Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
Fix playlist items showing download button briefly during initial display
Show judgement colours in hit distribution graph
Implement support for multiple active countdowns in multiplayer
IsExclusive
true
Display 0 stars instead of infinity for the minimum star slider
Fix clicking an in-progress match in bracket view potentially resetting scores
StartMatch
private
BeginPlayingInternal
Osu.Colour.{Draw,Text}ForHitResult
OsuColour.ForHitResult
Fix target mod crashing if beatmap is played with a break after all hitobjects
MasterGameplayClockContainer
Closes https://github.com/ppy/osu/issues/20161.
Fix missing null checks on `selectedBeatmap` fields in `BeatmapCarousel`
Tidy up `TestSceneStoryboard`
Decode taiko Geki/Katu from legacy scores into `LargeBonus`
Fix some storyboard sprites still showing with zero `VectorScale`
BeatmapCarousel
Make drum rolls and swells optional in taiko
VectorScale
This implementation was matching the [framework side implementation of scale](https://github.com/ppy/osu-framework/blob/16d1c2d3356b0f59271fb49cff5fe8373ae9cdf3/osu.Framework/Graphics/Drawable.cs#L973-L976) but I don't think it's required here. I'm still not sure if the framework implementation is correct, but removing it locally does seem to fix broken storyboard cases. Closes https://github.com/ppy/osu/issues/20155.
TestSceneStoryboard
Show team scores at the tournament map pool screen
Fix right-clicking a non-selected match in ladder view dismissing context menu
Fix completion toasts sometimes not displaying
CarouselRoot
A bit unfortunately, but it's what we get for having ctor level bindings..
Add audio feedback for Esc/Back clearing text from a FocusedTextBox