realmRetrievalLock
ThreadLocal
Every time I looked at this code I have to re-learn what it's doing. Changing these variable names should help quite a bit.
Fix realm backup creation failing when run from `RealmAccess` constructor
RealmAccess
At the point of construction, we are not on the update thread, but it doesn't really matter at this point because there's no other usages.
Remove nullable disable annotation in the ruleset filter.
Update framework
Move star difficulty filter to song select
Mark, document and silence remaining flaky tests on standard CI runs
Remove nullable disable annotation in replays namespace
Send beatmap hash to server on solo score request
Fix `BeatmapInfoWedge` test potentially failing due to quick initial load
Fix replays showing incorrect star difficulty on load
AsNonNull()
Add more verbose logging to realm blocking process
Imitate stable's slider ball fade in/out animation
Fix dragging slider bars on nub not performing correctly relative movement
Fix ID clash with announce and PM channels in chat overlay tests
Update SFX for mod select overlay show/hide
Not really throw exception will be the better way?
Whoops, didn't read the reply until after I pushed...
Remove iOS build CI workaround
Fix cross-pollution of server- and client-side multiplayer objects in tests