Salman Ahmed
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6aa0c9d8fd
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Merge branch 'master' into legacy-sprite-text-fonts
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2021-03-25 14:52:01 +03:00 |
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Dean Herbert
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4269cb7124
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Extract majority of token retrieval code out of LoadComponentAsync for legibility
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2021-03-25 13:48:41 +09:00 |
|
Dean Herbert
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d55324585d
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Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding
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2021-03-24 13:23:23 +09:00 |
|
Dean Herbert
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84b2f9a848
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Make token private
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2021-03-24 13:20:44 +09:00 |
|
Dean Herbert
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a0c6c4da35
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Rename and refactor token request process to be easier to understand
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2021-03-24 13:17:29 +09:00 |
|
Dean Herbert
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e372e355ef
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Reorder overrides in SoloPlayer to better follow chronological request order
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2021-03-24 13:12:51 +09:00 |
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Dean Herbert
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8bed7748d6
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Rename token request method to avoid double Request terminology
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2021-03-24 13:02:37 +09:00 |
|
Dean Herbert
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a1c35677ef
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Add more xmldoc
|
2021-03-24 13:02:17 +09:00 |
|
Dean Herbert
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e649a330a4
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Implement SoloPlayer's request construction
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2021-03-23 18:23:25 +09:00 |
|
Dean Herbert
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242b847516
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Add flow for allowing gameplay to continue even when an error occurs with token retrieval
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2021-03-23 18:23:25 +09:00 |
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Dean Herbert
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3cd8bf2d7f
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Move token request construction to LoadAsyncComplete to better allow DI usage
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2021-03-23 18:20:55 +09:00 |
|
Dean Herbert
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571124669d
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Remove all references to "score submission" from Player
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2021-03-23 18:20:55 +09:00 |
|
Dean Herbert
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194b2d05d3
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Update SoloPlayer to derive SubmittingPlayer
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2021-03-23 18:20:55 +09:00 |
|
Dean Herbert
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12f050264a
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Further split out a player class which submits to "rooms"
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2021-03-23 18:20:55 +09:00 |
|
Dean Herbert
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7045fce555
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Move score submission logic in general out to its own Player type
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2021-03-23 18:20:55 +09:00 |
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Dean Herbert
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6cb14e91c9
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Make Player abstract and introduce SoloPlayer
|
2021-03-23 18:18:49 +09:00 |
|
Salman Ahmed
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43c1e1d217
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Update existing usages
Resolve post-conflict issues
|
2021-03-13 06:09:07 +03:00 |
|
Dean Herbert
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b1cd01ceb8
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Apply ConfigureAwait changes to game side
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2021-03-08 14:36:35 +09:00 |
|
Dean Herbert
