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Closes #13847. I think we can probably get some test coverage of this if required, but needs a bit of thought (basically an error needs to be thrown during the multiplayer client portion of the join procedure, after `CurrentRoom` is non-null but before the join completes). Manual testing on password branch (#13861) is possible since it currently errors due to missing method on the live/dev servers. - Create game, which will fail with `MethodNotExists`. - Note the fields on the settings screen are emptied. - Fill fields again and press create game (crash). |
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Match | ||
Participants | ||
Spectate | ||
CreateMultiplayerMatchButton.cs | ||
Multiplayer.cs | ||
MultiplayerFilterControl.cs | ||
MultiplayerLoungeSubScreen.cs | ||
MultiplayerMatchSongSelect.cs | ||
MultiplayerMatchSubScreen.cs | ||
MultiplayerPlayer.cs | ||
MultiplayerResultsScreen.cs | ||
MultiplayerRoomComposite.cs | ||
MultiplayerRoomManager.cs |