Adonais Romero González
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2625d06553
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Why calling StopAnimation() on StarCounter's ctor()?
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2016-10-15 13:53:39 -05:00 |
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Adonais Romero González
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6bd3eaf37d
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Changes according to review + Refactor
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2016-10-14 18:23:27 -05:00 |
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Adonais Romero González
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9ccff6ec48
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Tidying up
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2016-10-13 19:50:06 -05:00 |
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Adonais Romero González
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0deb5b4e22
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Removed unneeded vars
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2016-10-13 18:07:06 -05:00 |
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Adonais Romero González
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69621eb6d3
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Star animation delay micro fix
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2016-10-13 18:00:36 -05:00 |
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Adonais Romero González
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ce07a45456
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Improved code
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2016-10-13 17:13:20 -05:00 |
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Adonais Romero González
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1d8d2fa9c9
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Implicit base()
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2016-10-12 21:46:51 -05:00 |
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Adonais Romero González
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8f0093f133
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Comments in StarCounter
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2016-10-12 21:36:52 -05:00 |
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Adonais Romero González
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73e4359e9d
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Adjusted StarCounter ctor
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2016-10-12 20:51:50 -05:00 |
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Adonais Romero González
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798e7241d8
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Make counters work again
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2016-10-12 14:33:04 -05:00 |
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Dean Herbert
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61d5c7c56d
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Make stuff compile again (but StarCounter hits assertions).
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2016-10-12 16:11:40 +09:00 |
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Adonais Romero González
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2954c19345
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Misc. fixes
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2016-10-09 15:19:35 -05:00 |
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Adonais Romero González
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4d0c8ed441
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StarAnimationEasing
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2016-10-09 14:55:50 -05:00 |
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Adonais Romero González
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fd1cbfd8fa
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Hide VisibleCount from transformStar
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2016-10-09 14:53:06 -05:00 |
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Adonais Romero González
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01da3ca474
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More line wrapping
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2016-10-09 14:48:24 -05:00 |
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Adonais Romero González
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841707b61f
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Not animate stars over MaxStars
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2016-10-09 14:09:07 -05:00 |
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Adonais Romero González
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707effb591
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Completed StarCounter
More complex than the other counters, but hopefully functional.
I subestimated you and your silly bouncing animations.
>.>
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2016-10-09 14:02:44 -05:00 |
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Adonais Romero González
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67d3d772f6
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Minor fix with StarCounter width
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2016-10-08 22:15:25 -05:00 |
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Adonais Romero González
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accf365fd1
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More styling.
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2016-10-08 21:58:53 -05:00 |
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Adonais Romero González
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0d18680eeb
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StarCounter styling using absolute positioning.
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2016-10-08 21:45:01 -05:00 |
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Adonais Romero González
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5ebb2fc289
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Refactor + Stars Counter (initial)
Moved a few things to allow using common transforms
for a star counter. This implementation is basic and
hacky, but good enough as proof of concept.
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2016-10-08 19:11:01 -05:00 |
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