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Commit Graph

37149 Commits

Author SHA1 Message Date
Jamie Taylor
22995c216d Use unique sample for edit button click (ButtonSystem) 2021-02-10 17:23:55 +09:00
Jamie Taylor
3eda78c363 Use unique samples for Dialog, NowPlaying, SettingsPanel and WaveOverlay pop-in/pop-out 2021-02-10 16:04:47 +09:00
Jamie Taylor
806324b196 Allow overriding of Overlay pop-in and pop-out samples 2021-02-10 15:44:05 +09:00
Dean Herbert
b3b0d97354 Avoid potential feedback from bindable event binds 2021-02-10 15:33:04 +09:00
Dean Herbert
67c1c4c1eb Copy settings before applying selection 2021-02-10 15:30:17 +09:00
Dean Herbert
98a83722ff Move the point at which selected mods are reset in tests to allow mutliple creation test flow 2021-02-10 15:29:55 +09:00
Dean Herbert
435c85a2e7 Avoid executing selection twice on ModSelectOverlay load 2021-02-10 15:13:09 +09:00
Dean Herbert
a39263423c Fix externally changed settings from being reset when ModSelectOverlay is initialised 2021-02-10 15:12:29 +09:00
Dean Herbert
75bc9f607e Rename wrongly named method 2021-02-10 14:55:15 +09:00
Dean Herbert
de8a60435f Add failing test covering reported breaking case 2021-02-10 14:44:37 +09:00
Dean Herbert
52f0f3f3b2 Add a note about SelectedMods behavioural quirks 2021-02-10 14:38:15 +09:00
Dean Herbert
e9ef4aaf88 Add test covering expectations of external mod changes 2021-02-10 14:34:45 +09:00
Dan Balasescu
d91e17542a
Merge pull request #11718 from EVAST9919/overlay-header-fix
Fix incorrect header depth in OnlineOverlay
2021-02-10 12:58:48 +09:00
Dean Herbert
e44667e5e0
Use MinValue instead
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-02-10 11:31:34 +09:00
Andrei Zavatski
d9dcf8a042 Fix incorrect header depth in OnlineOverlay 2021-02-09 20:30:31 +03:00
Dean Herbert
60cf89b366
Merge pull request #11530 from frenzibyte/user-beatmap-downloading-states-2
Add UI state display for multiplayer client's beatmap availability
2021-02-10 01:30:08 +09:00
Dan Balasescu
92599aa02b
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-09 21:06:09 +09:00
Dan Balasescu
15b3747945
Merge pull request #11716 from peppy/defer-playlist-load
Defer playlist load to improve load time of the now playing overlay
2021-02-09 20:59:51 +09:00
Dan Balasescu
8c56976ab8
Merge pull request #11712 from peppy/fix-autopilot-touch-device
Fix AutoPilot mod failing to block touch input
2021-02-09 20:46:40 +09:00
Dean Herbert
6f2630d906
Merge pull request #11527 from EVAST9919/overlay-header-refactor
Implement OnlineOverlay component
2021-02-09 19:50:51 +09:00
Dean Herbert
d8d830db6e Defer playlist load to improve load time of the now playing overlay 2021-02-09 19:46:57 +09:00
Dean Herbert
0a96f4d403 Avoid assigning null to a non-nullable property 2021-02-09 18:56:27 +09:00
Dean Herbert
17475e60b0 Fix missed test scene update 2021-02-09 18:48:50 +09:00
Dean Herbert
1670766633 Avoid unbinding external events 2021-02-09 18:42:15 +09:00
Dean Herbert
178d88bcf1 Change BackgroundColour into a property 2021-02-09 18:32:44 +09:00
Dean Herbert
b5fa950800 Remove unnecessary depth specification 2021-02-09 18:30:05 +09:00
Dean Herbert
3206c7cbae
Merge branch 'master' into overlay-header-refactor 2021-02-09 18:20:07 +09:00
Dean Herbert
94f35825dd Update test to cover changed exit/pause logic
I think this makes more sense?
2021-02-09 17:29:30 +09:00
Dean Herbert
2c052d70e8 Only trigger pause cooldown on pause (not exit) 2021-02-09 17:29:18 +09:00
Dean Herbert
cba116ff09 Fix incorrect call parameter for quick exit 2021-02-09 17:28:57 +09:00
Dean Herbert
61b9539864 Fix regression in quick exit logic 2021-02-09 17:14:16 +09:00
Dean Herbert
4e3bb27cd5
Merge branch 'master' into fix-mod-settings-fuckery 2021-02-09 16:47:39 +09:00
Dean Herbert
5bd4f74ddf Fix a potential crash when exiting play during the results screen transition 2021-02-09 16:24:29 +09:00
Dean Herbert
1cb51fa8d2
Merge branch 'master' into autoplay-rate-independence 2021-02-09 16:05:34 +09:00
Dean Herbert
04c243386b Fix initial state transfer regressing 2021-02-09 16:02:56 +09:00
Dean Herbert
b87327841d Add test covering initial state propagation 2021-02-09 15:46:23 +09:00
Dean Herbert
695e46a358 Fix AutoPilot mod failing to block touch input 2021-02-09 15:31:55 +09:00
Dean Herbert
b96a594546 Remove unnecessary initial call to HitObjectApplied bound method
Was causing test failures. Looks to be unnecessary on a check of when
HitObjectApplied is invoked.
2021-02-09 15:11:59 +09:00
Salman Ahmed
a0ead38496 Prevent test spectator clients from attempting hub connections 2021-02-09 08:02:51 +03:00
Salman Ahmed
f04d6d5e5e Update hub clients with changes to connecotr 2021-02-09 08:02:32 +03:00
Dean Herbert
0efad9ded1 Add test coverage of setting reset on deselection 2021-02-09 13:54:13 +09:00
Salman Ahmed
848b81e952 Remove necessity of making hub client connector a component 2021-02-09 07:53:22 +03:00
Salman Ahmed
71e564d399 Revert clients to be Components 2021-02-09 07:46:00 +03:00
Dean Herbert
8204d360a8 Always reset local user settings when a mod is deselected in ModSelectOverlay 2021-02-09 13:44:42 +09:00
Dean Herbert
be379e0e3c Change CopyFrom to always overwrite all settings with incoming values 2021-02-09 13:44:11 +09:00
Dean Herbert
3133ccacfa Reset selected mods between each test method
This doesn't actually fix or change behaviour, but does seem like
something we probably want to do here.
2021-02-09 13:09:40 +09:00
Dan Balasescu
a886000fbf
Merge pull request #11707 from Joehuu/effect-attribute-tooltip-whitespace
Fix editor effect attribute tooltip having unnecessary whitespace when only one is enabled
2021-02-09 12:32:55 +09:00
smoogipoo
3ce605b5e5 Small refactoring to use .Trim() instead 2021-02-09 12:00:03 +09:00
Salman Ahmed
f76f92515e Clean up spectator streaming client with new hub connector 2021-02-09 02:15:56 +03:00
Salman Ahmed
28b815ffe1 Clean up multiplayer client with new hub connector 2021-02-09 02:13:09 +03:00