smoogipoo
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19c541dbf5
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Migrate swells to use nested hitobjects for ticks
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2018-08-03 16:35:29 +09:00 |
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Dean Herbert
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825941aff1
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Use switch with type matching in place of if-else where possible
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2018-07-17 14:35:09 +09:00 |
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Roman Kapustin
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2a72062c33
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Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part.
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2018-06-26 00:53:31 +03:00 |
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Dean Herbert
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d7133f059d
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Fix incorrect implementation
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2018-06-25 16:53:12 +09:00 |
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nl-tatatat
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09b2025fad
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Update TaikoRulesetContainer.cs
Remove code that I am almost 100% sure that makes barlines every 1/1 instead of 4/1.
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2018-06-24 04:48:38 -05:00 |
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smoogipoo
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4ecdea8b2e
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Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
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2018-05-07 10:17:54 +09:00 |
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smoogipoo
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03a5df84c6
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Initial rework of beatmap conversion process
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2018-04-19 22:04:12 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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smoogipoo
|
a3c7755ade
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Implement a conversion process for ReplayFrames
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2018-03-01 02:28:14 +09:00 |
|
smoogipoo
|
5faec5c2f1
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Add a separate property to control playfield area
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2018-02-21 20:54:33 +09:00 |
|
smoogipoo
|
cd2c9a9de6
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Adjust xmldoc and rename to GetAspectAdjustedSize
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2018-02-19 17:04:18 +09:00 |
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smoogipoo
|
86b5591583
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Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
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2018-01-10 18:02:49 +09:00 |
|
Dean Herbert
|
37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipoo
|
a7aab21a29
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Re-namespace files
|
2018-01-04 19:22:15 +09:00 |
|
FreezyLemon
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229c9b5b4e
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First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds
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2017-12-07 23:11:34 +01:00 |
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FreezyLemon
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43c270ea49
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Rolled back the bad earlier implementation
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2017-12-07 21:18:51 +01:00 |
|
FreezyLemon
|
e3232dd754
|
Added if to ignore more (for our purposes) useless keydowns
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2017-11-29 06:51:00 +01:00 |
|
FreezyLemon
|
c00fb47236
|
Added hitsound handling to the TaikoRulesetContainer so every KeyDown can play a hitsound (instead of the DrawableHitObjects)
|
2017-11-29 06:28:08 +01:00 |
|
Dean Herbert
|
5d5ea5fb2e
|
Fix all remaining db structure issues
|
2017-10-19 14:05:11 +09:00 |
|
TocoToucan
|
887aa7496b
|
Rework EF Core usage in model classes
|
2017-10-06 00:23:26 +03:00 |
|
TocoToucan
|
6a4198d0d6
|
Initial EF Core commit
|
2017-10-04 22:52:12 +03:00 |
|
Dean Herbert
|
6d3d485565
|
And then everything became one
|
2017-09-19 16:06:58 +09:00 |
|
Dean Herbert
|
f32d444d68
|
Remove generics from Playfield (fixes catch)
|
2017-09-12 18:19:28 +09:00 |
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smoogipooo
|
0cc443e618
|
Remove all generic judgements.
|
2017-09-06 18:05:51 +09:00 |
|
smoogipooo
|
68c7226d12
|
Fix cherry pick issues.
|
2017-08-22 14:18:17 +09:00 |
|
Dean Herbert
|
16e96888ab
|
Update KeyCounterCollection to support action-based buttons
|
2017-08-21 12:39:22 +09:00 |
|
Dean Herbert
|
a18b2bd5f0
|
Hook everything up
|
2017-08-20 22:21:16 +09:00 |
|
smoogipooo
|
bb8c533802
|
Fix CI issues.
|
2017-08-09 17:34:09 +09:00 |
|
smoogipooo
|
ef29d9c093
|
Merge remote-tracking branch 'origin/master' into taiko-timingchanges-2
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
|
2017-08-09 16:18:27 +09:00 |
|
Dean Herbert
|
723e27353c
|
HitRenderer -> RulesetContainer
|
2017-08-09 13:28:29 +09:00 |
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