FastRandom
LegacyRandom
osu.Game
Change IHasRepeats.NodeSamples to IList from List
var
BaseDifficulty
Beatmap<T>
BeatmapDifficulty
IBeatmapDifficultyInfo
true
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
Pattern
Patterns can often be constructed only to never be used.
PatternGenerator.isValid
ColumnHasObject
EffectControlPoint
DifficultyPointAt
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.