets unpressed instead of staying pressed forever
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2019-08-15 19:45:10 +02:00 |
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Desconocidosmh
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386d788813
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Change if-else to ternary if
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2019-08-15 18:32:45 +02:00 |
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Desconocidosmh
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ba539abac7
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Refactoring
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2019-08-14 21:05:24 +02:00 |
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Desconocidosmh
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e567e81981
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Refactoring
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2019-08-14 20:10:52 +02:00 |
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Desconocidosmh
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f849b4ce54
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Make autoplay unpress sooner, if needed
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2019-08-14 19:49:32 +02:00 |
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Dean Herbert
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612db31c38
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Apply newline additions
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2019-04-01 12:16:32 +09:00 |
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Dean Herbert
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1f44dde96b
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Fix autoplay tests not working
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2019-03-07 18:34:56 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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8eff49bccd
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Remove User from Replay
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2018-11-30 18:25:14 +09:00 |
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smoogipoo
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2ee181daf7
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Re-namespace replay-related classes
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2018-11-28 17:20:37 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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smoogipoo
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a3c7755ade
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Implement a conversion process for ReplayFrames
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2018-03-01 02:28:14 +09:00 |
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smoogipoo
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3fdb6845da
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Revert unneeded change
This was already correct as per osu-stable.
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2018-02-23 14:40:25 +09:00 |
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tgi74000
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426343f136
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Fix legacy Taiko replays having reversed inputs
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2018-02-21 15:05:51 +01:00 |
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smoogipoo
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92df704fbd
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Fix up taiko not having any important frames
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2018-01-25 21:37:38 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipoo
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9fa0cfd250
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Fix taiko autoplay hitting drumroll ticks with the rims instead of centres
Fixes #1772.
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2017-12-27 13:06:36 +09:00 |
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smoogipoo
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6a29f6020a
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Make HitObjects construct nested hit objects
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2017-12-22 21:42:54 +09:00 |
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Huo Yaoyuan
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4f8549f220
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Standardise usages of exceptions.
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2017-05-07 00:38:17 +08:00 |
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smoogipooo
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60c2e2a90a
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Fix taiko auto replay generation not working.
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2017-05-03 11:22:09 +09:00 |
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