Dean Herbert
3e5d44471d
Merge pull request #17816 from smoogipoo/inspectcode-ci-cache
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Add inspectcode CI cache
2022-04-14 14:58:40 +09:00
Dan Balasescu
46cce94a75
Add inspectcode CI cache
2022-04-14 14:34:43 +09:00
Dean Herbert
7160a48bab
Adjust hold to confirm animation curve to better show intention
2022-04-14 14:11:44 +09:00
Dean Herbert
fcd5b876c4
Merge pull request #17814 from smoogipoo/resharper-2022.1-eap10
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Upgrade Resharper to 2022.1.0-eap10
2022-04-14 14:04:30 +09:00
Dan Balasescu
494955aff1
Resolve inspection issues
2022-04-14 13:11:11 +09:00
Dan Balasescu
fb409db148
Add caches-home
2022-04-14 12:37:42 +09:00
Dan Balasescu
9c28c5b847
Upgrade to Resharper 2022.1.0-EAP10
2022-04-14 11:52:05 +09:00
Dean Herbert
0a7fbcad1e
Merge branch 'master' into match-start-control-test-refactor
2022-04-13 22:26:10 +09:00
Dean Herbert
9b433280bd
Remove countdown implementation from TestMultiplayerClient
2022-04-13 21:24:33 +09:00
Dean Herbert
c77a7b75d3
Tidy things up
2022-04-13 21:12:35 +09:00
Dean Herbert
8b1fd051c6
Fix remaining autostart and gameplay tests
2022-04-13 21:04:15 +09:00
Dean Herbert
c0ad91796d
Fix gameplay start flow
2022-04-13 20:57:40 +09:00
Dean Herbert
8a7b37856c
Implement IsHost
to return correct value for current state
2022-04-13 20:51:05 +09:00
Dean Herbert
4b6a9fbf47
Reimplement beatmap availability test
2022-04-13 20:41:56 +09:00
Dean Herbert
331242d585
Update transfer host logic and simplify local user checks
2022-04-13 20:38:39 +09:00
Dean Herbert
0a5a3415f8
Setup host switching and avoid starting gameplay
2022-04-13 20:28:53 +09:00
Dean Herbert
ca44d2c4dc
Setup start/stop requests
2022-04-13 17:36:27 +09:00
Dean Herbert
1f01714ec2
Apply initial structural changes to TestSceneMatchStartControl
2022-04-13 17:36:27 +09:00
Dean Herbert
2bb0d9e6d3
Expose required classes/properties for mocking
2022-04-13 17:02:33 +09:00
Dan Balasescu
3d27d3c536
Merge pull request #17786 from peppy/gameplay-leaderboard-update-totals-mode-change
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Fix multiple issues with gameplay leaderboard (and tests)
2022-04-13 16:05:35 +09:00
Dan Balasescu
59ff9be316
Merge pull request #17788 from peppy/fix-replay-download-button-tests
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Fix multiple issues in `ReplayDownloadButton` test scene
2022-04-13 16:00:45 +09:00
Dean Herbert
56427becbb
Move logging and early return into UndeleteForReuse
method itself
2022-04-13 14:33:28 +09:00
Dean Herbert
fbf0e5a45c
Remove startFromSkipTarget
parameter and update usages that required said behaviour
2022-04-13 14:25:43 +09:00
Dean Herbert
a59c6013c7
Rename latestGameplayStartTime
to skipTargetTime
2022-04-13 14:03:52 +09:00
Dean Herbert
d4286255a0
Expose and set GameplayStartTime
directly, rather than via Reset
parameter
2022-04-13 13:58:44 +09:00
Dean Herbert
017f3852c8
Replace incorrectly chosen ??=
with ??
