Dean Herbert
34b51100ff
Merge pull request #14448 from bdach/basic-design-settings
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Add basic design settings to editor setup screen
2021-08-23 18:19:58 +09:00
Dean Herbert
2f6b95da39
Add descriptions for the remaining settings
2021-08-23 17:41:03 +09:00
Dean Herbert
d17f7b5c8b
Side WidescreenStoryboard
to on by default for new beatmaps
2021-08-23 17:40:41 +09:00
Dan Balasescu
233b222c6f
Merge pull request #14459 from peppy/update-android-mime-types
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Update android mime types in line with new specifications
2021-08-23 17:38:39 +09:00
Dean Herbert
1de84e1c98
Change description to include mention of video
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Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2021-08-23 17:34:19 +09:00
Dean Herbert
eaa4d479ac
Merge pull request #14408 from smoogipoo/remove-current-room
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Remove the global "selected room" from online screens
2021-08-23 17:29:31 +09:00
Dean Herbert
f2d51200a5
Update android mime types in line with new specifications
2021-08-23 16:55:42 +09:00
Dean Herbert
99bb3032a5
Move gradient to be part of the background for now
2021-08-23 15:27:32 +09:00
Dean Herbert
58fb0c042b
Remove background scale altogether
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I'm not sure why this is required. Seems like something which was meant
to exist to handle parallax, but that is already handled elsewhere now.
2021-08-23 14:34:27 +09:00
smoogipoo
4f3a5fbad5
Fix test failure
2021-08-23 14:29:15 +09:00
Dan Balasescu
29f6ea7ac8
Merge pull request #14391 from Game4all/localise-beatmap-set-overlay
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Localise beatmap set overlay
2021-08-23 14:14:07 +09:00
Dan Balasescu
ead1b47e0e
Merge branch 'master' into localise-beatmap-set-overlay
2021-08-23 13:22:52 +09:00
Dan Balasescu
f2f3ba7bcd
Merge pull request #14450 from bdach/wedge-bpm-not-updating
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Fix BPM display not updating if rate-changing mods were enabled after selecting beatmap
2021-08-23 12:22:59 +09:00
Bartłomiej Dach
2e80e2be51
Reword epilepsy warning description text
2021-08-22 21:47:37 +02:00
Bartłomiej Dach
9538a32b5e
Explicitly update beatmap info wedge on mod change
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This used to already be the case prior to b419ea7
, but in a very
roundabout way. Changes to the value of the star difficulty bindable -
including indirect changes via the set of active mods changing - would
trigger the wedge display to regenerate and load asynchronously.
b419ea7
accidentally broke this by moving down the bindable retrieval to
a lower level, at which point `WedgeInfoText` would only receive the set
of mods selected at the time at which a given beatmap was selected, and
not receive any further updates, breaking the BPM display updating in
real time (as `WedgeInfoText` could not be aware that rate-changing mods
were even in effect).
To resolve, explicitly reload the wedge's contents on mod changes.
2021-08-22 19:16:46 +02:00
Bartłomiej Dach
e4a8f72167
Add failing test case
2021-08-22 19:16:43 +02:00
Bartłomiej Dach
d602dc9d90
Enable epilepsy warning setting persistence in encoder
2021-08-22 17:43:20 +02:00
Bartłomiej Dach
9816af688e
Add basic design settings to setup screen
2021-08-22 17:43:20 +02:00
Salman Ahmed
f390e9a156
Merge pull request #14443 from peppy/update-resources
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Update resources
2021-08-22 13:38:27 +03:00
Dean Herbert
81e3c9d40f
Update resources
2021-08-22 19:13:21 +09:00
Dean Herbert
82f3e947dd
Merge pull request #14442 from TheShadowEevee/android-ruleset-error-fix
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Add null check for Android ruleset loading
2021-08-22 19:07:37 +09:00
Salman Ahmed
956112eb10
Reword comment and remove brackets
2021-08-22 12:40:41 +03:00
Salman Ahmed
9b1720bd6c
Merge branch 'master' into localise-beatmap-set-overlay
2021-08-22 10:53:31 +03:00
Michael Malloy
9cd0a182f6
Add null check for Android ruleset loading
2021-08-22 00:38:48 -05:00
