Some that exist on figma are purposefully not used due to an editorial request from @peppy.
Replace recently-added HP drain density calculation with combo-end bonus
Addresses https://github.com/ppy/osu/discussions/26032.
Add basic density consideration to HP drain
Fix perfect mod not failing with special judgements
Is{Hit,Miss}()
Restore taiko accuracy to ScoreV2 values
Adjust "classic" mod multiplier to 0.96x
Allow failing with "relax" and "autopilot" mods
ModBlockFail
Was only being used by `NoFail` now.
Following discussions on discord, this seems like the most agreed upon value. Increasing this is important so that imported legacy scores don't lose too much value.
Allows the Relax mod to fail, and remove NF/PF/SD mod exclusion ref: https://github.com/ppy/osu/discussions/13229
Closes https://github.com/ppy/osu/issues/25854.
LegacyComboIncrease
Show adjusted AR/OD when using DT/HT
Move object counts to BeatmapInfo
Adjust some mod multipliers for initial leaderboard sanity
GetRateAdjustedDisplayDifficulty
Display osu!mania keycount in song select carousel panels and details
Merge everything at once
Fix IgnoreMiss judgements not updating accuracy
Bindable.Parse
Modify osu! standardised scoring to introduce a combo exponent