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Commit Graph

281 Commits

Author SHA1 Message Date
smoogipoo
3168a927dc Fix possible exception 2021-07-19 20:50:30 +09:00
smoogipoo
2515785f93 Use room password to fill settings textbox 2021-07-19 20:03:32 +09:00
Dean Herbert
b5dd9403b1 Merge branch 'master' into add-password-support 2021-07-14 23:53:03 +09:00
Dan Balasescu
4ce96109b7
Merge branch 'master' into fix-match-screen-buttons-no-user 2021-07-13 18:20:23 +09:00
Dan Balasescu
0557761e51
Merge pull request #13862 from peppy/fix-multiplayer-create-game-failure-crash
Fix crash when multiplayer server join fails during game creation
2021-07-13 18:00:47 +09:00
Dean Herbert
e791669c40 Fix multiplayer screen buttons showing no text when local user not available 2021-07-13 17:59:58 +09:00
Dean Herbert
60e17fc2b7 Fix disconnected-from-server multiplayer exit sequence being blocked by confirmation dialog 2021-07-13 17:12:35 +09:00
Dean Herbert
5cffaf4d3b Add extra explanatory comment to avoid any confusion 2021-07-13 14:34:56 +09:00
Dean Herbert
c6bd58ea4b Exit match sub screen when a room goes away
Closes #13847.

I think we can probably get some test coverage of this if required, but
needs a bit of thought (basically an error needs to be thrown during the
multiplayer client portion of the join procedure, after `CurrentRoom` is
non-null but before the join completes).

Manual testing on password branch (#13861) is possible since it
currently errors due to missing method on the live/dev servers.

- Create game, which will fail with `MethodNotExists`.
- Note the fields on the settings screen are emptied.
- Fill fields again and press create game (crash).
2021-07-12 19:20:41 +09:00
Dean Herbert
9f9d7f9125 Add remaining pieces of password flow (for osu-web join request) 2021-07-12 18:22:52 +09:00
Dean Herbert
08c40938db Add support for updating a room's password 2021-07-12 15:49:19 +09:00
Dean Herbert
4fd6f2101c Add password textbox input 2021-07-12 15:49:19 +09:00
Dean Herbert
24f330e5c1 Avoid MatchSettingsOverlay base class potentially accessing an uninitialised field 2021-07-12 15:49:19 +09:00
Dan Balasescu
32e6c9c5d3
Merge pull request #13786 from peppy/multiplayer-test-fixes
Fix multiplayer test failures due to leaderboard load process
2021-07-06 16:33:41 +09:00
Dean Herbert
0658cfb986 Throw exceptions rather than silently failing if attempting to add a clock for a non-tracked user 2021-07-06 14:56:00 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Dean Herbert
77adf687c6 Consume ability to lookup multiple users in MultiplayerGameplayLeaderboard
Avoids syncrhonously blocking on asynchronous operations (which was
leading to LCA starvation in tests).
2021-07-05 19:56:37 +09:00
Dean Herbert
229bba14e6 Fix master clock becoming incorrectly paused when all spectator players are too far ahead 2021-07-05 17:45:08 +09:00
smoogipoo
6dd3c6fe93 Make MultiSpectatorScreen and tests more resillient to timing 2021-06-29 22:45:51 +09:00
smoogipoo
bfdbe3c3fe Fix clocks getting added a second time 2021-06-29 17:29:25 +09:00
smoogipoo
bcdf36e77b Merge branch 'master' into spectator-start-at-end-2 2021-06-29 15:53:58 +09:00
Joseph Madamba
db86098062 Fix dialog not closing after spamming OS window close 2021-06-21 20:23:11 -07:00
Joseph Madamba
9bcd1e6922 Move confirm dialog logic to OnExiting 2021-06-21 20:22:18 -07:00
smoogipoo
9f163f7f20 Use switch statement to be more explicit about state 2021-06-11 19:23:25 +09:00
smoogipoo
0a8daab4f7 Pause master clock when too far ahead 2021-06-11 19:15:53 +09:00
smoogipoo
59eda70c12 Seek to the least most-recent frame instead 2021-06-11 18:40:56 +09:00
smoogipoo
263b8ff097 Wait for full player load 2021-06-11 18:14:37 +09:00
smoogipoo
a99cb79738 Seek master clock on multi-spectator start 2021-06-11 16:25:45 +09:00
smoogipoo
75d825c85c Dont control master clock from sync manager 2021-06-11 16:24:52 +09:00
smoogipoo
1c67ef7c91 Make catchup clock support seeking 2021-06-11 16:23:59 +09:00
Dean Herbert
7774344f0e Remove "Unranked" text from ModDisplay 2021-06-09 13:45:09 +09:00
smoogipoo
c3ea1b26e1 Fix DT being doubled in multiplayer spectator 2021-06-08 22:51:42 +09:00
Dean Herbert
a15cac6f53 Change the way Score is initialised in Player to better lend to population of metadata 2021-06-02 15:44:04 +09:00
Dean Herbert
6ef9b346e1 Fix newly found inspections from 2021.1EAP1 2021-06-01 14:33:21 +09:00
smoogipoo
a74405d0ed Merge branch 'master' into restructure-spectator-client 2021-05-20 18:53:42 +09:00
smoogipoo
6beeb7f7c4 Rename SpectatorStreamingClient -> SpectatorClient 2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5 Rename multiplayer client classes 2021-05-20 15:39:45 +09:00
Salman Ahmed
9e8c0a7e70 Fix online play subscreens not pushing player loaders when starting gameplay 2021-05-14 04:25:29 +03:00
smoogipoo
9ad1e5067e Fix spectate being entered while not having the beatmap 2021-05-11 19:22:09 +09:00
smoogipoo
10a4a5decb Merge branch 'master' into multiplayer-spectator-screen 2021-05-11 17:33:09 +09:00
Dean Herbert
54abf8f6f6 Vertically centre leaderboard for now 2021-05-03 14:48:04 +09:00
Dean Herbert
b1a19b6dd6 Add xmldoc for PlayerIsolationContainer 2021-05-03 14:41:55 +09:00
Dean Herbert
2aa21e2aff Adjust documentation in CatchUpSyncManager 2021-05-03 14:37:11 +09:00
Dean Herbert
c065092e72 Fix weird access to userIds in MultiplayerSpectatorScreen 2021-05-03 14:25:52 +09:00
Dean Herbert
dc5ee31d94 Use switch for screen construction 2021-05-03 14:04:20 +09:00
Dean Herbert
66ae6e58d1 Reword comment regarding LoadRequested special case to be easier to understand context 2021-05-03 14:01:10 +09:00
Dean Herbert
6da4105da6 Remove Sync namespace (feels unnecessary) 2021-05-03 13:38:53 +09:00
smoogipoo
630a6dc46a Fix missing dependency 2021-04-26 22:23:44 +09:00
smoogipoo
ed93e26e52 Use single method for starting/restarting spectator screen 2021-04-26 21:56:15 +09:00
smoogipoo
7e11d520d5 Remove finished players from multi spectator screen 2021-04-26 21:25:46 +09:00