Dan Balasescu
|
cf6bb3b030
|
Merge pull request #19958 from peppy/fix-fail-freq-stuck
Ensure fail animation sequence isn't run after the player exit sequence has started
|
2022-08-27 00:58:41 +09:00 |
|
Dean Herbert
|
8f4a953d11
|
Ensure fail animation sequence isn't run after the player exit sequence has started
|
2022-08-25 14:26:42 +09:00 |
|
Dean Herbert
|
af2e82d7d5
|
Move operation of setting GameplayClockContainer.StartTime to Reset call
|
2022-08-22 14:11:06 +09:00 |
|
Dean Herbert
|
63819648df
|
Fix up flow of actual skip operation
|
2022-08-16 14:40:02 +09:00 |
|
Dean Herbert
|
6761f869f9
|
Modify flow to avoid weird bindable and value resetting
|
2022-08-16 14:17:35 +09:00 |
|
Dean Herbert
|
c9baadcf88
|
Merge branch 'master' into improve_retry_behaviour
|
2022-08-16 13:06:04 +09:00 |
|
Dean Herbert
|
f81c7644b4
|
Make GameplayClockContainer also an IGameplayClock and expose to remaining tests
|
2022-08-15 18:30:53 +09:00 |
|
Dean Herbert
|
6d78218142
|
Update usages of GameplayClockContainer.GameplayClock to access properties directly
|
2022-08-15 18:08:49 +09:00 |
|
Dean Herbert
|
a5081826b7
|
Handle cancellation at more points during Player initialisation
As discussed in discord, this will help avoid null references during
cancellation which can otherwise be quite confusing to debug.
|
2022-08-09 23:25:19 +09:00 |
|
BlauFx
|
0afa3a5ec8
|
Fix xml doc
|
2022-08-08 21:20:09 +02:00 |
|
BlauFx
|
f6e65cf1af
|
Improve implementation
|
2022-08-08 20:53:05 +02:00 |
|
BlauFx
|
cd68134565
|
Call skip method directly
|
2022-08-08 13:10:28 +02:00 |
|
BlauFx
|
09230304a4
|
Improve implementation
|
2022-08-07 13:20:29 +02:00 |
|
BlauFx
|
fa6d55b5b5
|
Remove redundant lambda signature parentheses
|
2022-08-06 18:47:11 +02:00 |
|
BlauFx
|
0d418559bc
|
Skip song intro only in case of a quick restart
|
2022-08-06 17:02:45 +02:00 |
|
BlauFx
|
445f921756
|
Move IsSkippable event into load method
|
2022-08-05 23:21:03 +02:00 |
|
BlauFx
|
99e07aa09a
|
Skip intro if the map gets restarted
|
2022-08-05 23:01:52 +02:00 |
|
Dan Balasescu
|
ce694123eb
|
Move spectator begin/end playing to SubmittingPlayer
|
2022-07-28 20:44:04 +09:00 |
|
Salman Ahmed
|
ad09e728fd
|
Move Passed assignment inside FailScore
|
2022-07-21 08:12:06 +03:00 |
|
Salman Ahmed
|
0f0b19da4a
|
Populate score with remaining "miss" statistics on fail/exit
|
2022-07-21 06:01:36 +03:00 |
|
Salman Ahmed
|
6285442b7d
|
Fix failed scores not prepared before import
|
2022-07-15 22:57:12 +03:00 |
|
Dean Herbert
|
0200ef1d48
|
Make delegate firing more safe to being set later than BDL
|
2022-07-15 19:06:44 +09:00 |
|
Dean Herbert
|
ab6665d88c
|
Merge branch 'master' into Save-Score-Failed
|
2022-07-15 18:02:58 +09:00 |
|
Dean Herbert
|
f3a6e646a6
|
Merge branch 'master' into Save-Score-Failed
|
2022-07-08 18:32:13 +09:00 |
|
Dean Herbert
|
9d730f8440
|
Fix custom rulesets not importing scores at all
Replaces the error with the ability to import, minus replays.
