Dan Balasescu
afec5baea1
Merge pull request #31602 from peppy/fix-taiko-beat-snap-grid
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Fix beat snap grid being lines not being corectly centered to time
2025-01-21 15:13:29 +09:00
Dean Herbert
748e631976
Merge branch 'master' into ios-system-file-import
2025-01-21 14:22:56 +09:00
Dean Herbert
46ff9d1aad
Fix beat snap grid being lines not being corectly centered to time
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This was pointed out as an issue in the osu!taiko editor, but actually
affects all rulesets. Has now been fixed everywhere.
---
Closes https://github.com/ppy/osu/issues/31548 .
osu!mania could arguable be consdiered "more correct" with the old
display, but I don't think it's a huge deal either way (subjective at
best).
2025-01-21 14:20:56 +09:00
Dan Balasescu
2c5b438589
Merge pull request #31593 from Rudicito/fix-player-settings-overlay-hiding-when-slider-drag
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Fix player settings in replay hiding when dragging a slider
2025-01-21 13:49:39 +09:00
Dean Herbert
c8b05ce114
Tidy up code quality of RhythmEvaluator
2025-01-21 13:40:55 +09:00
Dean Herbert
aeca37c230
Merge branch 'master' into pp-dev
2025-01-21 13:19:01 +09:00
Dean Herbert
6b524aba60
Enable sentry caching to avoid sentry writing outside of game directory
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See https://github.com/ppy/osu/discussions/31412 . Probably safe enough.
2025-01-20 23:45:39 +09:00
Rudi Herouard
89586d5ab2
Fix settings in replay hiding when dragging a slider
2025-01-20 13:43:45 +01:00
James Wilson
a77dfb1068
Use correct HitWindows
class for osu!taiko hit windows in difficulty calculator ( #31579 )
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* Use correct `HitWindows` class for osu!taiko hit windows in difficulty calculator
* Remove redundant (and incorrect) hit window creation
* Balance rhythm against hit window changes
2025-01-20 17:04:31 +05:00
Dean Herbert
c20b836d9c
Merge pull request #31543 from bdach/daily-challenge-completion-marker
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Add completion marker to daily challenge profile counter
2025-01-20 19:29:35 +09:00
Dean Herbert
cf032e5e7f
Merge pull request #31547 from bdach/editor/precise-move
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Add precise movement tool to osu! editor
2025-01-20 19:29:22 +09:00
StanR
22e839d62b
Replace indexed skill access with skills.OfType<...>().Single()
( #30034 )
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* Replace indexed skill access with `skills.First(s is ...)`
* Fix comment
* Further refactoring to remove casts
---------
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2025-01-20 09:39:35 +00:00
Eloise
e57565435e
osu!taiko new rhythm penalty for long intervals using stamina difficulty ( #31573 )
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* Replace long interval nerf with a new one that uses stamina difficulty
* Turn tabs into spaces
* Update unit tests
---------
Co-authored-by: StanR <hi@stanr.info>
2025-01-20 11:40:52 +03:00
Salman Alshamrani
2b5ea4e6e0
Fix recent editor textbox regressions
2025-01-20 03:17:01 -05:00
Dean Herbert
dcdb8d13a9
Always select text when an editor slider-textbox is focused
2025-01-20 16:17:39 +09:00
Dean Herbert
da6954762a
Merge pull request #31553 from ILW8/add-tourney-acronym-warning
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add warning text on team acronym conflict
2025-01-20 15:55:37 +09:00
Dean Herbert
a1bcdb091d
Adjust code slightly
2025-01-20 15:55:13 +09:00
Dean Herbert
7fd4adc7ec
Merge pull request #31583 from turbedi/cleanup
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Remove redundant ToArray() calls in Osu/ManiaHitObjectComposer
2025-01-20 15:48:46 +09:00
Dean Herbert
04ba686be5
Add basic animation
2025-01-20 15:47:47 +09:00
Dean Herbert
b5b407fe7c
Knock some sense into daily challenge profile test scene
2025-01-20 15:40:38 +09:00
Dean Herbert
c4509bbe12
Merge pull request #31539 from Rudicito/seek-in-replay-scaled-by-replay-speed
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Seek in replay scaled by replay speed
2025-01-20 15:15:50 +09:00
Dean Herbert
e3195e2316
Adjust new line break warning to hint
2025-01-20 15:02:31 +09:00
Dean Herbert
525e16ad1d
Fix one more new inspection in EAP 2025
2025-01-20 15:00:35 +09:00
Dean Herbert
e098f60f42
Merge pull request #31576 from CloneWith/feature/highlight-friend
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Don't highlight friends' scores under beatmap's friend score leaderboard
