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Commit Graph

9990 Commits

Author SHA1 Message Date
smoogipoo
d2b135d2a8 Give hitobjects lifetimes 2018-01-05 15:48:19 +09:00
smoogipoo
1276e2c71a Merge branch 'master' into scrolling-hitobjects-rewrite 2018-01-05 14:58:57 +09:00
smoogipoo
1571c10c42 Fix up replay settings sliderbar formatting 2018-01-05 14:37:32 +09:00
smoogipoo
b84da31174 Change in-line with framework 2018-01-05 14:26:46 +09:00
smoogipoo
76f4bb1ca0 Add automated test cases 2018-01-05 14:26:10 +09:00
smoogipoo
cbf4852438 Expose a NumberFormatInfo for more extensibility 2018-01-05 14:26:10 +09:00
smoogipoo
b84f83cf16 Trigger a value changed event when the number of digits changes 2018-01-05 14:26:10 +09:00
smoogipoo
eaa2a007e7 Cleanup 2018-01-05 14:26:10 +09:00
smoogipoo
08af3e6303 Make OsuSliderBar formatting support variable number of digits 2018-01-05 14:26:10 +09:00
smoogipoo
ddc9edab54 Make OsuSliderBar support both float and double values 2018-01-05 14:26:10 +09:00
Dean Herbert
33eaf96bcb
Merge pull request #1847 from ppy/osu/mania-keymods
Implement osu!mania key mods
2018-01-05 14:11:00 +09:00
Dean Herbert
b2e723d288
Merge branch 'master' into mania-keymods 2018-01-05 13:55:20 +09:00
Dean Herbert
8f06f7d72e
Merge pull request #1845 from smoogipoo/mania-rc-cleanup
Cleanup osu!mania's RulesetContainer and Beatmap conversion process
2018-01-05 13:55:05 +09:00
Dean Herbert
01038bd9bb
Merge branch 'master' into mania-rc-cleanup 2018-01-05 10:18:15 +09:00
Dean Herbert
c26db17e0b
Merge pull request #1855 from smoogipoo/ci-cleaunps
Cleanup some possible CI errors
2018-01-05 10:00:24 +09:00
smoogipoo
5eb2dc3d64 Cleanup some possible CI errors
Not sure why these aren't being detected on master right now - they should be...
2018-01-05 01:20:24 +09:00
smoogipoo
ce94c825d1 Fix length of hold notes 2018-01-04 22:05:38 +09:00
smoogipoo
e0e84ff370 Fix mania playfield scrolling hitobjects in the wrong direction 2018-01-04 22:05:20 +09:00
smoogipoo
add68ff068 Fix swells not stopping at the hit position 2018-01-04 21:45:29 +09:00
Dean Herbert
8c2cc4c85b
Merge pull request #1840 from Aergwyn/fix-slider-follow-circle
Fix slider follow circle instantly disappearing on slider ends
2018-01-04 21:03:14 +09:00
smoogipoo
4fee76ba0b Fix drumroll lengths 2018-01-04 20:56:28 +09:00
smoogipoo
585df22c88 Add a way to calculate length of IHasEndTime objects 2018-01-04 20:56:18 +09:00
Dean Herbert
0cc8516aa3
Remove empty cases, add initial ball scale adjust. 2018-01-04 20:53:33 +09:00
Dean Herbert
717b263b77 Comment and better stacking of FadeOuts 2018-01-04 20:47:42 +09:00
Dean Herbert
1f62fe19d5 Make animation a bit more subtle 2018-01-04 20:43:42 +09:00
Dean Herbert
155e84d2b7 Update framework 2018-01-04 20:24:59 +09:00
james58899
0158246ba1
AppVeyor 2018-01-04 19:23:00 +08:00
Dean Herbert
ffc7f7ecf4 Add a better slider "hit" state fade out animation 2018-01-04 20:16:10 +09:00
Dean Herbert
bde957940d Disallow SliderBall from contracting after EndTime 2018-01-04 20:09:58 +09:00
james58899
dcc4e863ab
move variables to StoryboardDecoder 2018-01-04 19:04:52 +08:00
smoogipoo
f569d54958 Local circlesize/od variables 2018-01-04 19:52:29 +09:00
Aergwyn
038fa682f7 Merge branch 'master' into expand-social-tab 2018-01-04 11:49:35 +01:00
Aergwyn
844c428fa7 Updated submodule osu-framework 2018-01-04 11:49:03 +01:00
Aergwyn
bf64b8fc69 added hover effects to panels in social
at least partially QQ
2018-01-04 11:42:50 +01:00
smoogipoo
a7aab21a29 Re-namespace files 2018-01-04 19:22:15 +09:00
smoogipoo
e0c921ff5c Split out ScrollingHitObjectContainer into new file 2018-01-04 19:20:43 +09:00
smoogipoo
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
smoogipoo
b11f4ab834 Implement control points 2018-01-04 18:35:48 +09:00
smoogipoo
0c5ab98965 Make MultiplierControlPoint's StartTime variable 2018-01-04 18:35:33 +09:00
Dean Herbert
22fc9601ee Add back missing code 2018-01-04 18:33:57 +09:00
Dean Herbert
5bd489863c Rename enum 2018-01-04 18:20:23 +09:00
Dean Herbert
f28053b2fc Drop fruit when last in combo is not caught
Also cleans up judgement handling a bit
2018-01-04 18:13:59 +09:00
Dean Herbert
0bbc15d24a Clamp fruit to plate 2018-01-04 17:51:34 +09:00
Dean Herbert
5125abf681 Better plate alignment and stacking logic 2018-01-04 17:27:17 +09:00
Dean Herbert
722cad3674 Caught fruit sit behind plate 2018-01-04 17:25:51 +09:00
smoogipoo
90839e6d56 Test case improvements with TimeRange testing 2018-01-04 17:07:33 +09:00
smoogipoo
c067ee5fbe Move position calculation to UpdateAfterChildren
Because we want this to occur after lifetimes have been evaluated.
2018-01-04 16:38:43 +09:00
smoogipoo
210fd290e5 Use the new AliveObjects 2018-01-04 16:38:20 +09:00
smoogipoo
b968040963 General improvements to testcase 2018-01-04 16:38:07 +09:00