Closes https://github.com/ppy/osu/issues/17350 (arguably, but let's go with it for now).
|
2022-07-07 14:49:23 +09:00 |
|
cdwcgt
|
fd0d8b1ce3
|
Add button state, fix async issues, watch replay method
Most borrowed from `ReplayDownloadButton`
|
2022-06-29 22:50:47 +09:00 |
|
Dean Herbert
|
31a447fda0
|
Update parameter discards
|
2022-06-24 21:26:19 +09:00 |
|
cdwcgt
|
f2eb7e0551
|
Use better design and fix some problem
Let saveReplay async but still void
Make failed score's rank = F
|
2022-06-21 19:06:38 +08:00 |
|
cdwcgt
|
43ead5820a
|
deal with test
|
2022-06-21 00:54:50 +09:00 |
|
cdwcgt
|
9a6f4ef76d
|
Save score button on failed screen
|
2022-06-19 23:59:37 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Dean Herbert
|
be2b4e68b9
|
Don't play player exit sound when restarting
|
2022-06-15 17:49:18 +09:00 |
|
Dan Balasescu
|
6e450b7350
|
Explicitly handle operation cancelled exceptions
|
2022-06-09 14:35:53 +09:00 |
|
Dan Balasescu
|
ec03dc16db
|
Don't trigger notification when user quit
|
2022-06-09 14:13:14 +09:00 |
|
Dan Balasescu
|
bfde334e77
|
Allow beatmaps to load endlessly when entering Player
|
2022-06-09 14:03:21 +09:00 |
|
Dan Balasescu
|
a052e09ac3
|
Send ScoreProcessor statistics in SpectatorState
|
2022-05-30 19:26:26 +09:00 |
|
Dan Balasescu
|
c97b477485
|
Fix inverted operation order
|
2022-05-30 19:11:54 +09:00 |
|
Bartłomiej Dach
|
cbd1169495
|
Move cache declarations of ISamplePlaybackDisabler to interface
|
2022-05-08 10:38:58 +02:00 |
|
Bartłomiej Dach
|
9ae019eb39
|
Move ISamplePlaybackDisabler to more general namespace
|
2022-05-08 10:38:58 +02:00 |
|
Dean Herbert
|
8ab3636f87
|
Change conditions for HUD being shown to include pause/fail states
As proposed in https://github.com/ppy/osu/discussions/17975. Feels pretty good to me, and probably how it should have been implemented from the start.
|
2022-04-26 12:09:21 +09:00 |
|
Dean Herbert
|
832d37b2c2
|
Update screen transition events to use new event args
|
2022-04-22 00:52:44 +09:00 |
|
Dean Herbert
|
d4286255a0
|
Expose and set GameplayStartTime directly, rather than via Reset parameter
|
2022-04-13 13:58:44 +09:00 |
|
Dean Herbert
|
282fccb4c8
|
Fix typo in xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
|
2022-04-13 12:24:47 +09:00 |
|
Dean Herbert
|
a4a0241800
|
Use a more explicit flow to set and reset GameplayClockContainer start time
|
2022-03-17 20:57:30 +09:00 |
|
Dean Herbert
|
2eb3365f46
|
Fix regressing issues when attempting to exit Player after an unsuccessful beatmap load
|
2022-03-09 17:57:58 +09:00 |
|
Dean Herbert
|
1ee0be5e39
|
Ensure gameplay can't start when an UnknownMod is present
|
2022-03-09 17:57:58 +09:00 |
|
Dean Herbert
|
b0688cc6dd
|
Merge branch 'master' into fix-storyboard-sample-rate
|
2022-03-04 12:04:49 +09:00 |
|
Salman Ahmed
|
cbb8dc2891
|
Fix storyboard samples rate not adjusted from actual gameplay mods
|
2022-03-02 20:56:18 +03:00 |
|
Dean Herbert
|
350b0b488c
|
TODO: Get score from previous play session for further analysis
|
2022-03-01 18:44:15 +09:00 |
|
Dan Balasescu
|
6d3bc005ea
|
Merge branch 'master' into spectator-state-rework
|
2022-02-02 18:57:04 +09:00 |
|