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Commit Graph

176 Commits

Author SHA1 Message Date
Dean Herbert
d3c66e2404
Add basic flow for mounting beatmaps for external editing 2024-07-10 18:29:51 +09:00
Bartłomiej Dach
ed498f6eed
Do not attempt to match score by equality of hash if it's empty
Closes https://github.com/ppy/osu/issues/28216.

The affected user's database contained six sentakki scores with an empty
hash. When an online score is being imported, an online model (which
does not have a hash) will be transmogrified into a `ScoreInfo` with
an empty hash, which would end up accidentally matching those scores
and basically breaking everything at that point.

To fix, avoid attempting to match anything on empty hash. This does not
break online score matching because for those cases the actual online ID
of the score will be used.
2024-05-20 15:05:41 +02:00
Bartłomiej Dach
03a279a48d
Use hash rather than online ID as primary lookup key when presenting score
Something I ran into when investigating
https://github.com/ppy/osu/issues/28169.

If there are two scores with the same online ID available in the
database - for instance, one being recorded locally, and one recorded by
spectator server, of one single play - the lookup code would use online
ID first to find the score and pick any first one that matched. This
could lead to the wrong replay being refetched and presented / exported.

(In the case of the aforementioned issue, I was confused as to whether
after restarting spectator server midway through a play and importing
the replay saved by spectator server after the restart, I was seeing a
complete replay with no dropped frames, even though there was nothing in
the code that prevented the frame drop. It turns out that I was getting
presented the locally recorded replay instead all along.)

Instead, jiggle the fallback preference to use hash first.
2024-05-14 11:16:50 +02:00
Joseph Madamba
35eddf35c5 Return Task.CompletedTask instead of null 2024-04-22 11:22:39 -07:00
Joseph Madamba
a59bf6d373 Improve xmldoc wording 2024-04-22 11:17:27 -07:00
Joseph Madamba
d08b1e5ae7 Add xmldoc to GetScore() and Export() and remove xmldoc from private getDatabasedScoreInfo() 2024-04-17 21:52:36 -07:00
Joseph Madamba
514e316b49 Make getDatabasedScoreInfo() private and move to GetScore() and Export() 2024-04-15 20:48:51 -07:00
Joseph Madamba
ed8b596325 Fix replay export not working correctly from online leaderboards 2024-04-14 16:22:58 -07:00
Joseph Madamba
f282152f99 Enable NRT to ScoreManager 2024-04-14 15:53:29 -07:00
Bartłomiej Dach
aa8eee0796
Move maximum statistics population to LegacyScoreDecoder 2024-01-22 20:01:24 +01:00
Bartłomiej Dach
b144cfd55c
Add LegacyOnlineID handling to places that definitely need it
Mostly places that can interact with imported replays.

