1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 02:27:25 +08:00
Commit Graph

18 Commits

Author SHA1 Message Date
Dean Herbert
aeb62825cd Move out requireMoreUpdateLoops for better consistency 2019-10-04 13:42:06 +08:00
Dean Herbert
ddef7fa3ba Repair behavioural change 2019-10-04 13:32:47 +08:00
Dean Herbert
b28689c774 Fix key counters appearing negative on intense beatmaps
When `FrameStabilityContainer` decides it needs multiple updates on the same frame, it ends up with an elapsed time of zero. This was interacting badly with the condition used in `RulesetInputManager` to govern playback direction.

I have changed this to use `Rate` as exposed by the frame stable clock.

- Closes #6198.
2019-10-03 15:01:54 +08:00
Dean Herbert
152df9f3d5 Remove accidental blank line 2019-08-16 20:23:09 +09:00
Dean Herbert
d11b896148 Move FrameStablePlayback handling to early return 2019-08-16 20:21:00 +09:00
Dean Herbert
58d2268b9e Combine conditionals that provide the same behaviour 2019-08-16 19:52:35 +09:00
smoogipoo
8c67f58e2d Disable frame-stable playback in the editor 2019-08-15 18:25:31 +09:00
smoogipoo
3fe61c4a7e Trim whitespace 2019-05-10 18:48:39 +09:00
Dean Herbert
a44296a6db
Merge branch 'master' into progress-bar-show-seek 2019-05-10 17:27:49 +09:00
Dean Herbert
9248e6290c Use FrameStabilityClock to denote current position on song progress 2019-05-09 18:09:26 +09:00
Dean Herbert
3bcfc86b9c Allow custom MaxCatchUpFrames to be specified
Also adjusts the default to allow for smoother seeking.
2019-05-09 16:39:03 +09:00
Dean Herbert
66594b7a1b Pass GameplayStartTime to FrameStabilityContainer to allow bypassing prior to start 2019-05-09 16:39:03 +09:00
Dean Herbert
60328cf1fb Ensure FrameStabilityContainer's ElapsedTime is zero on initial seek 2019-04-24 15:25:53 +09:00
Dean Herbert
80e1568e97 Fix FrameStabilityContainer performing frame-stable seeks 2019-04-24 15:25:52 +09:00
smoogipoo
ac2eabc9bf Fix replay rewinding not respecting 60fps playback 2019-04-16 17:47:00 +09:00
Dean Herbert
b4d785c76c Don't update gameplay loop while paused 2019-03-26 13:36:17 +09:00
Dean Herbert
9ca4d9d4d1
Remove regions 2019-03-18 10:48:44 +09:00
Dean Herbert
771d676ba1 Split RulesetInputManager out to FrameStabilityContainer 2019-03-17 13:30:52 +09:00