The `SelectedMods.BindValueChanged()` callback in `ModSelectOverlay` can
in some instances run recursively. This is most heavily leaned on in
scenarios where `SelectedMods` is updated by an external component. In
such cases, the mod select overlay needs to replace the mod instances
received externally with mod instances which it owns, so that the changes
made on the overlay can propagate outwards.
This in particular means that prior to this commit, it was possible to
encounter the following scenario:
modSettingChangeTracker?.Dispose();
updateFromExternalSelection(); // mutates SelectedMods to perform the replacement
// therefore causing a recursive call
modSettingChangeTracker?.Dispose();
// inner call continues
modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);
// outer call continues
modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);
This leaks one `modSettingChangeTracker` instance from the inner call,
which is never disposed.
To avoid this, move the disposal to the same side of the recursion that
the creation happens on, changing the call pattern to:
updateFromExternalSelection(); // mutates SelectedMods to perform the replacement
// therefore causing a recursive call
modSettingChangeTracker?.Dispose();
// inner call continues
modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);
modSettingChangeTracker?.Dispose();
// outer call continues
modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);
which, while slightly wasteful, does not cause any leaks.
The solution is definitely suboptimal, but addressing this properly
would entail a major rewrite of the mod instance management in the mods
overlay, which is probably not the wisest move to make right now.
The previous transition was supposed to be a center-anchored elastic
scale-in, but this didn't work as intended - because the multiplier
ended up inside of an auto-sized right-aligned container, the animation
itself would end up being anchored right.
Attempts to remove the scale transition resulted in a rather
jarring-looking result, so swap out the elastic scale-in for a sweep-in
effect from the top, to match the header and avoid introducing too many
directions of movement.
Delay values tweaked "to taste" - can be adjusted further if there is an
alternative set of values that feels better.