Dan Balasescu
208bd0f391
Give OnlinePlaySongSelect a reference PlaylistItem
2022-09-07 21:34:29 +09:00
Dan Balasescu
cb9bae1f5c
Enable NRT
2022-09-07 19:54:55 +09:00
Dan Balasescu
b5ec7d06dd
Add auto-skip setting
...
Default to auto skip
2022-08-31 20:24:06 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
b13408aed0
Add back "room visibility" control commented out for now
2022-03-25 18:37:20 +09:00
Dan Balasescu
23be0f1be9
Remove availability picker for now
2022-03-22 14:34:06 +09:00
Dan Balasescu
d0fee53e1f
Implement auto countdown timers
...
Change to using TimeSpan
2022-03-22 14:34:06 +09:00
Dean Herbert
bb1aa032bd
Combine SelectedItem
and CurrentPlaylistItem
into same storage
2022-02-24 16:21:20 +09:00
Dan Balasescu
3be4d8b68d
Remove ctor params from DrawableRoomPlaylist/DrawablePlaylistItem
2021-12-09 01:04:56 +09:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dan Balasescu
4b498c7bd6
Merge branch 'master' into multi-queueing-modes
2021-11-22 07:46:45 +09:00
Dan Balasescu
12e1142b07
Rename settings section
2021-11-19 15:47:40 +09:00
Dean Herbert
0c289bf8e5
Remove pointless namespace
2021-11-19 14:46:53 +09:00
Dean Herbert
c901a4fd7e
Show better error message when selecting an unavailable beatmap during multiplayer room creation
2021-11-19 13:28:42 +09:00
Dan Balasescu
29d0d5badf
Rename QueueModes -> QueueMode
2021-11-16 14:53:10 +09:00
Dan Balasescu
d27edb3a25
Fix another potential crash from async load
2021-11-16 00:31:46 +09:00
smoogipoo
3db199292f
Fix queue mode not passed from room to settings overlay
2021-11-01 18:52:57 +09:00
smoogipoo
f076b72fbe
Merge branch 'master' into multi-queueing-modes
2021-10-29 10:48:16 +09:00
smoogipoo
95ab82fb58
Remove BeatmapSelectionControl and inline at usage sites
2021-10-22 19:41:36 +09:00
Bartłomiej Dach
9ad9465020
Remove online-screen-local textbox recolours
2021-10-20 22:49:25 +02:00
smoogipoo
67090fc598
Re-namespace enum
2021-10-20 20:52:16 +09:00
smoogipoo
599867a3b1
Add implementation to settings overlay
2021-10-20 20:29:06 +09:00
smoogipoo
0e446105fb
Rename to "picking mode" as simpler english
2021-10-20 17:52:51 +09:00
smoogipoo
bc57190fb4
Make dropdown not move the selection control
2021-10-20 17:52:05 +09:00
smoogipoo
ea9c070e59
Add setting for queue mode
2021-10-20 14:51:59 +09:00
Bartłomiej Dach
f3647eb94e
Recolour room settings screens to match dropdown theming
2021-10-13 22:50:19 +02:00
smoogipoo
610a162271
Merge branch 'master' into remove-current-room
2021-08-20 16:23:36 +09:00
Dean Herbert
b09105e5a7
Merge pull request #14381 from smoogipoo/match-subscreen-redesign
...
Update layout of multiplayer room screens
2021-08-19 19:36:21 +09:00
smoogipoo
c31af96f1d
Pass room into RoomSettingsOverlay
2021-08-19 16:41:21 +09:00
Bartłomiej Dach
07951fe18c
Merge branch 'master' into limit-match-settings-textbox
2021-08-18 21:17:16 +02:00
Davran Dilshat
43cbd10a38
change limit to be on actual usage site
2021-08-18 18:30:50 +01:00
smoogipoo
5d72c5911a
Rename MatchSettingsOverlay and related classes
...
Because "match" is a multiplayer-only concept.
2021-08-17 17:14:28 +09:00
Dan Balasescu
0211521a97
Merge branch 'master' into multiplayer-create-with-enter
2021-08-05 17:07:03 +09:00
Dean Herbert
bf720f7e06
Ensure operations are not performed during loading
2021-08-05 14:14:07 +09:00
Dean Herbert
22bd6c7556
Move keyboard progress flow handling to MatchSettingsOverlay
2021-08-05 14:06:58 +09:00
Dean Herbert
c84bd2c74d
Update new obsolete usages
2021-08-05 13:22:59 +09:00
Dean Herbert
476442d1a3
Merge branch 'master' into multiplayer-create-with-enter
2021-08-04 19:37:41 +09:00
Dean Herbert
b956d32587
Add the ability to change multiplayer game type
2021-08-03 23:42:37 +09:00
Dean Herbert
063868713e
Add ability to create a room using only keyboard input
2021-08-03 19:11:10 +09:00
Dean Herbert
01f15bd6fc
Rename picker class to match new naming
2021-08-03 17:47:53 +09:00
Dean Herbert
2564c0c3df
Rename GameType
to MatchType
and make enum
instead of class
2021-08-03 14:46:31 +09:00
smoogipoo
2515785f93
Use room password to fill settings textbox
2021-07-19 20:03:32 +09:00
Dean Herbert
08c40938db
Add support for updating a room's password
2021-07-12 15:49:19 +09:00
Dean Herbert
4fd6f2101c
Add password textbox input
2021-07-12 15:49:19 +09:00
Dean Herbert
24f330e5c1
Avoid MatchSettingsOverlay
base class potentially accessing an uninitialised field
2021-07-12 15:49:19 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
smoogipoo
d197a7f6f5
Rename multiplayer client classes
2021-05-20 15:39:45 +09:00
smoogipoo
3e802531d3
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions
2021-01-09 10:15:20 +09:00
Dean Herbert
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00