2025-01-20 14:53:59 +09:00
Marvin Schürz
45e0d9154e
Adjust tests to worked with snapped start time
2025-01-20 01:38:18 +01:00
Marvin Schürz
e386c9e373
Apply snapping when pasting hitobjects
2025-01-20 01:25:22 +01:00
Marvin Schürz
8f33b4cc61
Add comment
2025-01-20 01:14:21 +01:00
Marvin Schürz
3532ce1636
Olibomby insisted on it being like this so i concede
2025-01-20 01:07:13 +01:00
Marvin Schürz
a6ca9ba9fb
Display up to 2 decimal places in MetronomeDisplay
2025-01-20 00:51:43 +01:00
Jay Lawton
2d0bc6cb62
Rebalance stamina length bonus in osu!taiko ( #31556 )
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* adjust straincount to assume 1300
* remove comment
---------
Co-authored-by: StanR <hi@stanr.info>
2025-01-19 22:40:09 +00:00
Berkan Diler
b6ce72b6d9
Remove redundant ToArray() calls in Osu/ManiaHitObjectComposer
2025-01-19 23:27:44 +01:00
Jay Lawton
e04727afb1
Improve convert considerations in osu!taiko ( #31546 )
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* return a higher finger count
* implement isConvert
* diffcalc cleanup
* harshen monostaminafactor accuracy curve
* readd comment
* adjusts tests
2025-01-19 21:55:34 +00:00
CloneWith
72e1b2954c
Don't highlight friends' scores under beatmap's friend score leaderboard
2025-01-20 00:21:10 +08:00
James Wilson
e320f17faf
Remove redundant angle check ( #31566 )
2025-01-19 18:47:39 +03:00
Bastien D.
67723b3e52
Fix osu!catch "buzz slider" SR abuse ( #31126 )
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* Implement fix for catch buzz sliders SR abuse
* Run formatting
---------
Co-authored-by: StanR <hi@stanr.info>
2025-01-18 22:26:23 +03:00
Eloise
8354cd5f93
Penalise the reading difficulty of high velocity notes using "note density" ( #31512 )
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* Penalise reading difficulty of high velocity notes at high densities
* Use System for math functions
* Lawtrohux changes
* Clean up density penalty comment
* Swap midVelocity and highVelocity back around
* code quality pass
---------
Co-authored-by: Jay Lawton <jaime@merkids.com>
Co-authored-by: StanR <hi@stanr.info>
2025-01-18 13:52:47 +00:00
ILW8
cbbcf54d74
add warning text on acronym conflict
2025-01-18 02:42:01 +00:00
Natelytle
5b4ba9225d
Move error function from osu.Game.Utils to osu.Game.Rulesets.Difficulty.Utils ( #31520 )
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* Move error function implementation to osu.Game.Rulesets.Difficulty.Utils
* Rename ErrorFunction.cs to DifficultyCalculationUtils_ErrorFunction.cs
2025-01-17 19:37:34 +00:00
Dean Herbert
e753e3ee2f
Update framework (except android)
2025.118.0
2025-01-18 00:40:32 +09:00
Bartłomiej Dach
ec1a473593
Merge pull request #31542 from peppy/beatmap-carousel-v2-curvature
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Add curvature to new carousel implementation
2025-01-17 15:26:44 +01:00
Bartłomiej Dach
ebca2e4b4f
Implement precise movement tool
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As mentioned in one of the points in
https://github.com/ppy/osu/discussions/31263 .
2025-01-17 14:28:57 +01:00
Dan Balasescu
ad28de8ae3
Create multiplayer rooms via multiplayer server
2025-01-17 21:44:40 +09:00
Bartłomiej Dach
b79e937d2d
Fix code quality
2025-01-17 13:34:16 +01:00
Jay Lawton
a42c03cea4
osu!taiko further considerations for rhythm ( #31339 )
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* further considerations for rhythm
* new rhythm balancing
* fix license header
* use isNormal to validate ratio
* adjust tests
---------
Co-authored-by: StanR <hi@stanr.info>
2025-01-17 16:15:22 +05:00
Bartłomiej Dach
3c4bfc0a01
Merge spectator list classes into one skinnable
2025-01-17 11:23:14 +01:00
Bartłomiej Dach
a67a68c596
Remove unnecessary masking spec
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It was clipping the daily challenge completion checkmark, and it
originates in some veeeeery old code where the profile overlay looked
and behaved very differently (0fa02718786a0eefa063cce18e9e5351f509ab59).
2025-01-17 10:40:26 +01:00
Bartłomiej Dach
b215073957
Add completion marker to daily challenge profile counter
2025-01-17 10:26:59 +01:00
Dan Balasescu
3d2d4ee89f
Add ctor to create MultiplayerPlaylistItem from PlaylistItem
2025-01-17 18:12:22 +09:00
Dan Balasescu
ad422295c8
Add ctor to create Rooms from MultiplayerRooms
2025-01-17 18:12:22 +09:00
Dean Herbert
43b54623d9
Add required padding on either side of panels so selection can remain centered
2025-01-17 18:08:20 +09:00