Dean Herbert
28e220ca50
Update popup dialog design
...
Had to be done. I hated the old ones so much.
As usual, disclaimer that this is an iterative design and will probably
be replaced in the future.
2023-12-28 19:04:35 +09:00
Dean Herbert
7908b36b39
Flash dialog popup when attempting to exit editor while exit is being blocked
2023-09-28 15:25:39 +09:00
Bartłomiej Dach
cd02a8a9ca
Fix PopupDialog
potentially accumulating schedules during load
2023-07-16 19:43:37 +02:00
Bartłomiej Dach
d25a03984b
Fix PerformAction<T>()
potentially crashing when no matching button is found
2023-07-16 16:55:20 +02:00
Dean Herbert
c9fd435402
Fix potential crash when mashing exit key
2023-07-06 17:58:36 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
0763b86236
Add more padding around text in dialog popups
2022-12-15 17:32:27 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Joseph Madamba
21e1f4546a
Fix popup dialog potentially not clicking last button when dismissed
2022-05-08 14:40:30 -07:00
Salman Ahmed
1fc28552b5
Minor reword inline comment
2022-04-18 21:07:20 +03:00
Dean Herbert
e315313266
Split out IDialogOverlay
to allow for easier testing
2022-04-18 18:36:26 +09:00
Dean Herbert
1fdf742d38
Fix potentially incorrect button being pressed during PopupDialog
hide due to flag set too late
2022-04-14 17:51:50 +09:00
Dean Herbert
f9d9e6aa61
Ensure popup dialogs are hidden before running any associated actions
2022-04-14 16:19:34 +09:00
Dean Herbert
f95bd89166
Revert editor exit behaviour to exit without changes for now
2022-03-22 14:46:57 +09:00
Bartłomiej Dach
11de924704
Use LocalisableString
s where possible to leverage localisable text flow
2021-11-02 21:42:02 +01:00
Dean Herbert
9b9dacf3fe
Update usages of Drawable.Click()
2021-08-04 17:30:33 +09:00
Dean Herbert
330d61862d
Add a mention of why StartHidden
is required
2021-05-28 14:41:01 +09:00
Dean Herbert
fc5987bf69
Refactor DialogOverlay
logic to avoid dismissal potentially being unhandled
2021-05-19 16:52:34 +09:00
Dean Herbert
124ac689b8
Add method to PopupDialog
to press the first OK button
2021-05-19 16:51:54 +09:00
smoogipoo
dbbee481f6
Expose dialog body text getter
2020-07-06 22:01:45 +09:00
Dean Herbert
ed837d3115
Use framework extension method for FromHex
2020-03-11 10:18:41 +09:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Ganendra Afrasya
8276428efc
Add IsPresent check when dialog popping out
2019-11-12 20:48:26 +07:00
Huo Yaoyuan
42a98c5d87
Use constants.
2019-11-12 20:07:01 +08:00
Dean Herbert
c66e963705
Make constructor private
2019-09-13 15:42:36 +09:00
Dean Herbert
44947aa9ed
Make PopupDialog abstract
2019-09-13 15:27:29 +09:00
Joehu
e0bf579b18
Properly fix dialog overlay playing double samples on show/hide
2019-09-11 15:35:47 -07:00
Dean Herbert
c988dfbdaa
Make things a bit more sensible
2019-06-24 11:43:34 +09:00
mulraf
dfb791ed3e
Update PopupDialog.cs
...
Changed Spacings
2019-06-23 22:59:14 +02:00
mulraf
7bbd6b810f
Update PopupDialog.cs
...
New here, i never really programmed on a big project like this. It looks kinda makeshift and i hope it doesn't cause any other issues but i've seen nothing and it fixed the issue for me. It was all dialog boxes that got cut off at the top (so also deleting all beatmaps etc.)
2019-06-23 20:33:43 +02:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
772bef91fa
Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
...
# Conflicts:
# osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
4db5531e4b
Replace copy-constructor/method with extension method
2019-02-20 19:32:30 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
cadfe41f83
Merge remote-tracking branch 'origin/master' into external_link_warning
2018-11-23 15:19:52 +09:00
smoogipoo
ac73844fe0
Fix header potentially overflowing the dialog
2018-11-23 15:19:09 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
ekrctb
b790e16217
Use Click instead of now removed TriggerOnClick
2018-09-19 11:42:32 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dan Balasescu
8f3f872182
Merge branch 'master' into go-forward
2018-07-06 14:29:26 +09:00
Dean Herbert
5fc17bacf3
Add "Select" action
...
Allows progressing forwards in the interface
2018-07-03 18:39:15 +09:00