Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Salman Ahmed
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ed903c60ea
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Fix code style issues and remove unused using directives
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2021-07-27 18:24:17 +03:00 |
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Gabe Livengood
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c741366c72
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review modifications: change xmldocs, change reflection method name, remove reflection method returns, simplify incompat. mod list
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2021-07-27 09:01:01 -04:00 |
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Gabe Livengood
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c7c261ba03
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review modifications: change xmldoc wording, configure with enum instead of bool, declare incompatibility with hr
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2021-07-26 17:48:03 -04:00 |
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Gabe Livengood
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49160e4482
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review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option
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2021-07-26 10:46:41 -04:00 |
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Dean Herbert
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d0e9f8ef90
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Replace and obsolete Ranked flag with IsUserPlayable
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2021-06-09 14:17:03 +09:00 |
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smoogipoo
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f195933844
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Fix hardrock potentially taking a long time to load
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2020-05-11 13:03:59 +09:00 |
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Dean Herbert
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08b5ab8ec4
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SliderRepeatPoint -> SliderRepeat
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2020-03-19 14:42:02 +09:00 |
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Dean Herbert
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94c3ffb6e5
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Fix slider ticks contributing to accuracy
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2020-03-19 14:36:15 +09:00 |
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smoogipoo
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3ebbf62b2a
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Initial game-wide update with the new SliderPath
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2019-12-05 19:53:36 +09:00 |
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Huo Yaoyuan
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4cd7d67fe4
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Use early return for if-pattern-matching.
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2019-11-22 00:02:40 +08:00 |
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Huo Yaoyuan
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e5e8e70704
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Use pattern matching.
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2019-11-12 19:55:19 +08:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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Poyo
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08d7c2df70
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Fix extra hard-rock flipping for sliders
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2018-12-21 16:08:08 -08:00 |
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smoogipoo
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f27bd3ef3e
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OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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smoogipoo
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d594ce3530
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Revert "Make SliderPath.ControlPoints read-only"
This reverts commit 3b88d94793 .
# Conflicts:
# osu.Game/Rulesets/Objects/SliderPath.cs
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2018-11-12 16:20:38 +09:00 |
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smoogipoo
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3b88d94793
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Make SliderPath.ControlPoints read-only
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2018-11-12 14:03:54 +09:00 |
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smoogipoo
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54ab256c8e
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Instantiate a new path rather than setting properties on it
# Conflicts:
# osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
# osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
# osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/SliderPath.cs
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2018-11-12 13:50:19 +09:00 |
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Dean Herbert
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bb2f8deb18
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ControlPoint -> PathControlPoint
Also Curve -> Path.
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2018-11-01 03:56:51 +09:00 |
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smoogipoo
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83fd251c7b
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Pass sub-controlpoints as span slices
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2018-10-11 17:44:25 +09:00 |
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smoogipoo
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03a5df84c6
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Initial rework of beatmap conversion process
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2018-04-19 22:04:12 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Joseph Madamba
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0887dafa2c
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Revert changes on hard rock mod
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2018-03-29 20:36:52 -07:00 |
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Joseph Madamba
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d122aa80e4
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Edit mods description, multiplier, and code
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2018-03-13 20:07:03 -07:00 |
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smoogipoo
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cb39a88c51
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Fix HR not affecting slider repeats and ticks
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2018-03-02 00:25:14 +09:00 |
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smoogipoo
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49b24c2bbf
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Fix HR not properly applying to sliders
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2018-03-02 00:19:09 +09:00 |
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Dean Herbert
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b8bb0a52e3
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Move mod implementations to individual files
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2018-01-09 14:08:18 +09:00 |
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