smoogipooo
2a16eafe8f
Fix assertions.
2017-04-06 11:54:05 +09:00
smoogipooo
acfcd30cc6
Simplify lambda.
2017-04-06 11:51:04 +09:00
smoogipooo
5beab4c43d
Absolute default bank should be normal.
2017-04-06 11:48:48 +09:00
smoogipooo
c73d6a52ec
Add a few comments.
2017-04-06 11:47:54 +09:00
smoogipooo
eb82a4c090
Back to using SampleInfo + fix taiko beatmap conversion.
2017-04-06 11:41:16 +09:00
smoogipooo
e903241c7b
Implement sample + addition sample reading from hit objects.
2017-04-06 09:43:47 +09:00
smoogipooo
1ef465716d
Proper legacy timing point parsing.
2017-04-05 21:59:40 +09:00
smoogipooo
d607207b69
Ability to contain multiple sample banks. Get default bank name from control point.
2017-04-05 21:59:07 +09:00
smoogipooo
8d720e39c6
Going forward, explicit ToLower should not be needed.
2017-04-05 21:39:09 +09:00
smoogipooo
2d8239a3f7
Re-implement the SampleBank/Sample structure. No parsing support yet.
2017-04-05 21:34:28 +09:00
smoogipooo
1d4a371ded
A few general fixes.
2017-04-04 14:38:50 +09:00
smoogipooo
5e67bcb581
Remove a few unused classes.
2017-04-04 13:14:45 +09:00
smoogipooo
4b424263ce
Fully parse control points.
2017-04-04 13:13:27 +09:00
Dean Herbert
a742664675
Merge pull request #588 from smoogipooo/fix_slider_velocities
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Fix slider velocities
2017-04-03 20:42:01 +09:00
smoogipooo
2e80ecfda8
Don't need explicit null value.
2017-04-03 20:33:10 +09:00
smoogipooo
5cb16f6e7c
Renamings + comments.
2017-04-03 20:32:03 +09:00
smoogipooo
15db37d9e0
Cleanup.
2017-04-03 20:27:25 +09:00
smoogipooo
2be7458532
Commenting (+ version check for speed adjustment).
2017-04-03 20:27:11 +09:00
smoogipooo
19b5555ef2
Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo.
2017-04-03 20:26:46 +09:00
smoogipooo
91eec9e8fc
Fix incorrect split hit circle start time.
2017-04-03 17:54:48 +09:00
smoogipooo
a32eb66538
Fix missing speed multiplier + split onto multiple lines.
2017-04-03 17:31:08 +09:00
smoogipooo
0c57299066
Rewrite drum roll -> hit conversion to match osu-stable.
2017-04-03 17:30:49 +09:00
smoogipooo
d7ed392f27
Add a velocity multiplier to taiko hit objects.
...
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
smoogipooo
aad8851460
Define TickRate to adjust rate of ticks externally, removing todo.
2017-04-03 15:32:38 +09:00
smoogipooo
293ea6fbd7
Fix up beatmap converter error.
2017-04-03 15:24:30 +09:00
smoogipooo
63ca68793e
Merge remote-tracking branch 'origin/master' into fix_slider_velocities
2017-04-03 15:23:02 +09:00
Dean Herbert
c005cf82c1
Merge pull request #587 from smoogipooo/fix_slider_velocities
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Fix slider velocities
2017-04-03 15:13:37 +09:00
Dean Herbert
8fb92e6754
Merge pull request #586 from smoogipooo/taiko-fixes
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Taiko fixes
2017-04-03 15:09:51 +09:00
Dean Herbert
c539e514f5
Merge branch 'master' into fix_slider_velocities
2017-04-03 15:08:54 +09:00
smoogipooo
a03cffab58
No need to compute end time manually anymore.
2017-04-03 15:05:12 +09:00
smoogipooo
774e15b89d
Set RequiredHits at conversion time to remove HitMultiplier.
2017-04-03 15:02:21 +09:00
Dean Herbert
6043c4787b
Merge branch 'master' into taiko-fixes
2017-04-03 14:47:43 +09:00
Dean Herbert
486e14e0f6
Merge pull request #570 from smoogipooo/taiko-drawable-generation
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Taiko drawable generation
2017-04-03 14:45:51 +09:00
smoogipooo
ebbf381cd6
Fix kiai not working during gameplay.
2017-04-03 14:40:12 +09:00
smoogipooo
6e612bbefc
Reduce complexity of instantiating circle pieces in hits.
2017-04-03 14:39:56 +09:00
smoogipooo
ef992b03bf
Merge remote-tracking branch 'origin/master' into taiko-fixes
2017-04-03 14:34:47 +09:00
smoogipooo
501d52dd89
Good catch resharper 👍 .
2017-04-03 14:28:28 +09:00
smoogipooo
6a3601efdc
Fix post-merge errors.
2017-04-03 14:22:22 +09:00
smoogipooo
27132958c8
Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
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Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
smoogipooo
74bd427997
Remove SliderVelocityAt, compute it manually inside hit objects.
2017-04-03 14:12:15 +09:00
smoogipooo
ffe4d0ae4a
Remove BeatDistanceAt (does not express distance) and BeatVelocityAt.
2017-04-03 11:48:42 +09:00
smoogipooo
f1b0a12ee3
Rename BPMMultiplierAt -> SpeedMultiplierAt.
2017-04-03 11:48:15 +09:00
Dean Herbert
b8dbc697f0
Merge pull request #564 from smoogipooo/taiko_drumroll_drawing
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Taiko drumroll drawing
2017-04-03 11:18:04 +09:00
Dean Herbert
8ae4d0f7a7
Merge branch 'master' into taiko_drumroll_drawing
2017-04-03 11:10:47 +09:00
smoogipooo
8aa723b6a3
General fixes.
2017-04-03 11:05:15 +09:00
smoogipooo
cd6fdcf029
Rename spinnerRotationRatio -> baseHitMultiplier.
2017-04-03 11:00:59 +09:00
smoogipooo
3920758981
Rename all occurrences of finishers to strong.
2017-04-03 10:59:49 +09:00
smoogipooo
33e10adfa6
Rewrite beatmap conversion to allow converting sliders to normal hits.
2017-04-03 10:54:13 +09:00
smoogipooo
3b672fd842
Lengthen drum rolls as required by conversion.
2017-04-03 10:29:35 +09:00
smoogipooo
b027d0d3b4
Changing duration is wrong, add HitMultiplier.
...
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00