Dean Herbert
fb5672814d
Add remaining strings for ButtonSystem
2021-05-22 13:56:59 +09:00
Dean Herbert
0acf4cf85c
Translate remaining ButtonSystem
strings and rename to match class name
2021-05-21 18:48:11 +09:00
Dean Herbert
60acd824cb
Add two sample implementations
2021-04-20 17:30:40 +09:00
Dean Herbert
765cc5cf37
Remove iOS multiplayer blocking code
2021-03-08 14:35:22 +09:00
Dean Herbert
e1f71038e3
Remove unncessary action
2021-02-24 12:13:55 +09:00
Dean Herbert
71182347d6
Also add a notifiation when trying to enter the multiplayer screen
...
Turns out the only check required to get into this screen was that the
API was online, which it always is even if the multiplayer component
isn't.
This provides a better end-user experience.
2021-02-24 11:30:14 +09:00
smoogipoo
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
Jamie Taylor
22995c216d
Use unique sample for edit button click (ButtonSystem)
2021-02-10 17:23:55 +09:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Dean Herbert
35be7ec0e1
Add back button but rename to "browse"
2021-01-06 23:28:14 +09:00
Dean Herbert
cfbfb8d58b
Revert "Remove related events"
...
This reverts commit 59025e9d50
.
2021-01-06 23:21:46 +09:00
Dean Herbert
59025e9d50
Remove related events
2021-01-06 23:09:58 +09:00
Dean Herbert
32accc8eab
Remove "osu!direct" button
2021-01-06 22:56:10 +09:00
Bartłomiej Dach
361d215ab4
Reword notification messages to match new logic
2020-12-29 10:56:59 +01:00
Bartłomiej Dach
5d23199233
Trim redundant IsLoggedIn checks
2020-12-29 10:56:29 +01:00
Dean Herbert
4d04e0dee7
Disallow entering the playlists/multiplayer screens if API is failing
2020-12-29 16:25:51 +09:00
Dean Herbert
a1384942b1
Timeshift -> Playlists at a code level
2020-12-25 13:11:21 +09:00
Dean Herbert
aec25e2d73
Rename "timeshift" to "playlists"
...
This only covers the user-facing instances. Code and class name changes
will happen once things have calmed down.
2020-12-24 21:53:20 +09:00
Dean Herbert
85e93c5dde
Fix main menu multiplayer icons being back to front
2020-12-22 15:22:27 +09:00
smoogipoo
3bf670510a
Split into two actions
2020-12-22 14:55:25 +09:00
smoogipoo
0566ed1a9b
Add button to main menu
2020-12-21 18:38:44 +09:00
Lucas A
ad223bc460
Make game bindable immutable.
2020-08-29 19:34:53 +02:00
Dean Herbert
5d433c0b05
Fix a couple of new Resharper inspections
2020-08-16 23:11:29 +09:00
Dean Herbert
1cec0575b7
Remove unused classes and replace overlay in game
2020-04-21 16:38:47 +09:00
Dean Herbert
bb541f5ae4
Update inspectcode version and fix new issues
2020-02-15 11:54:29 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
smoogipoo
4555ecc5e0
Check for exact key
2019-09-24 15:09:08 +09:00
Dean Herbert
e5b14ce74d
Add null check for safety
...
Co-Authored-By: Salman Ahmed <slmanarendo1950@gmail.com>
2019-09-22 21:42:32 +09:00
Dean Herbert
fc1d49631a
Allow top-level menu key pressed to progress the osu! logo
2019-09-22 20:31:53 +09:00
David Zhao
a259247a98
use const
2019-07-05 16:07:17 +09:00
David Zhao
be4e7d0f50
remove comment
2019-07-04 17:08:21 +09:00
David Zhao
b2185cd3a2
Merge branch 'master' into buttonsystem-entermode
2019-07-03 15:54:34 +09:00
smoogipoo
53a39e9142
Merge remote-tracking branch 'origin/master' into audio-refactor-update
2019-06-04 10:50:33 +09:00
David Zhao
465aa4e0f6
Prevent idle state from being updated incorrectly
2019-05-31 14:06:18 +09:00
Dean Herbert
4ca34bd5e8
Update osu! in line with audio subsystem refactor
2019-05-28 17:06:01 +09:00
David Zhao
b7aed0a014
Interpolate to tracking position on from Initial button state
2019-05-17 12:21:34 +09:00
David Zhao
5bf513eba8
Don't track immediately when entering mode
2019-05-17 11:24:34 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
12b6bc48bd
Use .With() wherever possible
2019-04-17 17:24:09 +09:00
smoogipoo
09568be270
Merge remote-tracking branch 'origin/master' into facade-container
...
# Conflicts:
# osu.Game/Screens/Play/PlayerLoader.cs
2019-04-17 17:17:33 +09:00
David Zhao
8a01995668
Remove need for tracking bool and backing logo
2019-04-08 16:14:41 +09:00
David Zhao
a690302d00
Apply reviews
2019-04-08 15:24:09 +09:00
Lucas A
3f2e6a9376
Allow loginOverlay to be null if there's no cached instance in DI (for testing cases)
2019-04-06 18:52:30 +02:00
Lucas A
394f14965b
Make appveyor happy with whitespaces
2019-04-06 18:23:56 +02:00
Lucas A
59410dbe3b
Open login overlay when notification asking for signing in to play multi is clicked
2019-04-06 18:05:13 +02:00
Dean Herbert
46ecaf3d6c
Merge branch 'master' into facade-container
2019-04-05 21:14:21 +09:00
David Zhao
7047f305a1
Apply reviews, add safety for multiple facades
2019-04-05 12:02:47 +09:00
David Zhao
15b2b6af7d
Clean up remaining assignments of logo relativePositionAxes
2019-04-04 11:28:36 +09:00
David Zhao
8a40b27e8f
Remove need for logo relativePositionAxes none
2019-04-03 20:32:53 +09:00
David Zhao
2ed945605e
Fix Axes.None requirement for FacadeContainer
2019-04-03 19:57:22 +09:00