Doesn't help anyone to be waiting literal minutes for combo to hit 50 or 150 in a test scene supposed to quickly visually demonstrate a component. Doesn't help for CI runtime, either.
Bit weird to have tests call other tests. Private helper methods is better, if unavoidable.
ISkinComponent
ISkinLookup
Basic tl-tapping consideration for stamina
TestSceneHitExplosion
DrawableHit
SQLitePCLRaw
This may require further consideration for test and iOS projects.
EditorClock
Rewrite of the colour skill & refactoring of difficulty calculation within osu!taiko
setBeatmap
TestSceneDrawableTaikoMascot