Bartłomiej Dach
|
68f454b51a
|
Enable NRT in explosion-related classes and streamline null handling
|
2021-08-12 21:48:07 +02:00 |
|
Bartłomiej Dach
|
98ce69d1d3
|
Fix explosion reading out time values from wrong clock
|
2021-08-11 23:32:58 +02:00 |
|
Bartłomiej Dach
|
4bcbe6ac90
|
Restructure explosion to ensure proper lifetime bounds
|
2021-08-11 21:23:34 +02:00 |
|
Bartłomiej Dach
|
8c8a64fe6e
|
Add legacy hit lighting implementation
|
2021-08-11 21:23:33 +02:00 |
|
Bartłomiej Dach
|
a1f50e39aa
|
Add basic structure for skinning catch explosions
|
2021-08-11 21:23:32 +02:00 |
|
ekrctb
|
8e20f90ed5
|
Use seeded RNG for catch explosion animation
The animation is always the same when a replay is rewound or a beatmap is played multiple times.
|
2021-06-04 19:54:46 +09:00 |
|
ekrctb
|
181f1da3d3
|
Maintain catch hit explosion by lifetime entries
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
|
2021-06-04 19:46:50 +09:00 |
|
ekrctb
|
02571ec7ae
|
Remove hit explosion on revert result
|
2020-12-08 15:43:17 +09:00 |
|
ekrctb
|
a16b265090
|
Apply suggested styling changes
|
2020-12-01 14:46:04 +09:00 |
|
smoogipoo
|
5945c088cb
|
A few code standard cleanups
|
2020-12-01 12:57:37 +09:00 |
|
ekrctb
|
08cb84b325
|
Pool osu!catch hit explosion
|
2020-12-01 11:32:20 +09:00 |
|
Dean Herbert
|
1733519c3a
|
Split out CatcherArea nested classes and reorder methods
|
2020-03-13 12:59:30 +09:00 |
|