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Merge pull request #14425 from frenzibyte/fix-screen-offsetting-on-scaling

Fix screen offsetting not handling scaled game content properly
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Dean Herbert 2021-08-22 02:51:17 +09:00 committed by GitHub
commit c2c0ff3327
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2 changed files with 44 additions and 10 deletions

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@ -1,8 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Menus
@ -21,21 +25,48 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestScreenOffsettingOnSettingsOverlay()
{
AddStep("open settings", () => Game.Settings.Show());
AddUntilStep("right screen offset applied", () => Game.ScreenOffsetContainer.X == SettingsPanel.WIDTH * TestOsuGame.SIDE_OVERLAY_OFFSET_RATIO);
foreach (var scalingMode in Enum.GetValues(typeof(ScalingMode)).Cast<ScalingMode>())
{
AddStep($"set scaling mode to {scalingMode}", () =>
{
Game.LocalConfig.SetValue(OsuSetting.Scaling, scalingMode);
AddStep("hide settings", () => Game.Settings.Hide());
AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
if (scalingMode != ScalingMode.Off)
{
Game.LocalConfig.SetValue(OsuSetting.ScalingSizeX, 0.5f);
Game.LocalConfig.SetValue(OsuSetting.ScalingSizeY, 0.5f);
}
});
AddStep("open settings", () => Game.Settings.Show());
AddUntilStep("right screen offset applied", () => Precision.AlmostEquals(Game.ScreenOffsetContainer.X, SettingsPanel.WIDTH * TestOsuGame.SIDE_OVERLAY_OFFSET_RATIO));
AddStep("hide settings", () => Game.Settings.Hide());
AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
}
}
[Test]
public void TestScreenOffsettingOnNotificationOverlay()
{
AddStep("open notifications", () => Game.Notifications.Show());
AddUntilStep("right screen offset applied", () => Game.ScreenOffsetContainer.X == -NotificationOverlay.WIDTH * TestOsuGame.SIDE_OVERLAY_OFFSET_RATIO);
foreach (var scalingMode in Enum.GetValues(typeof(ScalingMode)).Cast<ScalingMode>())
{
if (scalingMode != ScalingMode.Off)
{
AddStep($"set scaling mode to {scalingMode}", () =>
{
Game.LocalConfig.SetValue(OsuSetting.Scaling, scalingMode);
Game.LocalConfig.SetValue(OsuSetting.ScalingSizeX, 0.5f);
Game.LocalConfig.SetValue(OsuSetting.ScalingSizeY, 0.5f);
});
}
AddStep("hide notifications", () => Game.Notifications.Hide());
AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
AddStep("open notifications", () => Game.Notifications.Show());
AddUntilStep("right screen offset applied", () => Precision.AlmostEquals(Game.ScreenOffsetContainer.X, -NotificationOverlay.WIDTH * TestOsuGame.SIDE_OVERLAY_OFFSET_RATIO));
AddStep("hide notifications", () => Game.Notifications.Hide());
AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
}
}
}
}

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@ -1018,10 +1018,13 @@ namespace osu.Game
var horizontalOffset = 0f;
// Content.ToLocalSpace() is used instead of this.ToLocalSpace() to correctly calculate the offset with scaling modes active.
// Content is a child of a scaling container with ScalingMode.Everything set, while the game itself is never scaled.
// this avoids a visible jump in the positioning of the screen offset container.
if (Settings.IsLoaded && Settings.IsPresent)
horizontalOffset += ToLocalSpace(Settings.ScreenSpaceDrawQuad.TopRight).X * SIDE_OVERLAY_OFFSET_RATIO;
horizontalOffset += Content.ToLocalSpace(Settings.ScreenSpaceDrawQuad.TopRight).X * SIDE_OVERLAY_OFFSET_RATIO;
if (Notifications.IsLoaded && Notifications.IsPresent)
horizontalOffset += (ToLocalSpace(Notifications.ScreenSpaceDrawQuad.TopLeft).X - DrawWidth) * SIDE_OVERLAY_OFFSET_RATIO;
horizontalOffset += (Content.ToLocalSpace(Notifications.ScreenSpaceDrawQuad.TopLeft).X - Content.DrawWidth) * SIDE_OVERLAY_OFFSET_RATIO;
ScreenOffsetContainer.X = horizontalOffset;