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503f29609a
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Also set additive mode to match stable
|
2021-03-07 23:40:09 +09:00 |
|
Joehu
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3e4dfdb675
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Fix pop out count being above displayed count on legacy combo counter
|
2021-03-06 20:37:27 -08:00 |
|
Dean Herbert
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4fd8501c86
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Remove unnecessary using (underlying enumerator change)
|
2021-02-26 20:03:03 +09:00 |
|
Dean Herbert
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90e8308716
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Merge branch 'master' into localisation-refactor-framework
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2021-02-25 17:28:55 +09:00 |
|
Dean Herbert
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e82eaffaed
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Flip order back to original for romanisable strings
|
2021-02-25 14:14:07 +09:00 |
|
Dean Herbert
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6a5c6febc5
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Add inline comment explaining the retry loop
|
2021-02-23 13:23:32 +09:00 |
|
Salman Ahmed
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5493c55da7
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Fix silly mistake
|
2021-02-22 16:59:35 +03:00 |
|
Salman Ahmed
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5e9040c291
|
Use "pausing supported" conditional instead
|
2021-02-22 16:26:35 +03:00 |
|
Dean Herbert
|
8a97e2e28d
|
Update LocalisedString usages to RomanisedString
|
2021-02-22 19:01:42 +09:00 |
|
Dean Herbert
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1fd76ea3fb
|
Apply changes to UI components overriding functions with changing signatures
|
2021-02-22 19:01:42 +09:00 |
|
Salman Ahmed
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6bac83964a
|
Merge branch 'master' into fix-pofl-on-cooldown
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2021-02-22 10:03:27 +03:00 |
|
Dean Herbert
|
38a2124921
|
Support instant exit if pausing is not allowed in the current game mode
|
2021-02-20 14:26:50 +09:00 |
|
Dan Balasescu
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52372fe50d
|
Merge pull request #11713 from peppy/fix-error-exit-during-results-transition
Fix a potential crash when exiting play during the results screen transition
|
2021-02-19 18:39:21 +09:00 |
|
Salman Ahmed
|
0771154dd2
|
Make PauseCooldownActive protected and expose on test class
|
2021-02-19 11:42:30 +03:00 |
|
Salman Ahmed
|
ddd1dcff88
|
Attempt pausing every single frame
|
2021-02-19 11:33:26 +03:00 |
|
Dean Herbert
|
82cc06ca57
|
Fix new logic not considering fail overlay correctly
|
2021-02-19 17:26:54 +09:00 |
|
Dean Herbert
|
4c214b74ce
|
Merge branch 'master' into fix-error-exit-during-results-transition
|
2021-02-19 17:13:55 +09:00 |
|
Salman Ahmed
|
4436585aa4
|
Keep attempting to pause gameplay while window not active
|
2021-02-19 10:46:32 +03:00 |
|
Salman Ahmed
|
772471a6d8
|
Add failing test case
|
2021-02-19 10:46:31 +03:00 |
|
Dean Herbert
|
691cfa5bc3
|
Add expanded/compact display modes for GameplayLeaderboard
|
2021-02-19 16:46:30 +09:00 |
|
Dean Herbert
|
ee9e6fff40
|
Add bindable flow for expanded leaderboard state
|
2021-02-19 15:09:41 +09:00 |
|
Dean Herbert
|
3208b2c5bf
|
Fix potential nullref if mods are never set
|
2021-02-17 23:13:51 +09:00 |
|
Dean Herbert
|
403536ef80
|
Fix ModDisplay potentially being operated on before loaded completely
Closes https://github.com/ppy/osu/issues/11810.
|
2021-02-17 21:11:46 +09:00 |
|
Dean Herbert
|
9cba350337
|
Refactor again to better cover cases where the pause dialog should definitely be shown
|
2021-02-15 15:57:36 +09:00 |
|
Dean Herbert
|
1aea840504
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Add missing return in early exit scenario (MakeCurrent isn't compatible with the following Exit)
|
2021-02-15 15:03:12 +09:00 |
|
Dean Herbert
|
2b69c7b325
|
Fix incorrect order of operation in pause blocking logic
|
2021-02-15 14:24:08 +09:00 |
|
smoogipoo
|
d3f0c0730d
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Merge branch 'master' into non-concurrent-sample-playback
|
2021-02-12 17:22:15 +09:00 |
|
Dean Herbert
|
2c052d70e8
|
Only trigger pause cooldown on pause (not exit)
|
2021-02-09 17:29:18 +09:00 |
|
Dean Herbert
|
cba116ff09
|
Fix incorrect call parameter for quick exit
|
2021-02-09 17:28:57 +09:00 |
|
Dean Herbert
|
61b9539864
|
Fix regression in quick exit logic
|
2021-02-09 17:14:16 +09:00 |
|
Dean Herbert
|
5bd4f74ddf
|
Fix a potential crash when exiting play during the results screen transition
|
2021-02-09 16:24:29 +09:00 |
|
Dean Herbert
|
2cac373365
|
Merge pull request #11706 from smoogipoo/fix-failing-test
Fix failing test
|
2021-02-08 20:57:38 +09:00 |
|