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Commit Graph

181 Commits

Author SHA1 Message Date
Dean Herbert
fb5672814d Add remaining strings for ButtonSystem 2021-05-22 13:56:59 +09:00
Dean Herbert
0acf4cf85c Translate remaining ButtonSystem strings and rename to match class name 2021-05-21 18:48:11 +09:00
Dean Herbert
60acd824cb Add two sample implementations 2021-04-20 17:30:40 +09:00
Dean Herbert
765cc5cf37 Remove iOS multiplayer blocking code 2021-03-08 14:35:22 +09:00
Dean Herbert
e1f71038e3 Remove unncessary action 2021-02-24 12:13:55 +09:00
Dean Herbert
71182347d6 Also add a notifiation when trying to enter the multiplayer screen
Turns out the only check required to get into this screen was that the
API was online, which it always is even if the multiplayer component
isn't.

This provides a better end-user experience.
2021-02-24 11:30:14 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Jamie Taylor
22995c216d Use unique sample for edit button click (ButtonSystem) 2021-02-10 17:23:55 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
35be7ec0e1 Add back button but rename to "browse" 2021-01-06 23:28:14 +09:00
Dean Herbert
cfbfb8d58b Revert "Remove related events"
This reverts commit 59025e9d50.
2021-01-06 23:21:46 +09:00
Dean Herbert
59025e9d50 Remove related events 2021-01-06 23:09:58 +09:00
Dean Herbert
32accc8eab Remove "osu!direct" button 2021-01-06 22:56:10 +09:00
Bartłomiej Dach
361d215ab4 Reword notification messages to match new logic 2020-12-29 10:56:59 +01:00
Bartłomiej Dach
5d23199233 Trim redundant IsLoggedIn checks 2020-12-29 10:56:29 +01:00
Dean Herbert
4d04e0dee7 Disallow entering the playlists/multiplayer screens if API is failing 2020-12-29 16:25:51 +09:00
Dean Herbert
a1384942b1 Timeshift -> Playlists at a code level 2020-12-25 13:11:21 +09:00
Dean Herbert
aec25e2d73 Rename "timeshift" to "playlists"
This only covers the user-facing instances. Code and class name changes
will happen once things have calmed down.
2020-12-24 21:53:20 +09:00
Dean Herbert
85e93c5dde Fix main menu multiplayer icons being back to front 2020-12-22 15:22:27 +09:00
smoogipoo
3bf670510a Split into two actions 2020-12-22 14:55:25 +09:00
smoogipoo
0566ed1a9b Add button to main menu 2020-12-21 18:38:44 +09:00
Lucas A
ad223bc460 Make game bindable immutable. 2020-08-29 19:34:53 +02:00
Dean Herbert
5d433c0b05 Fix a couple of new Resharper inspections 2020-08-16 23:11:29 +09:00
Dean Herbert
1cec0575b7 Remove unused classes and replace overlay in game 2020-04-21 16:38:47 +09:00
Dean Herbert
bb541f5ae4 Update inspectcode version and fix new issues 2020-02-15 11:54:29 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo
4555ecc5e0 Check for exact key 2019-09-24 15:09:08 +09:00
Dean Herbert
e5b14ce74d
Add null check for safety
Co-Authored-By: Salman Ahmed <slmanarendo1950@gmail.com>
2019-09-22 21:42:32 +09:00
Dean Herbert
fc1d49631a Allow top-level menu key pressed to progress the osu! logo 2019-09-22 20:31:53 +09:00
David Zhao
a259247a98 use const 2019-07-05 16:07:17 +09:00
David Zhao
be4e7d0f50 remove comment 2019-07-04 17:08:21 +09:00
David Zhao
b2185cd3a2
Merge branch 'master' into buttonsystem-entermode 2019-07-03 15:54:34 +09:00
smoogipoo
53a39e9142 Merge remote-tracking branch 'origin/master' into audio-refactor-update 2019-06-04 10:50:33 +09:00
David Zhao
465aa4e0f6 Prevent idle state from being updated incorrectly 2019-05-31 14:06:18 +09:00
Dean Herbert
4ca34bd5e8 Update osu! in line with audio subsystem refactor 2019-05-28 17:06:01 +09:00
David Zhao
b7aed0a014 Interpolate to tracking position on from Initial button state 2019-05-17 12:21:34 +09:00
David Zhao
5bf513eba8 Don't track immediately when entering mode 2019-05-17 11:24:34 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
12b6bc48bd Use .With() wherever possible 2019-04-17 17:24:09 +09:00
smoogipoo
09568be270 Merge remote-tracking branch 'origin/master' into facade-container
# Conflicts:
#	osu.Game/Screens/Play/PlayerLoader.cs
2019-04-17 17:17:33 +09:00
David Zhao
8a01995668 Remove need for tracking bool and backing logo 2019-04-08 16:14:41 +09:00
David Zhao
a690302d00 Apply reviews 2019-04-08 15:24:09 +09:00
Lucas A
3f2e6a9376 Allow loginOverlay to be null if there's no cached instance in DI (for testing cases) 2019-04-06 18:52:30 +02:00
Lucas A
394f14965b Make appveyor happy with whitespaces 2019-04-06 18:23:56 +02:00
Lucas A
59410dbe3b Open login overlay when notification asking for signing in to play multi is clicked 2019-04-06 18:05:13 +02:00
Dean Herbert
46ecaf3d6c
Merge branch 'master' into facade-container 2019-04-05 21:14:21 +09:00
David Zhao
7047f305a1 Apply reviews, add safety for multiple facades 2019-04-05 12:02:47 +09:00
David Zhao
15b2b6af7d Clean up remaining assignments of logo relativePositionAxes 2019-04-04 11:28:36 +09:00
David Zhao
8a40b27e8f Remove need for logo relativePositionAxes none 2019-04-03 20:32:53 +09:00
David Zhao
2ed945605e Fix Axes.None requirement for FacadeContainer 2019-04-03 19:57:22 +09:00