Dean Herbert
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0ab0c52ad5
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Automated pass
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2023-06-24 01:00:03 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dan Balasescu
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b4e55f7309
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Apply IRenderer changes
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2022-08-02 19:50:57 +09:00 |
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Dan Balasescu
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155dac55d0
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Apply DrawNode parameter changes
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2022-07-29 22:33:34 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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smoogipoo
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6246bbc262
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Also add to ParticleExplosion
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2021-09-21 14:37:09 +09:00 |
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Dean Herbert
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1c7ee2ca5f
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Simplify math by making direction a float
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2020-11-19 18:46:19 +09:00 |
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Dean Herbert
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84e73e88d5
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Use structs for parts for added safety
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2020-11-19 18:08:54 +09:00 |
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Dean Herbert
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3a7291c5cf
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Fix some behavioural regressions
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2020-11-19 17:56:11 +09:00 |
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Dean Herbert
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476d0256cc
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Replace particle explosion implementation with DrawNode version
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2020-11-19 17:22:37 +09:00 |
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Dean Herbert
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83024f1ec5
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Add back positional randomness from stable
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2020-11-19 16:00:20 +09:00 |
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Dean Herbert
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efd5acb8ab
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Randomise direction every animation playback
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2020-11-19 15:55:11 +09:00 |
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Dean Herbert
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9d04ce75cc
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Make particles additive and consume in judgement explosions
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2020-11-19 15:47:02 +09:00 |
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Dean Herbert
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9df93e1f18
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Add basic implementation of particle explosion
Using drawables still, just to get things in place and setup the
structure
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2020-11-19 14:54:33 +09:00 |
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