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h1or4dme8
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osu-lazer
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2026-06-07 04:13:38 +08:00
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58,147
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4
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802
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3102044d00a85caaaafd059f77a08022dfd2d7aa
Commit Graph
16 Commits
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Add "Component" prefix to lookup naming
Dean Herbert
·
2022-11-09 17:46:43 +09:00
1aa0e40f2f
Rename
ISkinComponent
to
ISkinLookup
Dean Herbert
·
2022-11-09 17:46:43 +09:00
c908969d9b
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Update existing function type rather than adding an override
Dean Herbert
·
2021-06-02 16:04:53 +09:00
f8ae70e562
Pass placeholder hitobject instead of
null
Bartłomiej Dach
·
2021-05-15 00:09:34 +02:00
483e0dd943
Adjust namespace
ekrctb
·
2020-12-07 12:30:25 +09:00
c70b13ecc2
Make osu/taiko/catch use Ok+Great
smoogipoo
·
2020-09-29 17:16:55 +09:00
f439c1afbc
Merge branch 'master' into fix-taiko-scroller-time-control
smoogipoo
·
2020-05-14 17:04:09 +09:00
4bf5477252
Rename enum members (no idea what a TaikoDon is)
Dean Herbert
·
2020-05-14 10:02:47 +09:00
134a94e86d
Fix incorrect spawning when scale adjustments are applied to child sprites
Dean Herbert
·
2020-05-12 16:58:47 +09:00
e28e89213f
Rework scroller to support backwards playback
Dean Herbert
·
2020-05-12 15:23:47 +09:00
949e17cc0e
Expose as JudgementResult instead of "passing" state
Dean Herbert
·
2020-05-03 23:55:44 +09:00
cea6be5e52
Add and consume passing state in GameplayBeatmap
Dean Herbert
·
2020-05-01 20:08:18 +09:00
ff1d63060d
Add passing/failing test
Dean Herbert
·
2020-05-01 19:49:30 +09:00
3033ab80ce
Add basic taiko scroller implementation
Dean Herbert
·
2020-05-01 17:56:09 +09:00
8955b98cbb