Bartłomiej Dach
c09f6ee052
Use slider snapping more liberally to match user expectations
...
Previously the slider path length would be snapped using the current
beat snap setting on *every* change of the slider path. As it turns out
this is unexpected behaviour in some situations (e.g. when reversing a
path, which is expected to preserve the previous duration, even though
the slider may be technically "unsnapped" at that point in time due to a
different beat snap setting being selected afterwards).
2022-01-07 16:02:04 +01:00
Dean Herbert
ee24713002
Fix single sliders not being flippable due to incorrect precondition
2022-01-06 14:37:13 +09:00
Dean Herbert
6779503e57
Refactor logic to avoid TimelineSelectionHandler
having to block base calls
2022-01-05 16:56:54 +09:00
Dean Herbert
866ae3472b
Add global flip hotkeys
2022-01-05 16:48:07 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
ekrctb
cc01b9e639
Extract SliderPath
reverse logic to be used in other rulesets
2021-07-22 16:14:43 +09:00
ekrctb
1bff4373b3
Allow specifying flipping support of selection box different from scaling
2021-07-21 15:59:45 +09:00
Dean Herbert
27e81d6504
Implement proper rotation algorithm for skin editor
2021-05-20 18:21:16 +09:00
Dean Herbert
a0f67ef3bc
Move scaling logic out of OsuSelectionHandler
for reuse
2021-05-19 17:37:28 +09:00
Dean Herbert
d661e98fa6
Move common functionality out of OsuSelectionHandler
and implement flip support
2021-05-18 18:34:06 +09:00
Dean Herbert
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
...
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
f586bc46e6
Avoid using EditorBeatmap.SelectedHitObjects
2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Dean Herbert
401bf368a7
Merge branch 'fix-slider-scale-crash' into fix-slider-zero-length
2021-04-16 16:58:19 +09:00
Dean Herbert
8de68e0ebf
Fix div-by-zero when scaling a 1-dimensional slider
2021-04-16 16:55:26 +09:00
Dean Herbert
ff408b852e
Handle scaling a slider below minimum length
2021-04-16 15:45:24 +09:00
Naxess
7e47922fb7
Merge branch 'master' into circular-arc-freeze
2021-04-01 17:09:45 +02:00
Dean Herbert
b82247aabe
Add inline comments and use Vector2.Zero
2021-03-30 14:13:16 +09:00
Naxess
70d5b616f2
Add scaling path type recovery
2021-03-29 15:49:49 +02:00
Leon Gebler
17b16d4f89
Clarify purpose of getClampedScale()
2021-03-29 14:17:30 +02:00
Leon Gebler
1d99a63f17
Limit minimum size for single slider scaling
2021-03-29 14:16:27 +02:00
Leon Gebler
a50c4be8ab
Add missing space
2021-03-26 17:41:36 +01:00
Leon Gebler
305c2e31cf
Clarify todo comment
2021-03-26 16:53:17 +01:00
Leon Gebler
25ea60cb92
Remove return values from HandleScale submethods
2021-03-26 16:40:10 +01:00
Leon Gebler
5d272bef97
Remember ContolPoint positions instead of recalculating them
2021-03-26 16:31:04 +01:00
Leon Gebler
e67ab3cca7
Change single slider scaling to a method that works
2021-03-24 12:24:11 +01:00
Leon Gebler
3d471d239f
Clamp multi-object scale instead of cancelling it
2021-03-24 12:24:11 +01:00
Leon Gebler
def0e5c42e
Fix off-by-one error in isQuadInBounds
2021-03-24 12:24:11 +01:00
Leon Gebler
877e19421b
Refactor movement while scaling
2021-02-23 21:02:00 +01:00
Leon Gebler
2a4139a207
Refactor isQuadInBounds
2021-02-23 21:02:00 +01:00
Leon Gebler
71b30bdbbb
Adjust tuple usage
2021-02-23 21:02:00 +01:00
Leon Gebler
3491021f72
Move moveSelection into HandleMovement
2021-02-23 21:02:00 +01:00
Leon Gebler
33985d9e7c
Rewrite scaling bounds check to behave more intuively
2021-02-21 18:11:32 +01:00
Leon Gebler
2c6f92d12f
Move bounds check from moveSelection to HandleMovement
2021-02-21 17:38:50 +01:00
Leon Gebler
562a4cefdb
Simplify HandleScale by extracting methods
2021-02-21 12:12:32 +01:00
Leon Gebler
0b8009938a
Prevent selection from breaking playfield bounds when scaling
2021-02-21 00:14:39 +01:00
Leon Gebler
cc4c5f72d8
Move logic to keep selection in bounds into it's own method
2021-02-21 00:14:39 +01:00
Dean Herbert
2f1d4bf51b
Add missing braces
2021-01-18 17:13:47 +09:00
Dean Herbert
c79ab63743
Fix sliders with an even number of repeats not allowing rotation/scale transforms
2021-01-18 16:59:16 +09:00
Dean Herbert
87176edca1
Fix crash when attempting to scale two hitobjects on the same axis
2020-12-22 12:52:57 +09:00
kamp
268bbcf77d
Clamp selection movement instead of refusing to move on borders
2020-11-15 14:22:46 +01:00
kamp
66544544d3
Merge branch 'master' into allow-reversing-spinners
2020-11-13 00:40:49 +01:00
kamp
45ce6cc82d
Allow spinners to be reversed
2020-11-13 00:36:47 +01:00
kamp
1439c0f392
Prevent SelectionBox handles from appearing when a stack of circles is selected
2020-11-12 23:19:29 +01:00
Dean Herbert
681e88af40
Merge branch 'master' into editor-fix-button-states-after-paste
2020-10-09 20:51:09 +09:00
Dean Herbert
3838f405dd
Fix missed usages
2020-10-09 18:50:05 +09:00
Dean Herbert
2a790c76d5
Add reverse implementation for osu!
2020-10-09 06:32:33 +09:00
Dan Balasescu
6d50a1ed7d
Merge branch 'master' into osu-selection-flip-rotate-buttons
2020-10-05 19:17:33 +09:00
Dean Herbert
b6dc8bb2d3
Fix remaining manual degree-to-radian conversions
2020-10-01 18:10:05 +09:00
Dean Herbert
538973e394
Use float methods for math operations
2020-10-01 17:06:05 +09:00