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h1or4dme8
/
osu-lazer
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2026-06-08 00:45:02 +08:00
Code
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58,147
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4
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802
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3102044d00a85caaaafd059f77a08022dfd2d7aa
Commit Graph
15 Commits
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
let TaikoSpan show in timeline before placed
cdwcgt
·
2022-10-23 01:32:22 +09:00
f14d871f97
make EndPlacement virtual
cdwcgt
·
2022-10-19 00:31:21 +09:00
d6ed561280
show object in timeline before placed
just BeginPlacement()
cdwcgt
·
2022-09-27 20:08:32 +09:00
9c4ae768f1
Fix taiko drum rolls with zero length being placeable in editor
Addresses
https://github.com/ppy/osu/discussions/19808
.
Dean Herbert
·
2022-08-18 16:50:36 +09:00
48fac9f8a5
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Remove
static
usage
Dean Herbert
·
2021-05-21 14:21:56 +09:00
c00e6e29a6
Rework hitobject blueprints to take in hitobject models
smoogipoo
·
2021-05-13 19:53:32 +09:00
ffb6135a1b
Fix placement blueprints not being correctly removed after a rolled back placement
Dean Herbert
·
2021-04-16 14:11:33 +09:00
119c9b4294
Rename application method to better describe what it actually does
Dean Herbert
·
2020-11-26 19:16:18 +09:00
9811c46e35
Fix span piece being incorrect in some drag scenarios
Dean Herbert
·
2020-06-02 21:02:09 +09:00
61f906d9c4
Remove excess newline
Dean Herbert
·
2020-06-02 17:22:59 +09:00
665530f1c3
Move selection blueprint to correct namespace
Dean Herbert
·
2020-05-30 15:24:44 +09:00
816f721f3d
Add missing licence headers
Dean Herbert
·
2020-05-29 18:58:34 +09:00
b068992a15
Split files out
Dean Herbert
·
2020-05-29 16:45:47 +09:00
da289c474e