Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
628b3e1119
Move osu-resources to nuget
2019-01-28 18:33:39 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
955a78e76d
Remove OnlineBeatmapSetID from BeatmapInfo
...
It should now be retrieved via the linked BeatmapSetInfo
2018-06-08 15:26:27 +09:00
Dean Herbert
8220e0c79a
Remove OnlineBeatmapSetID from BeatmapMetadata
2018-06-08 12:46:34 +09:00
smoogipoo
b267ec3178
Fix failing test
2018-05-28 03:48:09 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
217dd2ecdc
Initial push for better decoders
2018-03-09 21:24:15 +09:00
Dean Herbert
e46f363fdc
Fix failing unit test
2018-03-04 22:46:50 +09:00
Dean Herbert
d340509b1d
Move ArchiveReaders to a more global namespace
...
Also moves delete and action logic to a shared implementation
2018-02-15 14:22:39 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Aergwyn
c466296b14
reverted split at Decoder, moved logic down
...
I'm done experimenting, sorry
- `Decoder` only returns a "Beatmap"`Decoder` now
- "Storyboard"`Decoder` is retrieved from a "Beatmap"`Decoder`
- moved parse methods down in the hierarchy where I forgot to do that
- renamed `OsuLegacyDecoderTest` to `LegacyDecoderTest`
2017-12-01 22:05:01 +01:00
Aergwyn
a49f3479a2
Split retrieving of beatmap and storyboard decoder
...
Storyboard works again. Not satisfied with the solution though.
2017-12-01 19:11:52 +01:00
Aergwyn
c16925059c
split parsing a beatmap and parsing a storyboard
2017-11-30 19:16:13 +01:00
Dean Herbert
ed152c08ac
Fix regressions
2017-10-14 12:27:32 +09:00
Dean Herbert
1e6c480791
Add back missing tests
2017-09-25 11:58:37 +08:00
Dean Herbert
393aa12eec
Remove old files
2017-09-19 16:06:59 +09:00
Dean Herbert
898a601098
Introduce a reference counting file store
2017-07-26 20:22:02 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
John Neijzen
d9a9616125
EOF remove blank spaces
2017-06-08 14:56:03 +08:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase.
2017-04-17 17:43:48 +09:00
smoogipooo
59bfc7abad
Move statics to RulesetCollection to avoid conflicts later on.
2017-04-15 04:53:37 +09:00
smoogipooo
15db37d9e0
Cleanup.
2017-04-03 20:27:25 +09:00
smoogipooo
19b5555ef2
Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo.
2017-04-03 20:26:46 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Dean Herbert
f207da6041
Add/update license headers.
2017-02-14 18:17:35 +09:00
Dean Herbert
11643d2e09
Remove unnecessary methods and local variables.
2017-02-13 18:30:51 +09:00
柯十六夜
acfbf2e32e
Add prefix Online to BeatmapID and BeatmapSetID
2017-01-09 21:05:01 +08:00
Dean Herbert
d3f810f72f
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
2016-11-14 22:03:39 +09:00
Dean Herbert
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
Dean Herbert
a11d534067
Add beatmap backgrounds.
2016-11-05 20:00:14 +09:00
Dean Herbert
5ce102b36c
Fix outdated test attributes.
2016-10-28 16:09:55 +09:00
John Leuenhagen
fedfb8a22a
Converted all .cs files to use CRLF line endings.
2016-10-13 23:33:58 -04:00
Drew DeVault
2f8fbee364
Moved test osz file into osu-resources
2016-10-13 12:18:29 +09:00
Drew DeVault
34b24e1399
Use embedded resources for test assets
2016-10-13 12:17:23 +09:00
Drew DeVault
9b4bc3e36d
Implement most of the legacy beatmap decoder
...
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
Drew DeVault
32ab8f97bb
Add more decoding (including full BeatmapMetadata)
2016-10-13 12:16:58 +09:00
Drew DeVault
2a3f047895
Start implementing legacy decoder
2016-10-13 12:16:48 +09:00