Bartłomiej Dach
37c0550921
Merge pull request #14418 from LittleEndu/editor-regex
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Change editor timestamp regex to not match non-editor ones
2021-08-21 20:20:36 +02:00
Bartłomiej Dach
7ab12959a0
Merge branch 'master' into editor-regex
2021-08-21 19:57:26 +02:00
Dean Herbert
c2c0ff3327
Merge pull request #14425 from frenzibyte/fix-screen-offsetting-on-scaling
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Fix screen offsetting not handling scaled game content properly
2021-08-22 02:51:17 +09:00
Dean Herbert
77f3668751
Merge branch 'master' into fix-screen-offsetting-on-scaling
2021-08-22 02:28:06 +09:00
Salman Ahmed
9a6ff29951
Reword comment
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-08-21 15:39:57 +03:00
Salman Ahmed
b2ee777ceb
Merge pull request #14431 from peppy/fix-setting-section-clickability
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Fix bottom area of a settings section not being clickable
2021-08-21 15:31:50 +03:00
Salman Ahmed
1729d43cec
Add explanatory comment
2021-08-21 15:18:03 +03:00
Salman Ahmed
df5354eba6
Merge branch 'master' into fix-setting-section-clickability
2021-08-21 14:25:28 +03:00
Salman Ahmed
a7e513faed
Merge pull request #14430 from peppy/gameplay-chat-mouse-cursor
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Use the UI mouse cursor when hovering gameplay chat in an interactive state
2021-08-21 14:25:09 +03:00
Salman Ahmed
216ff07497
Merge branch 'master' into fix-setting-section-clickability
2021-08-21 14:11:55 +03:00
Salman Ahmed
76e1d88028
Merge branch 'master' into gameplay-chat-mouse-cursor
2021-08-21 14:01:30 +03:00
Salman Ahmed
21cc24c1d0
Merge pull request #14429 from peppy/improve-chat-username-effect
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Improve highlighted chat username shadow effect
2021-08-21 13:57:32 +03:00
Dean Herbert
ae47c5cdb3
Fix bottom area of a settings section not being clickable
2021-08-21 15:08:42 +09:00
Dean Herbert
15d443f6b7
Use the UI mouse cursor when hovering gameplay chat in an interactive state
2021-08-21 14:44:54 +09:00
Dean Herbert
36352d1de4
Improve highlighted chat username shadow effect
2021-08-21 14:34:35 +09:00
Salman Ahmed
318f830cd2
Expand test coverage for different scaling modes
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Intentionally not using `[Values]` as the scale modes can be applied to
the running game instance directly, rather than recreating it all over
again.
The same could be said for the notification overlay but not sure, seems
like something that should be considered at an `OsuGameTestScene` level
instead (whether the same game instance can be reused for further
testing).
2021-08-21 04:19:55 +03:00
Salman Ahmed
20f193c1c2
Fix screen offsetting not handling scaled game instances
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By using `Content` instead, now the logic will get the X of the settings
overlay at the `Content` space, which can be scaled in the
`ScalingMode.Everything` mode.
And in the case of `ScalingMode.ExcludeOverlays`, a subcontainer
somewhere inside `Content` that's holding the screen stack would be scaled,
but `Content` won't be affected which is what we want in that case.
2021-08-21 04:16:12 +03:00
Endrik Tombak
058d2d2a49
Use nekodex's regex from osu-web
2021-08-20 23:01:06 +03:00
Endrik Tombak
8745fe9e34
Change editor timestamp regex to not match non-editor ones
2021-08-20 22:32:04 +03:00
Dean Herbert
d3dba296d6
Update resources
2021-08-20 23:47:35 +09:00
Dan Balasescu
9de0729bfc
Merge pull request #14377 from peppy/temporary-directory-test-storage
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Update test scenes in line with temporary directory changes framework-side
2021-08-20 23:27:39 +09:00
Dean Herbert
e13b516f31
Fix excess blank lines
2021-08-20 22:26:38 +09:00
Dan Balasescu
0c936aec4b
Merge branch 'master' into temporary-directory-test-storage
2021-08-20 22:09:42 +09:00
Dean Herbert
5e234fb746
Add try catch to avoid test failures on windows
2021-08-20 22:07:13 +09:00
smoogipoo
f85d3665d8
Cleanups
2021-08-20 21:45:24 +09:00
smoogipoo
5192ee3b57
Fix initial display in room background
2021-08-20 21:40:35 +09:00