2022-04-13 13:32:36 +09:00
Dean Herbert
9c68b3edc5
Merge branch 'master' into fix-spectator-seeks
2022-04-13 12:33:41 +09:00
Dean Herbert
282fccb4c8
Fix typo in xmldoc
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-04-13 12:24:47 +09:00
Dan Balasescu
567d755794
Merge pull request #17790 from huoyaoyuan/remove-binary-serialization
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Remove usages of binary serialization
2022-04-13 11:00:23 +09:00
Dan Balasescu
abf7954a9c
Merge pull request #17792 from peppy/multi-match-footer-test-remove
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Fix `MultiplayerMatchFooter` test crash due to missing `PopoverContainer`
2022-04-13 10:53:27 +09:00
Dan Balasescu
76517cecab
Merge pull request #17789 from peppy/rank-range-pill-test-refactor
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Refactor `TestSceneRankRangePill` to not depend on `TestMultiplayerClient`
2022-04-13 10:46:00 +09:00
Dean Herbert
d73be7f177
Reword comment to read clearer
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-04-13 09:36:44 +09:00
Bartłomiej Dach
9719b443a1
Merge pull request #17791 from peppy/gameplay-chat-display-test-refactor
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Refactor `GameplayChatDisplay` test scene to not require `MultiplayerTestScene` inheritance
2022-04-12 21:11:07 +02:00
Bartłomiej Dach
63e2a84d7f
Nest one more container to fix popover not being dismissable
2022-04-12 20:54:54 +02:00
Dean Herbert
ef7ab12b40
Fix MultiplayerMatchFooter
test crash due to missing PopoverContainer
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Clicking the countdown button would crash. I did consider removing the
test altogether but maybe it'll be useful in the future?
2022-04-12 23:01:39 +09:00
Dean Herbert
1ebbef88ec
Refactor GameplayChatDisplay
test scene to not require MultiplayerTestScene
inheritance
2022-04-12 22:56:48 +09:00
Huo Yaoyuan
80e312dbbc
Remove unused binary serialization related code.
2022-04-12 20:29:13 +08:00
Huo Yaoyuan
bf677ad0ac
Remove usages of BinaryFormatter.
2022-04-12 20:28:14 +08:00
Dean Herbert
20eca9bf6a
Refactor TestSceneRankRangePill
to not depend on TestMultiplayerClient
2022-04-12 19:39:24 +09:00
Dean Herbert
6dbfc26158
Add log output when a model is undeleted
2022-04-12 18:23:38 +09:00
Dean Herbert
b51abfc722
Fix ScoreDownloadTracker
matching on empty hash equality
2022-04-12 18:22:23 +09:00
Dean Herbert
45d79c1a73
Ensure previous test score is cleaned up to allow visual test runs to work better
2022-04-12 18:21:40 +09:00
Dean Herbert
e901857610
Merge pull request #17776 from frenzibyte/dangerous-dialog-button-bounds
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Fix dialog dangerous button being clickable at edges
2022-04-12 15:40:50 +09:00
Dean Herbert
8b1cee75fa
Use BindableLong
instead of BindableInt
for user score tracking
2022-04-12 14:13:07 +09:00
Dan Balasescu
0e1d17d1d1
Use zh-Hant instead of zh-TW
2022-04-12 13:11:22 +09:00
Dean Herbert
22c75a518e
Fix headers not getting reset on re-run of test
2022-04-12 12:38:15 +09:00
Dean Herbert
f29e329700
Move user count to a constant to allow easier adjustment
2022-04-12 12:11:51 +09:00
Dean Herbert
0ba95a4483
Ensure all users are shown on leaderboard (even when API lookup fails)
2022-04-12 11:54:30 +09:00
Dean Herbert
577e29351e
Ensure players are always on both leaderboard teams
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In a very rare case, the randomisation may cause all users to be on one
team, causing a test failure. The odds make it basically impossible, but
if adjusting the number of users in the test scene this can more readily
be hit.
2022-04-12 11:46:22 +09:00
Dean Herbert
ebee9e6888
Fix MultiplayerGameplayLeaderboard
not immediately updating totals on scoring mode change
2022-04-12 11:27:27 +09:00