Bartłomiej Dach
2c7880e9d6
Add failing test case
2020-10-20 20:30:15 +02:00
Bartłomiej Dach
fd4bab85cf
Merge branch 'master' into epilepsy-warning
2020-10-20 01:06:46 +02:00
Bartłomiej Dach
1ac0b3b13d
Add asserts to tests
2020-10-20 00:08:26 +02:00
Bartłomiej Dach
a9f27a71a2
Fix code formatting issues
2020-10-19 23:53:41 +02:00
Dean Herbert
e4303d7943
Fix PlayerLoader test failures due to too many steps
2020-08-18 12:35:23 +09:00
Dean Herbert
cf9bda6c19
Add coverage of early exit with null and non-null player
2020-08-13 13:05:13 +09:00
Dean Herbert
fd7bf70b7d
Remove weird "after load" action
...
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
Dean Herbert
5b536aebe7
Add missing null checks and avoid cross-test pollution
2020-08-13 12:53:37 +09:00
Gagah Pangeran
d9fedb293a
add initial test
2020-07-21 15:48:11 +07:00
Dean Herbert
0b728f483f
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
Dean Herbert
5200633f9f
Centralise TestPlayer implementations as much as possible
2020-03-05 11:25:07 +09:00
Dean Herbert
05c48cd929
Fix volume mute tests regressing
2020-02-14 19:27:32 +09:00
Dean Herbert
47325601f4
Add failing test
2020-02-14 19:16:08 +09:00
Dean Herbert
19f516e710
Ensure OsuScreen level leases are taken out synchronously
2020-01-31 19:10:44 +09:00
Dan Balasescu
03c778df75
Merge branch 'master' into update-framework
2020-01-09 19:02:26 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Bartłomiej Dach
f0fe3bc804
Pass bindable to BeatmapMetadataDisplay
...
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.
To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00
Bartłomiej Dach
a3f7d3c445
Add failing test
...
Add test case demonstrating the lack of update of the metadata display's
mods upon setting the Mods property in PlayerLoader.
2020-01-08 19:55:35 +01:00
Dean Herbert
bc31146560
Mods -> SelectedMods
2019-12-13 21:45:38 +09:00
Dean Herbert
eb074b7058
Allow mods to apply to track, not clock
2019-12-09 17:44:45 +09:00
Dean Herbert
12f1c9e088
Fix test failure
2019-12-06 15:29:02 +09:00
Dean Herbert
de23364608
Add failing test
2019-12-06 13:47:34 +09:00
Craftplacer
5f399add82
Resolve @iiSaLMaN 's suggested changes
2019-10-01 18:15:40 +02:00
Craftplacer
06c32d52dc
Change wrong volume bindable used in test
2019-09-27 09:19:39 +02:00
Craftplacer
9a31ccd2e3
Add missing test cases for master, track and mute button
...
This also modifies the reset player method to make it possible to set something before the player is loaded but after the container has loaded.
2019-09-26 14:05:43 +02:00
Dean Herbert
f11156c2dc
Fix tests not working correctly
2019-09-25 19:30:25 +09:00
Craftplacer
8df77ffe92
Revert test scene changes
2019-09-23 16:48:30 +02:00
Craftplacer
c3221e1a36
Prepare classes for player loader test scene
2019-09-18 23:27:26 +02:00
Dean Herbert
64de3840b0
Add missing wait step in TestScenePlayerLoader
2019-07-06 15:25:53 +09:00
Dean Herbert
39bd5e6478
Add test
2019-07-05 15:50:31 +09:00
Dean Herbert
f33a5bc54c
Centralise and update WorkingBeatmap creation in test cases
2019-05-31 14:40:53 +09:00
Roman Kapustin
459a285cd8
Rename test cases to test scenes inline with the framework change
2019-05-14 22:37:25 +03:00