Very early stages, implementation will change.
Screens are async loaded
Metadata is always come from the API via the beatmap set.
# Conflicts: # osu.Game/Screens/Multi/Match/Components/Info.cs # osu.Game/osu.Game.csproj
# Conflicts: # osu.Game/Screens/Multi/Multiplayer.cs
# Conflicts: # osu.Game/osu.Game.csproj
Fix reverting to default skin via settings button causing a hard crash