Fix stutters when changing beatmap difficulties
Catch
Bump Microsoft.Build.Traversal from 2.0.19 to 2.0.24 Co-authored-by: null <27856297+dependabot-preview[bot]@users.noreply.github.com>
Bumps [Microsoft.Build.Traversal](https://github.com/Microsoft/MSBuildSdks) from 2.0.19 to 2.0.24. - [Release notes](https://github.com/Microsoft/MSBuildSdks/releases) - [Changelog](https://github.com/microsoft/MSBuildSdks/blob/master/RELEASE.md) - [Commits](https://github.com/Microsoft/MSBuildSdks/compare/Microsoft.Build.Traversal.2.0.19...Microsoft.Build.Traversal.2.0.24) Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
Make DimmedLoadingLayer block input when active Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Add access to numerical version of legacy skin
Fix usage of SpriteText instead of OsuSpriteText
Increase padding on mod section title
Add placeholder for non-supporters in beatmap overlay
IApplicableToDrawableHitObjects should be able to get all the hitobject in nasted Playfield
Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.