There are other places that use the online ID as a sort tiebreaker, or
to check presence of a score on results screens, but they should
probably still continue to only use `OnlineID`, since all scores with a
legacy online ID should have an online ID, but the converse is not
generally true.
2023-10-16 11:20:02 +02:00
Bartłomiej Dach
ae2896ba7e
Sprinkle some more null-forgiving operators 2023-07-06 22:08:48 +02:00
Dean Herbert
362aa4b376 Also move GetMaxAchievableCombo 2023-06-16 15:26:13 +09:00
Dean Herbert
ce41ef6e5d Move OrderByTotalScore() to an extension method 2023-06-16 15:24:30 +09:00
Dan Balasescu
f3591f83a2 Remove ScoreManager.GetTotalScore() 2023-05-18 20:08:49 +09:00
Dan Balasescu
510b8e4c78 Remove ScoreManager.Mode, handle per-use 2023-05-18 20:08:49 +09:00
Dan Balasescu
f2483a1cf8 Add some helper methods, fix precision differences
Introduces some error at all times, but if we're to store scores everywhere as
`long`, then the same precision should be applied to the "during
gameplay" path as well.
2023-05-18 17:44:31 +09:00
Dan Balasescu
a7b623f52a Reimplement classic scoring mode 2023-05-09 20:21:38 +09:00
Dan Balasescu
3c3c812ed6 Initial implementation of ScoreV2 2023-05-09 19:33:33 +09:00
Dean Herbert
0d095c4bb7 Remove non-Live pathway 2023-05-06 23:10:18 +09:00
cdwcgt
de21b4a2f7
use Live<TModel>
Use RealmAccess only when needed
2023-04-09 22:21:15 +09:00
cdwcgt
e84e011d5d Merge branch 'master' into export 2023-02-17 22:15:19 +09:00
Dean Herbert
811a562608 Don't use bindables to avoid potential cross-usage contamination 2023-01-10 01:10:20 +09:00
Dean Herbert
62ffb4fe78 Pause imports during active gameplay 2023-01-09 18:54:11 +09:00
cdwcgt
3d6d3b4025
fix weird async logic 2022-12-15 20:59:11 +09:00
Dean Herbert
cb16d62700 Hook up ImportParameter flow with IModelImporter caller methods 2022-12-13 21:29:32 +09:00
Dean Herbert
cf2719d4c0 Convert batchImport parameter to parameters class to allow further import configuration 2022-12-13 19:55:18 +09:00
cdwcgt
e02b8cb199
Group export methods into their respective managers 2022-12-11 18:30:24 +09:00
maromalo
b7ef9b176d Make score type consistent 2022-11-06 19:59:27 -03:00
Dean Herbert
bc07513c3c Fix local scores potentially not being stable-sorted for leaderboard display 2022-09-14 14:19:53 +09:00
Dan Balasescu
08d0c08750 Fix async exception by using difficulty calculator directly 2022-09-09 13:57:01 +09:00
Dan Balasescu
731d3f3b63 Add MaximumStatistics upgrade for databased scores 2022-09-09 09:56:08 +09:00
Dan Balasescu
07b502f69a Simplify OrderByTotalScore implementation 2022-08-29 17:58:57 +09:00
Dan Balasescu
d75543ad68 Simplify GetMaximumAchievableCombo further 2022-08-29 15:36:10 +09:00
Dan Balasescu
423f6f90f2 Remove async calls from ScoreManager 2022-08-29 15:34:08 +09:00
Dan Balasescu
c0b13c7e1f Refactor ScoreProcessor ComputeScore() methods 2022-08-29 13:51:10 +09:00
Dean Herbert
8370ca9765 Add ImportAsUpdate method to IModelImporter to avoid otehr changes 2022-07-26 15:49:04 +09:00
Dan Balasescu
3d97b74813 Log beatmap difficulty retrieval failures during score calculation 2022-07-25 13:03:47 +09:00
Andrew Hong
10d6027c89 Assign missing UserID to RealmUser 2022-07-11 02:36:51 -04:00
Bartłomiej Dach
577a87bcad
Merge branch 'master' into importer-post-import-rename 2022-06-20 13:37:16 +02:00
Dean Herbert
dbae4c6f5a PostImport -> PresentImport 2022-06-20 18:36:29 +09:00
Dean Herbert
ebcee21f6f Remove necessity to provide BeatmapDifficultyCache as a function to ScoreManager 2022-06-20 17:52:42 +09:00
Dean Herbert
92f1a2958c Rename Import(TModel) to ImportModel to differentiate from other import methods 2022-06-20 15:18:07 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
e66ccfd980 Add back missing notification flow 2022-06-16 19:48:18 +09:00
Dean Herbert
ce3d3a967c Reimplement missing methods 2022-06-16 19:05:25 +09:00
Dean Herbert
72c5b9009d Remove local realm fields in manager classes 2022-06-16 18:56:53 +09:00
Dean Herbert
f3984d98e6 Remove RealmArchiveModelManager from hierarchy 2022-06-16 18:53:13 +09:00
Dean Herbert
4d9e3d1982 Rename Score/Skin ModelManager classes to Importer for now 2022-06-16 18:11:50 +09:00
Dean Herbert
88d5e074a8 Rename lowPriority to batchImport 2022-06-15 00:46:00 +09:00