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Commit Graph

11 Commits

Author SHA1 Message Date
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
e0e9106921 Enable autoplay in skin editor tests 2021-05-13 14:55:11 +09:00
Dean Herbert
61ea3f2e64 Remove unnecessary test step creating needless skins 2021-05-11 18:39:15 +09:00
Dean Herbert
004798d61d Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
Dean Herbert
aff32b0d19 Merge branch 'master' into skin-components-list 2021-05-06 14:17:33 +09:00
Dean Herbert
ae9d1dc40b Add component list to main editor interface and enable basic placement 2021-04-30 13:10:42 +09:00
Dean Herbert
de73ac7cec Allow skin editor to be invoked from any context
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.

This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
74c6fdc4b8 Add DrawableRuleset to the skin editor test to get a hit error meter to display 2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24 Extract editor classes out of test namespace and add anchor support 2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180 Extract storable attributes to bindables 2021-04-29 16:12:15 +09:00
Dean Herbert
99b428ee4b Add very basic skin editor test 2021-04-29 16:12:14 +09:00