ModFailCondition
IBeatSyncProvider.Clock
Feels more correct.
ModScoreV2
Fixed null checking in ApplyToDrawableHitObject Renamed mod to "Synesthesia" Moved to the "Fun" mod category
IHasNoTimedInputs
This reverts commit ec61840e7d. 😐
ec61840e7d
MaximumAchievable
Removed unnecessary usage of "this." caught by the CI code quality check
Keep shared mod settings when changing ruleset
Settings{-> Map}
Dictionary.Values
ModAccuracyChallenge
ModMuted
Overlays
KeyBindingInputManager